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This kind of thread is helped a lot when the OP posts something of their own!
I had an idea for a simple one last night.
Deployment: Table quarters
Objectives: 2 + 1*
Each side deploys one objective in their deployment zone. A third objective is placed dead center in the board. This is "the package" and can be represented by a grot, terrified Guard officer, psyker on the run, or whatever else you want.
"The package" moves 6 inches every turn, determined by the scatter die. The package is armed with a laspistol, and will shoot the closest target. He counts as a third objective. To capture him, a model in base contact needs to pass an initiative test. The squad that captures him must move at his speed (6", so bikers and jump pack folks can't just jet with him) and are considered to be holding him unless he is willingly released during the movement phase or the squad is wiped out. The package can not be shot or killed, as he is valuable and is to be captured alive.
Game ending rules as normal.
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