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![[Post New]](/s/i/i.gif) 2011/01/03 21:50:50
Subject: Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Regular Dakkanaut
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Hypothetical - You have 5 Wolf Guard, all with combi-plasmas. They are identical. You decide to rapid fire with your plasmas. Do you:
A) Roll 10 dice, see how many one's you roll, and make your Get's Hot saves?
OR
B) Roll 5 groups of 2 dice, under the assumption that there are 5 guns, and thus there can only be 5 'Get's Hot' results (which means when any pair of dice comes up snake eyes it counts as one Get's Hot result)?
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![[Post New]](/s/i/i.gif) 2011/01/03 21:53:08
Subject: Re:Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Fixture of Dakka
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It's option B. Each weapon of every type is fired individually. Most of the time, it doesn't matter, but Get's Hot is an example of when you need to roll each model's shots individually.
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![[Post New]](/s/i/i.gif) 2011/01/03 21:57:32
Subject: Re:Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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If they are identical, why wouldn't you roll them all at once?
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“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2011/01/03 21:58:29
Subject: Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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[DCM]
Tilter at Windmills
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Grakmar has it.
The same holds true in similar situations- like when you have a squad of assault terminators with thunder hammers in a SM army with Vulkan. He makes each hammer master-crafted, so each can re-roll one attack per turn. So you have to roll each termie's attacks separately.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/03 21:59:35
Subject: Re:Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Zealous Sin-Eater
Chico, CA
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You roll 10 dice, each 1 is a wound from Gets Hot. It is possable to take 10 wounds, but you get a Armor Save for each one.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/01/03 22:00:59
Subject: Re:Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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[DCM]
Tilter at Windmills
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ToBeWilly wrote:If they are identical, why wouldn't you roll them all at once?
Because each guy has his own gun, which can only kill that model if it overheats. If you roll TWO 1s with a single plasma gun, those wounds can only kill that single model. If you roll them all together you have no way of knowing whether any given two overheats came from the same gun. Unless you roll five different colors of dice, of course, which is mechanically the same thing as rolling them individually.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/03 22:03:14
Subject: Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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Stavkat wrote:B) Roll 5 groups of 2 dice, under the assumption that there are 5 guns, and thus there can only be 5 'Get's Hot' results (which means when any pair of dice comes up snake eyes it counts as one Get's Hot result)? You can get a 'Gets Hot' on any of the dice. If each gun is rapid firing, then each COULD get 2 'Gets Hot'. So you could, as improbible as it may be, get 10 'Gets Hot'. I think! edit: never mind
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This message was edited 1 time. Last update was at 2011/01/03 22:03:50
“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2011/01/03 22:08:03
Subject: Re:Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Fixture of Dakka
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You certainly can get 10 wounds from 5 rapid fire plasma weapons. (The odds are 1 in 60.5 million).
The issue is more important for things like 2 wounds on those 5 guys. If you rolled separately (as you should), those 2 wounds may be on 2 different models or both wounds could be on the same model.
Gets Hot wounds don't carry over from model to model, so depending on rolls, you could end up with more guys alive by keeping their shots separate.
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This message was edited 1 time. Last update was at 2011/01/03 22:08:37
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![[Post New]](/s/i/i.gif) 2011/01/03 22:38:35
Subject: Re:Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Regular Dakkanaut
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Grakmar wrote:Gets Hot wounds don't carry over from model to model, so depending on rolls, you could end up with more guys alive by keeping their shots separate.
Ah sorry, I messed up my hypothetical a little bit. One rapid firing gun could cause two wounds, it is just that those two wounds can ONLY be put on the firer of that specific gun as you said. (And now that I looked this up I feel stupid for asking this). B) should read:
B) Roll 5 individual groups of 2 dice, one group for each marine. Make Get's Hot saves.
Source: Pg 31. rulebook, "For each result of 1 rolled on its to hit rolls, the firing model suffers a wound." Since a gun fires twice, there is a chance of it giving two wounds to the firer, and there is a 0% chance (per the rule) of the gun giving a wound to another member of the squad. Therefore, they must always be rolled individually.
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![[Post New]](/s/i/i.gif) 2011/01/03 22:41:38
Subject: Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Servoarm Flailing Magos
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I thought if you rapid fired plasma weapons it got hot on a 1 or a 2.
Or is that a throwback from 4th?
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2011/01/03 22:59:10
Subject: Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Cultist of Nurgle with Open Sores
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Thats the old 4th ed rules, i miss the days of guards pop corning like that though lol.
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Army:
Havenican sector:
Amory IV legion 2750 points (100% painted)
Sons of Plague 2600 (95% painted)
HoverBoy wrote:
Skaven either devastate the enemy, or explode in spectacular shows of selfdestruction. |
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![[Post New]](/s/i/i.gif) 2011/01/03 23:11:15
Subject: Rapid Fire and Gets Hot - How to allocate wounds aka can a single gun wound 2 marines?
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Sneaky Kommando
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nsdocholiday wrote:Thats the old 4th ed rules, i miss the days of guards pop corning like that though lol.
you think thats funny..... try Kaptin Badrukk from the ork codex... the codex can out in 4th he has "" DA RIPPA"" a Assault 3 Gets hot! weapon.....
Hmmm with that GREAT ORK BS 2............on a 1 or 2 or 3 he fry's himself
4 missed
5 and 6 Yay!!!! I hit something.... With good range and Strength and AP!!!!!
thank GORK thats changed.
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This message was edited 1 time. Last update was at 2011/01/03 23:12:34
14,000pts ish
/ 2500pts ish
4500pts ish
/marine 8500pts ish
ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK
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