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Made in se
Ferocious Black Templar Castellan






Sweden

So, Khârn's Blessing of the Blood God states that Force Weapons counts as normal power weapons against him. My question is, shouldn't that mean that Nemesis Doomfists and Nemesis Daemonhammers lose their strength modifying effect, as "normal" power weapons don't grant extra strength?

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Made in us
Spawn of Chaos





As stated in the CSM FAQ if a Manreaper is used against Kharn, then "only the force weapon's instant-kill abillity of the manreaper is lost when directing attack against Kharn."

Sounds like a good precedent to me.

This message was edited 1 time. Last update was at 2011/03/23 14:39:55


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

however, Nemisis Deamonhammers also have the rules for Thunderhammers.

they just lose the Force Weapon ability, but the Thunder Hammer part stays.

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Made in us
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I have a better question. Does Kharn ignore the effects of hammer-hand when lame-knights attack him?

This message was edited 1 time. Last update was at 2011/03/23 17:43:07


 
   
Made in gb
Decrepit Dakkanaut




No, he only denies psychic powers targetted at him. HH isnt targetted at him.
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

The Doomfist counts as a DCCW,IIRC,so they would still be S10 that way ? And as GT says,the Hammers retain the rules for a 'basic' Thunder Hammer.

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Made in se
Ferocious Black Templar Castellan






Sweden

Pedro Kantor wrote:The Doomfist counts as a DCCW,IIRC,so they would still be S10 that way ? And as GT says,the Hammers retain the rules for a 'basic' Thunder Hammer.


The issue I have is that both the Doomfist and Nemesis Daemonhammer are force weapons. The way I read BotBG, any FW hitting Khârn loses all it's special gizmos and simply counts as a normal power weapon. Normal power weapons don't increase their wielder's strength. Didn't know about the manreaper though, that does point to them not being affected.

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Made in gb
Stealthy Space Wolves Scout



Rynn's World

Just had a thought.With the loss of FW status,would the 'normal power weapon' part be them simply reverting to TH and DCCW rules as that is their 'normal' state ? If not,at least the DK is S6 with PW status,which is something.It will definitely give me something to think about at work.

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Made in gb
Neophyte undergoing Ritual of Detestation




nosferatu1001 wrote:No, he only denies psychic powers targetted at him. HH isnt targetted at him.


Point of Fact: Kharn is immune to the effects of all psychic powers; regardless of any other factors.
   
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Kahor wrote:
Point of Fact: Kharn is immune to the effects of all psychic powers; regardless of any other factors.


hammerhand increases the strength of the models, it does not touch kharne in any way.


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Made in gb
Neophyte undergoing Ritual of Detestation




Grundz wrote:
Kahor wrote:
Point of Fact: Kharn is immune to the effects of all psychic powers; regardless of any other factors.


hammerhand increases the strength of the models, it does not touch kharne in any way.



I did not mean to suggest that it did and apologise if it came across that way. I merely pointed out that it does not matter whether a psychic power or abillity or effect is targetted at Kharn or not, it has no effect. Other effects would remain as per normal unless another rule overrides them. Hope that clears that up
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

Ok,so if they ( DH/DF ) revert to normal PW,that would mean S6 on the DK and S6 the GK ( from HH and MoT ).Plus I6 from NFH to go first/same time as Kharn ( i cannot remember his initiative ) is not too shabby really.On him being immune to psi-powers,i agree with Grundz,HH is for the GK and would be ok for use.As i read and understand BotBG,the power would have to be directed at him,not cast on a squad/IC that is about to engage him in combat.

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Made in us
Sybarite Swinging an Agonizer




Alabama

This will probably be included in an Errata at some point because at the time the only type of Force Weapon were normal ones. The weapon would not lose it's extra abilties.
   
 
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