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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

From this thread:

http://www.dakkadakka.com/dakkaforum/posts/list/350082.page

I propose that 40k would be more interesting if instead of filling your army list people kept some points back to bid on missions and first turn. Basically in a 1500 point game you'd take 1400, or 1300 or 1495 and then use the remaining points to bid against your opponent to get a mission and game that plays to your strengths. Someting like this:

Choose Mission
Choose Deployment type
Choose table side
Choose who deploys first
Chose who goes first

We could even add other things like set up 1 terrain item (or even all terrain), reroll for last turn etc.

This could even be used in a tournament without needing to rewrite the rules.

 
   
Made in us
Fixture of Dakka





So you're suggesting the guy who has 1 fewer point in his army automatically picks the mission, deployment, and goes first?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Abhorrent Grotesque Aberration





Just detailing out what you suggested:

For example, choose mission: Player 1 says he will spend 10 points to choose the mission. Player 2 says maybe 15. Player 1 then has the option to put up a higher bid or step down.

Then you go to deployment type.. and start the bid over...

The only question is: once these choices are made what happens to the left over points? In other words if I held 100 points back but for whatever reason still had 50 points left: do I get to "buy" more little guys or are the points just gone?

----

I could see reasons for and against participating in this.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

DarknessEternal wrote:So you're suggesting the guy who has 1 fewer point in his army automatically picks the mission, deployment, and goes first?


No, no, no!

If it's a tie you die off, and you have to submit secret bids before deployment.

So if I come in with 1495 and bid one on everything, and the other guy has 1450 and bids 10 on everything, yeah, he wins it all for less than the price of a Chimera. But he's taking a chance that the next guy won't come in with 1400, or 1300...

To make it work you need people who put thought into the bidding game.

Maybe another way to make it work would be to just give everyone 100 bid points to divide among the 5 options but I really like the idea of people handicapping themselves to get a mission advantage.

Maybe make a 1550 tournament where the 50 MUST go to bidding but you can add more by taking less stuff?


Automatically Appended Next Post:
clively wrote:Just detailing out what you suggested:

For example, choose mission: Player 1 says he will spend 10 points to choose the mission. Player 2 says maybe 15. Player 1 then has the option to put up a higher bid or step down.

Then you go to deployment type.. and start the bid over...

The only question is: once these choices are made what happens to the left over points? In other words if I held 100 points back but for whatever reason still had 50 points left: do I get to "buy" more little guys or are the points just gone?

----

I could see reasons for and against participating in this.


That's a different way to do it. I was thinking more of secret bids, so if you hold back 100 points you can overpower someone who only kept back 50... but the 50 point guy can still try and put everything into 1 or 2 key factors.

With live bids we could let people spend remaining points on in-game stuff, like 10 points for a reroll token.

This message was edited 2 times. Last update was at 2011/03/01 05:57:37


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

The entire point of the random missions is to make sure that armies such as, for example, mechanized IG do NOT get the mission they want all the time! You're not SUPPOSED to be able to cherry-pick specific missions, unless both players agree to it of course, as it's a fundamental balancing point on all armies!

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Angered Reaver Arena Champion






Except depending on how many points were held back for bidding, the IG player might NEVER get the mission or deployment they want. This adds another pre-game level of strategy, which I think is a great idea. I like the idea of secret bids more than an open bidding process.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

How about this? For 100 points each you can do one or more of these:

Choose Mission
Choose Deployment type
Choose table side
Choose who deploys first
Chose who goes first

If both players paid the 100 points you roll off.

You can also drop 200 points on one item and have 2 tokens, beating out the player who only paid 100 points.

So for 500 points you have a reasonable chance to pick everything in a game. But you'll be 500 points down.

25% to 33% of your force for strategic supremacy?

Sound like a balanced option?

This message was edited 1 time. Last update was at 2011/03/02 03:05:55


 
   
Made in us
Anointed Dark Priest of Chaos






Kid_Kyoto wrote:

Choose Mission
Choose Deployment type
Choose table side
Choose who deploys first
Chose who goes first



i think your system seems overly and unnecessarily complicated and requires prior agreement to use the system as it effects points available for army lists (which most people write prior to showing up to play), etc.

I think a simpler system that would still give the same effect would be to do a straight d6 roll off at the beginning (re roll ties)

The high roll has "Strategic Advantage" and decides one of the things you listed above, then alternate until all five are decided.

Thus the player with "strategic advantage" ultimately picks three of the five (his opponent two), but can't know which three he will control.

This simulates some amount of planned strategy and choice of battle zone, but keeps it random enough to make it hard to totally plan for any particular combination of factors.

This message was edited 1 time. Last update was at 2011/03/03 15:36:56


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Sneaky Striking Scorpion




New Iberia, Louisiana, USA

Meh. Maybe? I can definitely image everyone always picked "Go first" 95% of the time (unless your list calls for reserves or some other such special reason). I like the idea of a die roll controlling it even less, but ultimately I'm bidding almost everything on "Go first" and almost nothing on everything else.

Maybe other people see sufficient reason to pick others over that one, but in my group, I sure don't.

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Made in au
Devastating Dark Reaper





it seem like a good like but i doubt it would actually work. ill still give it a try though
   
 
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