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Made in us
Infiltrating Hawwa'





Australia

Kroot Loops wrote:The Farsight bomb can be great fun, the rare times I break it out I tend to do seven helios suits, HWMT, HWDC, Targeting Arrays and 14 shield drones. It wrecks things, but you have to realize they're half of a 2000 point army. If it gets taken out, game over.

It works best against other lists that has a simular 'eggs all in one basket' kind of set up, like 2x Nob Bikers lists.

I've lost track though, FW BS?
RAW, they do nothing in 5e...but you are correct. Regardless, I meant "Targetting Array"


RAW has it's uses, but this falls in the same category as the 'Mawloc can't deepstrike on another unit' idiocy.

I mean, for crying out loud, the Hazard Suit rules were released This Month with target lock as one of it's wargear options.


Well it's use was to avoid Target Priority checks...which no longer exist. I'll have to look again at what it's INAT use is, and I'll get back to you.

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Runnin up on ya.

Che-Vito wrote:
Well it's use was to avoid Target Priority checks...which no longer exist. I'll have to look again at what it's INAT use is, and I'll get back to you.


INAT FAQ says to disregard the target priority test. Current usage allows to fire at different units.

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[MOD]
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Somewhere in south-central England.

INAT says ignore target priority checks and use the Target Lock for whatever it is supposed to do (I can't remember all the various uses.)

If you like, you assume there is a Target Priority check and it is passed automatically.

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We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Infiltrating Hawwa'





Australia

agnosto wrote:
Che-Vito wrote:
Well it's use was to avoid Target Priority checks...which no longer exist. I'll have to look again at what it's INAT use is, and I'll get back to you.


INAT FAQ says to disregard the target priority test. Current usage allows to fire at different units.


Ah, okay. Not something I would use...but that makes sense.

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Levittown, NY

I don't use them on crisis suits either, as I typically have the entire team set up for one task, but some people use them if they have one suit with a fusion gun, to the fusion gun can shoot at a tank and the other guys can shoot at a different unit.

Target Locks are however vital, imo, for broadside teams. In my usual set up of 2xHammerheads and 1 full broadside team, a target lock on the team leader gives you 5 railguns that can shoot at 4 different targets, versus 5 railguns that can shoot at 3 targets. Sounds like a small difference, but it's huge in effect.

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Made in gb
Ultramarine Chaplain with Hate to Spare





Target Locks are however vital, imo, for broadside teams. In my usual set up of 2xHammerheads and 1 full broadside team, a target lock on the team leader gives you 5 railguns that can shoot at 4 different targets, versus 5 railguns that can shoot at 3 targets. Sounds like a small difference, but it's huge in effect.


I find in general I wouldn't want to fire at 4 targets but having the target lock allows me to split my fire so one target takes 1 railgun shot and 2 other targets take 2. 3 TL railgun shots is generally over kill for one target whilst 1 railgun shot is likely to miss, fail to pen or roll bad on the damage table.

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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

This is off the main topic. Perhaps the subject is exhausted and the thread should be closed.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Courageous Questing Knight






Australia

it's simple, and in the fluff it says that they're slightly weaker then a guardsmen.

why? They're well worth it, and BS3 is average for an average trooper.

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Kilkrazy wrote:This is off the main topic. Perhaps the subject is exhausted and the thread should be closed.
Unfortunately I will have to agree. I think the argument has presented itself numerous times and boiled down to the two opposing views.

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[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Well, I will take advantage of being a moderator to have the last word.

Argument for -- They need something to make up for their points cost and weakness in H2H.

Argument against -- Fire Warriors do need something but other things would be better, such as range 15 rapid fire, or a defensive shot against assaulters, for instance.

Various fluff based arguments.

My own view is that BS3 is fine, combined with markerlights, but markerlights need to be made cheaper, and FW need something else to make them better against H2H.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
 
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