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![[Post New]](/s/i/i.gif) 2011/01/24 18:59:28
Subject: 2k DE Webway list
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Neophyte Undergoing Surgeries
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So I've been using a kabal themed DE list and doing quite well. The main reason I'm using the kabal list is because all of the units in my army have a corrisponding model. This is a list I made that is completely different than my normal army.
Webway 2k
HQ
Baron Sathonyx
Haemonculus - Liquifier gun, webway portal
Haemonculus - Liquifier gun, webway portal
TROOPS
9 Wracks - Liquifier gun, Raider w/ Flickfield, Torment grenade launchers
9 Wracks - Liquifier gun, Raider w/ Flickfield, Torment grenade launchers
15 Hellions - Helliarch w/ Phantasm grenade launcher
15 Hellions
FAST ATTACK
5 Beastmasters - 10 Razorwing Flocks
5 Scourges - 2 Haywire blasters
5 Scourges - 2 haywire blasters
HEAVY SUPPORT
Talos Pain Engine - Chain-flails, additioal close combat weapon, twin-linked haywire blaster
Talos Pain Engine - Chain-flails, additioal close combat weapon, twin-linked haywire blaster
Cronos Parasite Engine - Spirit probe, Spirit vortex
Total: 1995
Besides being dependent on the webways, I think its a pretty tough list. 81 models seems like a lot to kill when they come in from reserves in the middle of the board.
I don't have a lot to destroy tanks with shooting, but all the haywire blasters should keep most things from moving and/or shooting while the talos', cronos, and possibly hellions run to destroy them in comabat.
So what do you guys think?
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![[Post New]](/s/i/i.gif) 2011/01/24 20:03:37
Subject: 2k DE Webway list
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Longtime Dakkanaut
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Pretty cool like the idea of plenty of Haywire. Out of interest how on earth will the hellions damage tanks?
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2011/01/24 20:14:59
Subject: 2k DE Webway list
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Horrific Howling Banshee
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I've tried haywire armies, and they just don't do the job very well versus mech. My suggestion would be to use heat lances.
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GKs: overall W/L/D 16-5-4; tournaments 14-3-2 |
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![[Post New]](/s/i/i.gif) 2011/01/24 20:20:32
Subject: Re:2k DE Webway list
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[SWAP SHOP MOD]
Killer Klaivex
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I came up with an interestingly similar list the other day actually. Although in my case, I had Duke Sliscus as part of the force, so that you could drop the Haemonculus in their venoms, deploy, and then open the Webway in a single turn. However, I ran three Haemonculus with webways with 4 wracks in a Venom to minmise on points costs, and account for the possibility of them getting the crap shot out of them the turn they landed, as well as maximise the odds of one of them being good to go on turn 2.
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This message was edited 2 times. Last update was at 2011/01/24 20:22:39
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![[Post New]](/s/i/i.gif) 2011/01/25 07:00:46
Subject: Re:2k DE Webway list
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Neophyte Undergoing Surgeries
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@Perkustin- The hellions have a str 4(up to str 6 with drugs and pain tokens) so they could throw down a lot of glances on most tanks. I'm not meaning for them to be a primary source of anti-tank, just as a back-up. However, I do love glancing transports to death while it's surrounded by my men. Good way of killing off pesky marine squads without doing any extra work.
@Eldanr- I have yet to try haywire blasters. My goal with them is to keep tanks from either moving, to make them easy tagets for my talos, or shooting, which will keep my men safe for another turn. I might try them out once or twice, but your advice is noted.
@ Ketara- I realized that I put my wrack squad in venoms it saves me enough points for another haemonculus w/ portal set-up(wracks and venom included). That gives me a lot more of a chance my portals will make it to where they need to be. Thanks
I would consider using the duke if I didn't have the Hellions, but I wouldn't deep strike more than one of the venoms. If all of them deep strike, then at the very least every unit that comes in on turn two will be coming in on the board edge. Having one deep strike is still iffy, but it creates some cool opportunities if it can come in early. And it can always be a cheap objective holder if it comes in later rather than sooner.
Thanks!
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![[Post New]](/s/i/i.gif) 2011/01/25 08:28:35
Subject: 2k DE Webway list
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Regular Dakkanaut
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quadro28 wrote:9 Wracks - Liquifier gun, Raider w/ Flickfield, Torment grenade launchers
15 Hellions - Helliarch w/ Phantasm grenade launcher
9 Wracks seems like a waste. Kinda just throwing 4 extra bodies in it for no reason.
Baron has a Phantasm grenade launcher, Helliarch could really use a stunclaw or agonizer (I prefer stunclaw). I don't see the reason for 2 units of them, I think 1 20 strong with all of the Baron's special rules is solid.
There are more useful scoring units you could choose. I would mix it up a bit to handle multiple situations. Wyches with haywire grenades and a shardnet make an excellent tarpit to those pesky dreadnoughts, and support
15 points for a second close combat weapon.... why? 1 extra attack doesn't justify that cost.
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![[Post New]](/s/i/i.gif) 2011/01/25 13:33:48
Subject: Re:2k DE Webway list
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[SWAP SHOP MOD]
Killer Klaivex
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quadro28 wrote:@Perkustin- The hellions have a str 4(up to str 6 with drugs and pain tokens) so they could throw down a lot of glances on most tanks. I'm not meaning for them to be a primary source of anti-tank, just as a back-up. However, I do love glancing transports to death while it's surrounded by my men. Good way of killing off pesky marine squads without doing any extra work.
@Eldanr- I have yet to try haywire blasters. My goal with them is to keep tanks from either moving, to make them easy tagets for my talos, or shooting, which will keep my men safe for another turn. I might try them out once or twice, but your advice is noted.
@ Ketara- I realized that I put my wrack squad in venoms it saves me enough points for another haemonculus w/ portal set-up(wracks and venom included). That gives me a lot more of a chance my portals will make it to where they need to be. Thanks
I would consider using the duke if I didn't have the Hellions, but I wouldn't deep strike more than one of the venoms. If all of them deep strike, then at the very least every unit that comes in on turn two will be coming in on the board edge. Having one deep strike is still iffy, but it creates some cool opportunities if it can come in early. And it can always be a cheap objective holder if it comes in later rather than sooner.
Thanks!
Certainly. In fact, the strategy I came up with was to start with at least one of units on the board. That way:-
Deploy one Haemonculus Venom unit 12 inches out. On your turn 1, speed him 12, deploy 2, drop a 4 inch or so webway gate in front of him. This way, any on foot units that come through the following turn will be approximately 30 inches across the board. If the unit moving on is fleet, it has the potential of moving six, running six, and charging six, which is the complete board length. If you take Hellions, or Beastmaster units, the potential charge range is even further. However, possessing a further two drop haemonculus with webways means that you can have a gate pretty much anywhere on the board. You have high odds of getting one of the following two landing, deploying, and dropping their gate on turn 2. If you take Hellions and Scourges as well, it means you have the option of deep striking them on their own, as opposed to flying them through a gateway. So if there's no assault target within range of emerging from a gateway, you have a large choice of where to deploy them.
However, I was unable to come up with a feasible way to make this work effectively in under 1500 points. You simply waste too many on the talos, Sliscus, and the Haemonculus. Presuming you take 3 units of hameonculi, sliscus, two talos suitably upgraded and a cronos, you've already hit 1100 points. You can take a unit of 4 grotesques with a liquifier to accompany sliscus on foot, or a unit of incubi or the like, but the odds are that you simply won't have enough combat units to make the gates worthwhile at 1250.
As such, 1500 points is really the bare mimumum, because you can then start loading out those elites and fast attack slots. Minimum units of Wyches with Haywire Grenades is a good way of fleshing out troops with tank destructive capability, which is essential in the current meta. Other than that, a Unit of 3 Beastmasters, with 1 clawed fiend, 2 razorwings, and 5 kymerae are good assault units, as they have a 12 inch charge range being beasts. The Clawed fiend gives you anti-tank capacity again. Grotesques are also good up close, and make a suitable bodyguard for sliscus in a small unit. 4 with a liquifier is only 150 points. Incubi also come into play when you're not worrying about transports, and at 22 points each, are a steal. If you have a cronos, it suitably boosts the wyches and Incubi quickly. 5 Hellions with a pair of heat lances are also cheap effective anti-tank. A unit of trueborn with 4 blasters is also effective since they'll be in range anyway.
The list doesn't really come into its own until at about 1750 points I would estimate. I do intend on running a list along these lines once wrack, grotesque, venom, scourge and beastmaster models are actually released. I simply can't be bothered to convert it all up when I know its all going to be available to buy in two months time.
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