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Made in us
Regular Dakkanaut




First time making a form on this site... normally a big voice on my tyranid website... but I am coming here for now.

I have been playing a few games lately, and increasingly I have found my opponents to start specializing against my units. Blasts, Templates, daemon princes with rot. It is really getting annoying.

At the moment, my biggest issue is the chaos player taking a vindecator, 2 daemon princes (one rot one lash) both with wings, 5 zerkers in a rhino with a skull champ, 5 noise marines in a rhino, 3 oblitz, and a defiler in a 1250 list. Way to much mech and dakka for me to deal with. S7+ blasts comes from 5 of his models, 2 of which are large. His lash prince pulls everything together, and with wings he can easilly avoid SitW. His noise marines can shoot 15 shots from the safty of his rhino, getting a huge dent in any gant/gaunts i use. Warriors get IK from the blasts, and rippers get IK from blasts as well as having no possable way to hurt his mech asside from a 5 point upgrade that allows it to glance AV10. MC get wounded on 2+ and don't get armor from almost anything (demolisher AP2, Battlecannon AP3, plasma AP2)

I have tried hive guard... but he just lashes them to allow zerkers to charge them, or ignores them for a turn because something else because he is aiming at my synapes.

The winged rot prince will strike down my gants/gaunts wile they are finally safe in CC, which nocks of several more.

How can I, as a tyranid player, deal with this list. Is the vindecator a top priority, or are the oblits? Should I take a deathstar Tyrant and hope that his lash + mobility from wings keeping it away doesn't hurt me? Should I run a deepstrike army to get to problem areas and deny him the first turn shooting (what I am planning to test this weekend) How can I deal with it in the new codex format? Help would be appreciated (if this is in the wrong thread tell me and I will move it.)
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

have you tried ymgarls, flyrants or any others

also whats your basic list look like?

   
Made in us
Arch Magos w/ 4 Meg of RAM






rhino's aren't open topped, you cant fire 15 shots from them (only 2 shots for each rhino)

S7 wont instant kill warriors or venomthropes, only S8+ will (the vindy and defiler)

my suggestion would be:

-2 or 3, 2 man units of hive guard in cover to pop transports, remember these get cover saves from little bugs
-2 8 man poisoned genestealer squads outflanking
-either a smallish unit of yargabl stealers or several units of poisoned gargoyles, he can only lash one thing per turn, gargoyles are pennies each so losing a ton isnt a big deal.
-podding devourer gaunt squads are very dangerous if you can get them out of those transports
-if your worried about the zerkers, sticking a tyranid prime with lash whip in with a squad that he might come after with them will work, put him in front so many of them will be in base contact with him (and go at I1)

no matter how you go, dont march across the table and let him cut you down, put a ton of threats on the table and come at him with everything you have from turn one, if he's shooting your hive guard he isn't shooting the wall of poisoned gargoyle death, if he's shooting your gargoyles he isn't shooting the constricting circle of genestealers.

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Made in us
Longtime Dakkanaut




Lash is a tough one vs. Tyranids. If he's tailoring his list to you, then you tailor right back. I would start with a unit (7-9 strong) of Ymgarl stealers. These will pop out and assault a Prince, oblits, or defiler before he can do anything about it. You have a good chance of beating any of those units with the Ymgarls. Next I would grab a flying Tyrant with Hive Commander and double devourers. This guy is almost lash proof vs. his chaos list. Whereever he gets lashed to he can recover and fly back within range of his 12 twin-linked str 6 shots. He's great at taking out Princes and the chaos troop squads are to small to be a threat to him. He will also give you +1 to your reserve rolls to get your units into the game. Next up I would take a Trygon with adrenal glands. He can deep strike into the enemy lines and deal with lots of threat. He won't like the Oblits and their twin-linked plasmaguns, but that is what the Ymgarls are for. Let the Ymgarls take out the Oblits and the Trygon can grab the Defiler and Vindicator if needed.

For troops I wouldn't go with any models with multiple wounds, He has to many high strength weapons for those units to survive long. Let's stick with the theme and go with a large unit of Genestealers. These guys could outflank to force your opponent to deploy centrally, away from the board edges. If he is forced to deploy centrally and not spread out, then you don't have to run all over the board chasing him, he'll be in one spot for you. 14 stealers would be good. The next troop choice is the same.

Finally you'll have just over 200pts left. I thought of the Doom in a Spore Pod to go after the Princes. I'm not sure Deathleaper's leadership reducing power will work on a prince sine it is not a character. So let's throw more trouble at him and go with another trygon.

HQ - Tyrant, wings, 2x devourer, hive commander
EL - 7 Ymgarls
TR - 14 Genestealers
TR - 14 Genestealers
HV - Trygon, adrenal glands
HV - Trygon

The Tyrant can be the only thing to start on the board. Let's hope he can hunch is main body behind some LOS blocking terrain for that turn. Paint up a city fight building, no windows, and throw it onto the table. On your turn 2 all hell breaks lose. You've got 3 stealer squads and 2 trygons coming in on a 3+. The Chaos player should be concentrated in the center of his deployment zone to mitigate Genestealers outflanking into him, This gives the Ymgarls a target rich environment. The Trygons can come down in the center to clog things up - remember they don't die if they scatter on top of other models - and begin a rampage. The Flyrant can come out of hiding and get within range of a Prince for his 12 twin-linked str 6 shots. You don't really need synapse with this list and everything is a threat to everyone on his units.
   
Made in us
Regular Dakkanaut




He plays Tyranids. He knows what is scary and what isn't. That is why he knows what to bring and what to ignore.

The Yealers may be a good idea. I haven't tried them much. A reserves army seems to be most peoples opinions. I think I will play it that way again once more.

My basic List is usually a mix of heavy gants and MC. My list I used against him was one I had been successful many times in the past with. Flyrant with Devourers, LW/BS, and OA, Trygon Prime, Tervagan with AG, TS, Catalyst, 3 Hive guard, 3 zoanthope in a spore (no librarian = no issues with zoanthopes) and then filling the rest of my points with gants (in this case it was 49)
   
Made in ca
Stormin' Stompa






Ottawa, ON

I've killed demon princes by overwhelming them with large genestealer squads.

Ask yourself: have you rated a gallery image today? 
   
Made in us
Longtime Dakkanaut






Get something 12" of him and make him roll 3d6 for his psychic abilities. Don't drop pod Zoans if he doesnt have any crazy high AV stuff if he's tailoring against you then you do it too.

Oblits are essentially Terminators with super ultra awesome shooting. So the way you deal with Terms is the same way you deal with oblits. Rate of fire. Drop Pod 10-15 Devourer Gaunts on top of him and shoot him with 45 shots.

Are you using Proxym or however it's spelled when you assault his stuff?

Swarm Daemon Price and assault it with something with SiTW. If he wants rerolls or to use anything he needs 3d6. Trust me he'll start killing himself pretty fast like this lol

Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
Made in us
Regular Dakkanaut




At Mr. Nobody: Killing it isn't the problem... its getting to it. I've killed 2 daemonprinces charging my trygon. They are not very scarry.

@ syypher: To get something within 12", I would have to move rather quickly. You are assuming that he doesn't move and forgeting that it has wings.

Oblits are essentially terminators... with 2 wounds. I deal with terminators by using tyrant, trygon, basically any MC. As long as thunderhammer is non-existant, it is fine for me to charge them and whipe them out.

I do use proxysm. sometimes leech essence. Unfortunately after reapeted games that means that it is a high target priority. Also. Only the daemon princes would get effected and that is assuming that I can get close enough. Look at the list I said he was using. He only has the oblits and daemon princes even vissable. Asside from that he has 2 walkers, a vindicator, and 2 rhinos. Nothing to proxysm unti he decides to hop out. I could try to go for the rhinos... but that means ignoring all the blasts he is dishing out

And no warp time. These are not the assaulty deamon princes... he is smarter than that. these are the "control your opponents movements" daemon prices combine with a nurgal prince to rot everyting I have that is toughness 3 (aka everything)
   
Made in gb
Slippery Scout Biker





Oblits are essentially terminators... with 2 wounds.


Yeah, basically 4 terminators that can't do any wound allocation business.


HQ - Tyrant, wings, 2x devourer, hive commander
EL - 7 Ymgarls
TR - 14 Genestealers
TR - 14 Genestealers
HV - Trygon, adrenal glands
HV - Trygon


definitely look at this list for ideas.


Starting more general space marine armies

4000pts Imperial Fists

500pts Blood Angels
 
   
Made in us
Regular Dakkanaut




4 terminaters... you mean 6... I have a problem with 3 of them and their 3 S7 AP2 blasts.. or S8 AP1 melta gun... how many of wich I don't remember are twinlinked.. but I know several of them are. Tyranids don't have invuln like other races... as soon at it is AP3... it is hard for MC to deal with... period.

I am trying an all deepstike army... this isn't the thread to put it on though, so I will be going to army lists.
   
 
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