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![[Post New]](/s/i/i.gif) 2011/01/07 15:42:19
Subject: Tank Shock?
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Tower of Power
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When I've been playing a game lately I keep getting into debates about tank shock. When I do a tank shock if the tank ends where the unit would be the other player just moves art his unit, so the tank is in between it - although the rulebook says must keep unit cohency so this doesn't appear to be right.
Example:
M = M
T = T
MMM
MTM
So the tank is surrounded by models, the tank then moves through those models tank shocking them landing in the middle so like this:
MTMM
M
I said doing that is wrong because the unit isn't in cohency (as the tank is bigger than 2") so the models should move 1" away from the tank as per the rulebook, not be split so half the unit one side and another half the other side - which is right?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/01/07 15:43:40
Subject: Tank Shock?
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Painlord Titan Princeps of Slaanesh
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You are correct he needs to restore coherency if you land in the center of his models in addition to remaining 1" from the tank itself.
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![[Post New]](/s/i/i.gif) 2011/01/07 16:08:50
Subject: Tank Shock?
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Lord of the Fleet
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Firstly, you don't move models because the tank moves through them, only the models that end up "underneath" the tank in it's final position.
Secondly, when models do have to be moved they must remain in coherency and must move the minimum amount possible. Depending on the position of the models and the tank this usually means moving the nearest models to form a bridge to keep coherency.
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![[Post New]](/s/i/i.gif) 2011/01/07 16:11:41
Subject: Tank Shock?
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Sneaky Kommando
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can models just wrap around the back of the tank?
as in
TMM
MMM
If this is not allowed, what if there isnt enough room for the models to move out of the way and stay in coherency?
Tank shock a mob of 30 ork boyz who are in between two buildings or a scenario like that?
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![[Post New]](/s/i/i.gif) 2011/01/07 16:15:48
Subject: Tank Shock?
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Painlord Titan Princeps of Slaanesh
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You are allowed to wrap a vehicle staying 1" away. In fact, in some cases you have to since the TS rules specify you must move the minimum distance to get out of the way.
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![[Post New]](/s/i/i.gif) 2011/01/07 16:23:24
Subject: Tank Shock?
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Tower of Power
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calypso2ts wrote:You are correct he needs to restore coherency if you land in the center of his models in addition to remaining 1" from the tank itself.
Thought so. He would split the unit putting 3 one side of the tank and 2 another.
Scott-S6 wrote:Firstly, you don't move models because the tank moves through them, only the models that end up "underneath" the tank in it's final position.
Secondly, when models do have to be moved they must remain in coherency and must move the minimum amount possible. Depending on the position of the models and the tank this usually means moving the nearest models to form a bridge to keep coherency.
Yeah these enemy models ended "underneath" the tank, so he moved them 1" away which was fine but didn't maintain cohency. I kept saying they need to be 2" apart but 2 models where one side of the tank and 3 the other side of the tank - if he put a model at the front of my tank and 1" away he would have been fine.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/01/07 17:14:34
Subject: Tank Shock?
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[DCM]
Tilter at Windmills
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Mercer, this is an issue with your opponent not reading to the end of the paragraph, and you not breaking the book ou to show him. It's really clearly spelled out in the book.
"If some enemy models in the enemy unit would end up underneath the vehicle when it reaches its final position (it makes no difference whether the unit is falling back or not), these models must be moved out of the way by the shortest distance, leaving at least 1" between them and the vehicle and maintaining unit coherency."
(Emphasis mine.)
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/07 17:16:54
Subject: Tank Shock?
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Tower of Power
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The thing is Mannahnin if my opponent wants ot argue against me he should get out the rulebook to prove he is right, I'm using the ruling as I believe is correct and if I need to be proved wrong he should really show it. However, I perhaps should have got the rulebook out myself...
But, yes, I agree, models should stay 1" away and where the tanks ends models "underneath" should move away, not split apart.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/01/07 17:21:15
Subject: Tank Shock?
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[DCM]
Tilter at Windmills
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mercer wrote:The thing is Mannahnin if my opponent wants ot argue against me he should get out the rulebook to prove he is right, I'm using the ruling as I believe is correct and if I need to be proved wrong he should really show it. However, I perhaps should have got the rulebook out myself...
What's your rule to determine whose responsibility it is to break out the rulebook? Whoever's turn it is? Whoever's presently moving models? Or just whenever someone disagrees with you?  Is it an accepted convention among your friends that you are "the rules guy" and assumed to be right in any disagreement?
mercer wrote:But, yes, I agree, models should stay 1" away and where the tanks ends models "underneath" should move away, not split apart.
Hang on, you're confirming that you agree with the rulebook? Now you're confusing me.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/07 17:31:45
Subject: Tank Shock?
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Painlord Titan Princeps of Slaanesh
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I think he is saying that if you want to do something that is advantageous for your situation, the burden to prove it should probably be on you.
i.e. - The case should not be...
Opponent: I assert power weapons roll +1 on vehicle damage.
Me: Prove it?
Opponent: No you prove me wrong...
(For the record I am not saying PW roll +1 at all  )
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![[Post New]](/s/i/i.gif) 2011/01/07 17:50:02
Subject: Tank Shock?
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[DCM]
Tilter at Windmills
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Is being out of coherency to that's guy's advantage? Depends on the situation. It might not be immediately obvious.
My point is that many situations aren't quite so cut-and-dried, and most people play from memory of the rules, in mutual trust and respect that we know what we're doing. If you see your opponent do something you know is illegal, but he seems sure it's okay & normal, it's worth you documenting your own claim. That way you completely circumvent any "Yes it is." "No it isn't" silliness.
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This message was edited 1 time. Last update was at 2011/01/07 17:51:18
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/10 14:47:52
Subject: Tank Shock?
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Tower of Power
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Mannahnin wrote:mercer wrote:The thing is Mannahnin if my opponent wants ot argue against me he should get out the rulebook to prove he is right, I'm using the ruling as I believe is correct and if I need to be proved wrong he should really show it. However, I perhaps should have got the rulebook out myself...
What's your rule to determine whose responsibility it is to break out the rulebook? Whoever's turn it is? Whoever's presently moving models? Or just whenever someone disagrees with you?  Is it an accepted convention among your friends that you are "the rules guy" and assumed to be right in any disagreement?
mercer wrote:But, yes, I agree, models should stay 1" away and where the tanks ends models "underneath" should move away, not split apart.
Hang on, you're confirming that you agree with the rulebook? Now you're confusing me.
The general rule of thumb if if you've got beef, calling on someone then get some evidence as you're doing the correcting and pointing out someones mistake.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/01/10 19:19:28
Subject: Tank Shock?
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[DCM]
Tilter at Windmills
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So when he moves his models, and you "get beef" and complain that he's not doing it legally, it's on you to break out the rulebook, right?
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/01/11 14:18:42
Subject: Tank Shock?
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Tower of Power
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Yup. Done that and read the rules to him where it says must stay in unit cohency.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/01/11 18:39:40
Subject: Tank Shock?
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[DCM]
Tilter at Windmills
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Excellent!
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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