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![[Post New]](/s/i/i.gif) 2015/06/04 23:50:21
Subject: Re:Fallout:Heading East - Batter Up!
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Fixture of Dakka
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Woo terrain!
Crap I need to make that sign too.
This is a Plasticville diner that I've modified to look a bit like the one from the newer Fallouts. The original building was a third of the size, but I extended it to be wider so its a bit more usable as a gaming piece. I've started on the interior, adding a tiled floor and some rudimentary bits for the kitchen (plus some stools that are unseen). Still to do of course is add in tables and chairs, bits of tat for the walls and other bits to make it fit in with the style a bit more. Just so as its not too cluttered obviously so that models can actually fit into the thing.
Aye there's a wee cooker in there too that I may show off seperately in case anyone wants to see it. I don't know if I'll glue it in or not, but probably will for ease. Its not like it took me much to make it, so I can easily churn out some more in case I want to make some more kitchens (its just two bits of balsa for structure with plasticard stuck on top and a green stuff stove on the top, I'll throw up a tutorial in case anyone's interested. ...Not me telling Dr H to make some kitchen appliances or anything).
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![[Post New]](/s/i/i.gif) 2015/06/05 08:30:52
Subject: Re:Fallout:Heading East - Dots Diner
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Fixture of Dakka
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I was up all night awaiting my exam results that were up early this morning. In that time I crammed in a hell of a lot of episodes of the Twilight Zone, oh and played with my dollies a bit.
First then I bring you (oi there's meant to be a fanfare playing right now) another one of those Diamond City guys. This time packing something with a bit more punch than a baseball bat.
Again he's a Wargames Factory American Gi with greenstuffed on armour. The shotgun comes from their female Survivors kit. Originally that guy was going to have a Fallout 3 style Combat Shotgun, but the PPSH-41 SMG that I had him carrying looked too titchy unfortunately. If I were to make more of these guys then I'd probably leave off the armour, just for some variety. Though why ever would I want more?
Next then is something else that I decided to work on this morning. I posted that I had bought a few bits and pieces last year, and some of them would go on to be Floating Eyes from the original games hopefully. Well that never happened, as like a lot of things I have too many ideas to actually make a move on most of them. However, here's a WIP of one of those robots.
...Not its not an Eyebot.
Also there's a rusted metal set of shelves that I painted that could possibly turn up in the diner. Possibly, as I had painted up another set of shelves with canned goods on it, but I can't for the life of me remember what I did with those. =P
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This message was edited 1 time. Last update was at 2015/06/05 08:31:08
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![[Post New]](/s/i/i.gif) 2015/06/05 21:29:43
Subject: Re:Fallout:Heading East - WIP Floating Eye Robot & Another Diamond City Guy
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Fixture of Dakka
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Because I apparently just crap money, use plasticard (£2.50 a sheet, though at the show I was at it was going for £1.50, so I know the craft stores exaggerate their prices). It doesn't warp as much as wood does see, and is easier to cut. That and I can just buy one size of the stuff (2mm thick A4 sheets) and use it both for bases, and on occasion the actual terrain too (though I tend to use a slightly thinner type if I'm using it for construction, as the balsa wood frame already gives some structure).
Most of my club's terrain however is mounted on plywood. Its thicker than what I use, clocking in more like 5mm. I haven't seen any of that stuff warp, bar the thinner bits that were used for roads. The problem I have with that is that it takes a lot more effort to cut. You need an electric saw if you want to the edge to be even, whereas with the plasticard you literally just have to score a single shallow line with a knife then snap off the excess. So Plywood's probably more economical, but I prefer plasticard as its easier to shape and a bit more multipurpose.
Though yes, I'll admit that I could be buying a lot of the stuff I use elsewhere for cheaper. However I only really buy the stuff when I'm in town doing something else anyway, so its hardly something I prioritise (wonder why I'm always saying "yeah I ran out of balsa again, so had to shelf that project", because I literally buy a handful of the stuff once a month and judge how much I'm going to need poorly).
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![[Post New]](/s/i/i.gif) 2015/06/06 09:36:39
Subject: Re:Fallout:Heading East - WIP Floating Eye Robot & Another Diamond City Guy
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Fixture of Dakka
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I somehow finished the diner overnight there. Damn, I thought that I'd be working on this all week.
As you can see I removed the sign that was hatched to the roof. It just looked a bit weird to me. I'll hopefully make a free standing sign that'll sit in the place's car park at some point. Aye I also haven't added all the broken glass yet as that's a real pain in the arse to do.
The interior's a bit sparse at the moment as I'm not sure if adding more bits will make it a bit less functional. I could get a hold of some diner booths from Ainsty Castings, though by adding them the interior will become more cramped. For reference a 28mm model takes up about as much space as a 4x4 set of those red and white tiles. As it is right now I'd like to think it fits the style well enough at least, though yes I could have added a load more details, but I'm not sure if anyone would notice or not. =P
Crap I forgot to add a bloody menu to the wall! I guess some of the bits of paper floating about could have it on them. Argh!
Anyone remember these at all? Nope? IIRC they appeared in the Sierra Army Depot in Fallout 2 (and possibly other military locations in the first and second games). Security bots that patrol the corridors of military installations, setting off alarms when they detect intruders, and giving the a nasty shock with their extending stunner (compact in the model I made).
So which design do you prefer? The original Fallout "Floating Eye Bot", or Fallout 3's Eyebot?
One of them definitely screams retro-futuristic more to me. =P
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![[Post New]](/s/i/i.gif) 2015/06/06 10:39:56
Subject: Re:Fallout:Heading East - Ruined Diner & a Floating Eye Bot
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Fixture of Dakka
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Things that I now feel like sculpting...
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![[Post New]](/s/i/i.gif) 2015/06/06 22:21:59
Subject: Re:Fallout:Heading East - Ruined Diner & a Floating Eye Bot
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Fixture of Dakka
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Heh, that's a military Eyebot from the Divide that's been modified to act in a medial capacity. I'd note that in the original draft for Fallout 3 Eyebots were to be used by multiple factions, not just the Enclave. Files exist for US Army, Brotherhood Outcast and Enclave (the one used in the game is the generic one oddly, not the one that has Enclave textures) Eyebots, showing that it really was just a typical surveillance bot before the War. However I would ponder what use it would have with the other factions in the game, as the Enclave only really used it for propaganda. Having it as a generic enemy in locations doesn't seem like the best use of it, though the more variety of robots the merrier.
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![[Post New]](/s/i/i.gif) 2015/06/06 22:43:09
Subject: Fallout:Heading East - Ruined Diner & a Floating Eye Bot
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Fixture of Dakka
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Dr H wrote:Rebuilding ED-E is always a priority for me in NV. Such a useful follower and doesn't get in the way.  Certainly, no Lydia.
Good job on the diner. Liking it.
If you're worried about the tables and things getting in the way, you could stack them up in a corner. 
Me with Lydia:
Jarl: "Now you are one of my men, you have been awarded a housecarl"
Lydia: "I am your housecarl lord"
Me: "Yeah, no. Bugger off home Lydia, I won't be speaking to you for the rest of the game".
...I hate companions in Bethesda games. Saying that the New Vegas ones I could bear as they actually contributed to the story and had their own quests and unique dialogue for locations (Arcade Gannon's my favorite).
Also, the song Lydia the Tattooed Lady comes to mind whenever someone mentions her.
I saw some laser cut ones at that show I was at that I could probably stick in there unglued. Meh, the place looks decent enough as is. What's really bothering me however that it needs little rusted tin cans everywhere and a Nuka Cola Vending Machine in the corner by the counter.
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This message was edited 1 time. Last update was at 2015/06/06 22:44:17
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![[Post New]](/s/i/i.gif) 2015/06/07 00:12:10
Subject: Re:Fallout:Heading East - Ruined Diner & a Floating Eye Bot
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Fixture of Dakka
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Well the Companions in New Vegas had an impact on quests, instead of just being NPCs that followed you around. Arcade Gannon for instance brings along Enclave soldiers in the final battle, Veronica allows you into the Brotherhood Bunker ages before you're supposed to, etc. Unfortunate then that Bethesda didn't take any ques from Obsidian when making Skyrim, and just carried on with their "ocean with the depth of a puddle" style of game. =/
Still, Skyrim was a step up from Fallout 3 overall. Hopefully then a few more years have given Bethesda the time to develop themselves a bit more. I doubt 4 will be on par with New Vegas in a lot of ways, but as long as its better than 3 was I couldn't complain (seeing as I just spent a good while playing Skyrim again there too).
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![[Post New]](/s/i/i.gif) 2015/06/07 04:41:01
Subject: Re:Fallout:Heading East - Ruined Diner & a Floating Eye Bot
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Fixture of Dakka
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I wound up deciding to have a go at redoing the Legion, as I made the models for that faction over a year ago and I'm not happy at all with them. The models that I have are based on some Warlord Games Romans, and by and large haven't been modified much apart from new heads and weapons. The base models aren't that reposable and stand shorter than everything else that I have too. So, given that there's a new game on the horizon let's go back and revisit a faction from the last game.
These WIPs are made from Games Workshop's Lord of the Rings Uruk-Hai Scouts of all things. The idea comes from a Fallout thread from Lead Adventure actually that I saw months ago and wanted to emulate. However after having made a few I looked at the models and felt that they just weren't working out. Even though the Lord of the Rings range's models are smaller than GW's other stuff, they still look fairly squat and chunky when compared against my other stuff. So after those I shelved the other Uruk-Hai that I had set aside (more Machete guys) and decided to pull out one of the old and dependable Wargames Factory sprues that I have (...and which I never seem to run out of) and made a model from one of those instead.
What I like about the Wargames Factory guy (who I suppose is a Legion Veteran, the others are regular line troops, though the guy with the rifle is a scout given his hood) is that he's not wearing Football Armour. Nah having made those Diamond City Guards I thought that it would be interesting to give him a set of Baseball gear instead. He still fits in with the style of the Legion, but it sets him apart somewhat. I guess the Southern states prefer football or something more than baseball, so that's why (other than as an aesthetic choice) they wear the former as standard.
But aye, looking at that image the Wargames Factory model definitely looks better proportioned to me than the others. Whatever, in other news when looking for the Uruk-Hai for those Legionnaires I found a pile of terrain that I'd lost ages ago. Hmn, so maybe I'll see about painting up some of that too (there's some refuse skips that were already half painted, but for some reason I shelved them).
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![[Post New]](/s/i/i.gif) 2015/06/08 15:36:21
Subject: Re:Fallout:Heading East - WIP Caesar's Legion
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Fixture of Dakka
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In spite of painting up some Legionnaires for some reason a notion came upon me to make a Vault elevator from Fallout 4. Yup, because I really wanted this pain in the arse.
Its not a scale replica of the one from the trailer. No, that one I measured to be about 19 inches across for 28mm. The one I'm making is 12 inches across instead as I couldn't fit anything larger inside the storage boxes that I have. =P
I've not worked on this long, so its still incomplete. As I don't have the palsticard to use as a base for this at hand right now I haven't worked on the area that's still red foam. That part I'm just using as a guideline and will be cut away and instead I'll fill in that area with milliput (which I'll probably have to buy some more of too). Like I said this isn't a complete replica, so if you compare it with the original you'll notice I didn't include so many panels (eight instead of ten), as well as simplified some of the details ...because I couldn't be entirely bothered with the hassle (the area around the gear is supposed to have a texture to it).
Heh, so there you go. Its a bit of a pie plate, and not something that I really expected to do, but there you go.
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This message was edited 1 time. Last update was at 2015/06/08 15:46:23
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![[Post New]](/s/i/i.gif) 2015/06/08 16:38:28
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Crap! The cog wheels are out of sync with the pattern on the panels! Argh!
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![[Post New]](/s/i/i.gif) 2015/06/08 18:53:09
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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I have some Zion tribals somewhere. White Legs and a guy dressed up like a Yaoi Gui. In other words crap that'll never see the light of day. =P
And if we're doing this:
Fallout 3: IIRC knocking off an Outcast patrol to steal their crap. A bolt action rifle loaded up with explosive rounds can make a mess of Power Armour, and man, come on they have good crap! ...I was roleplaying a scavenger. I literally spent most of my time in that came slowly moving through buildings (added by the D.C. Interiors mod) rifling through every single cupboard and drawer searching for goodies. I went apegak whenever I found food. Better still, "holy crap some ammo! Now I can quit hitting guys about with this crowbar for like five minutes!".
New Vegas: At the end of Lonesome Road. My character now past their scavenging days. No longer bald, but with every DLC slightly longer hair, more tattoos and a new outfit that had a higher armour rating. By the end of it they had a pretty nifty stealth suit (the one from Old World Blues, but modded so it was hyper upgraded) and hair that had been cut back in short once more. I was ready to go fight on the dam for the NCR and end the game again, but I forgot that there's a point in the game where you throw in your lot with one side. I miss-clicked when talking to House and with that that character's story had to end (no saves left). Apparently you talking in a private casino free from any bugs means that the NCR can hear you saying "yeah sure I'll help you out with this inconsequentual task for some money. At no point have I said that I'll throw my lot in with you and hate everyone else though right?".
Same reason why I wound up siding with House the first time that I played that game...
Skyrim: Yeah that thing died on my a few weeks ago after going through the typical mod overload. Lemme think. I'd finally given up and been proclaimed Dragonborn (I hate starting up the main quests in Bethesda games. Rather I tote about in a world not ravaged by some catastrophe for ages), but was still playing modded quests. Now that character had traveled the world. Morrowind, Hammerfell, Orsinium, Elsweyr, and lands not found on any map (i.e. all those mods that add new places). They'd started ship wrecked and freezing to death. With a lute in hand however I'd travel the province, and by the end of it be pretty badass with a sword. In the end though I wound up being bored of the warrior life, and content to just travel and play in taverns. Pity then that those bloody dragons had to keep ruining that existence. =P
Oblivion? ...damn, now that was a while ago. Probably toting about the Shivering Isles. Seriously I went to that place immediately at the start of the game, particularly Mania, and stayed there as long as I could. The result would be returning to the main game leveled, but with no fame or infamy. I think I played an assassin type, as the Dark Brotherhood questlines seem to be the most invested in by the devs for some reason. Oblivion gates? What Oblivion Gates? Don't be silly, Kvatch is fine. Have I been there lately? No, but hell Anvil's just down the road I can stop of there instead of going up that hill to that perfectly fine city.
And as this seems to be a roundup: Morrowind: That I played more recently than Oblvion. Having joined the original branch of the Dark Brotherhood I destroyed the Daedra worshiping Morrowind chapter. In Suran they were wrapped up in the intrigue of the underworld, and ended their journey as the right hand of Morrowind's kind in the shadows. I only ever completed the main quest in the traditional manner once, every other time I just went past the Ghostfence with an over leveled character and slapped about all the bosses their. Sure you could go through all the quests, or you could just run in, lift some holy items and punch out the final boss (at which point everyone start's proclaiming that you're a god, and you respond like "god? Dude I was just doing all that for the loot! I have no idea who that crazy Dark Elf chick in that dress was after I killed that random boss level guy in the mask").
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![[Post New]](/s/i/i.gif) 2015/06/08 19:30:58
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Its like Oblivion ...with plot.
Heh, what Bethesda were when they didn't have to care about cramming in as much tosh with what voice actors they had available. No, they could write lines to their hearts content as most dialogue was in text rather than voiced. Its also far less generic fantasy than Oblivion and Skyrim. The world feels more like a good D&D campaign, with a rather unique setting. Also, and this is something that I've carried through the series since, it makes you want to really hate the Imperials. They invaded the province and started wiping out the culture and imposing their rules over everyone. Worse still though is that the Imperials were nothing compared to the Dunmer when the later were in their prime. *spoiler* The villain of the game isn't out there to destroy the world, no, he's just pissed that someone's invaded his homeland and wants them out. ...Paradoxically however the Imperials were only capable of invading because the villain sapped the power of the god-kings that were defending the place.
So aye, Morrowind has a lot more depth than the later games in the series. Contemporary reviews of it still said the adage "an ocean as deep as a puddle", but I suppose whilst the other games are kind of that slick patch of water you find on the road after some rain, Morrowind's maybe just half a glass full of water instead compared to them.
If anything, Morrowind was great for making fun of the fated hero cliche and showing that the rules of the Elder Scroll's world are really, really meta (to the point that one of the gods knows he's a computer game's NPC and sat their save scumming till he got where is now, instead of being a prostitute in some back alley). You're just some guy, but because everyone says that you're a reincarnated king loads and loads of times, you actually become one. Crap of that level of meta just doesn't appear in later titles at all, and its a real shame. Automatically Appended Next Post: @Malika2
Hah! Now that's a new one!
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This message was edited 1 time. Last update was at 2015/06/08 19:32:15
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![[Post New]](/s/i/i.gif) 2015/06/09 08:43:10
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Have I played Fallout 1 & 2? Man I've played the bloody Japanese text adventure game that came out alongside Fallout 3!
Of the two I prefer the second game, as I think a lot of people do. The first one's fine, but after having played the second one you realise how much of a step up it is. Though it its a pity that the overhaul mod for the first game, whilst bringing back a lot of features also decides to bring back the dreaded time limit too (the game was released with this patched out, so you have a good few years to complete the game. In the original you had to beat the Master pretty quickly, as over time the Super Mutants would destroy settlements. It would be literally impossible to save the Boneyard for instance, so all those quests would be lost. Yup, dumb idea. ...I'm waffling a bit).
I like both of those games, but I will say that they aren't as accommodating as I'd like them to be. See I recall in my last playthrough of 2 that I wanted to be a sniper type. Come the late game though and you just can't get away with having a poor defense value, yet you're forced to fight enemies. In other words it pushes you to don a set of Power Armour and find a Plasma Caster (ahem rifle, New Vegas retconned the name). So whilst they say you can play as you like, anything other than being a tanky combat character is difficult. In New Vegas however I made it through the whole game as a light armoured type who put all their points into intelligence and stats like speech/science. Though you could say that's a negative point of the newer games, that you're still somewhat capable at combat even if its your dump stat.
...I ah, just threw a grenade in the general direction of that thing and let the splash damage kill it.
Heh, I could do, but players not being allowed to shoot the thing would probably piss them off (though that's the point). Few of them have actually played any of the Fallout games, let alone the originals, so I think that the joke would be lost on them...
Hmn, now to do I go out and buy modelling supplies today and finish that Vault door, or leave that till tomorrow so I don't have to go out twice? Blargh, screw you 2000AD for only being sold in town!
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![[Post New]](/s/i/i.gif) 2015/06/09 16:51:42
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Video game companies are horrible when it comes to allocating time and resources properly. It shows that the team that worked on 2 then went on to become Obsidian given the myriad of cut content you find in their games (New Vegas had half the fething map cut! Wonder why the Legion just seem like the cliche bad guy faction? Because they had their whole damn questline cut!).
I like the early game in these wide open sandbox titles more than the late game actually. For instance in 3 and New Vegas its great to be skimming by with a melee weapon and the handful of bullets that you've found for whatever gun you could get your hands on. It feels fantastic to slowly creep up the pole as you start to trade in gear and eventually make it out of town with enough bullets and stimpaks that you aren't just making it through encounters by the skin of your teeth (or rather you just don't run out of bullets midway and have to beat people's heads in with a crowbar). By the late game I kind of hate that you're packing thousands of bullets, which is why for instance that the mods I tend to go for limit the amount of loot you can find and carry (in Fallout 3 I was still carrying only a few clips of ammo by the late game, though admittedly they were a higher grade than what I was armed with before).
Yes, I do play these types of games with the survivalist, living on the edge mentality, pushed up to the max.
Talking animals? I'm sorry but have you met my friend, he's a ghost? ...I don't know what was with those games back then, but they had a habit of sticking in ghosts whenever they could. Arcanum has a random one right at the start. Fallout 2 has one in the Den (though at least its interesting to think that before the war the Den was actually probably a decent place to live). I can't recall however if anyone has actually make any post-apocalyptic raccoon models. Armadillos however...
Ah, and aye Chris Avellone, through stint of actually bothering to try and write a concise canon for the series when nobody else would, became the series' god. If he didn't like something with the original games then it'd be rewritten or gone. IIRC he didn't come onto the series till Van Buren, before then it was just Josh Sawyer, but he was given full creative control over that project. Bethesda used his bible to base Fallout 3 on, though clearly departed in areas. Its nice to know then that he was able to bring back control of the series when it came to New Vegas, as he really is an awesome writer, and I just love seeing anything that he comes out with (he proof read the Nuka Break series 2 scripts IIRC, and appeared in that with Tim Cain and J.E. Sawyer as a bonus. Didn't see no Tod Howard in there did we!?).
Things have been progressing with the Vault elevator. I can see having the base model finished by tonight, then its a task of going over the thing and tidying it up a little. The clay's surface is a little uneven, so I may have to sand the thing for a while. :(
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![[Post New]](/s/i/i.gif) 2015/06/09 18:00:57
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Heh, well yes given that the actual elevator is only just that white gear in the middle. Also no however. See I imagine that the whole thing is a plug that's slotted down into a drilled out shaft. The thing has to survive being hit by a nuke, so whilst the elevator takes up only a quarter of the whole thing, the rest's concrete and gizmos. I imagine only a fraction of the cap is capping off the shaft too, the rest's extending out beyond it just to keep the area even.
Like I said though, the whole thing is really meant to be 20 inches across. Mine is only 13'' (originally I said 12'', but I realised that I was missing an extra rim). When you're trying to shuttle down an entire Vault's population as quickly as possible you kind of want to do it fast. I could see two dozen folks being packed onto that elevator if they were really pushed for time (hell probably even more if the bombs are literally dropping around you. Though, and this is something that isn't explicitly stated in the canon, the Vaults were filled up in advance of the nukes. Somehow people knew to get down their, possibly because early warnings went out. There must have been times when Vaults were filled up, but it turned out to be a false alarm. ...Ah, I'm trying to justify how people could make it to Vaults that were in the middle of nowhere without having hours of an advanced warning. Blame that on game design I suppose).
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![[Post New]](/s/i/i.gif) 2015/06/09 19:35:56
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Huh? Nah the whole gear is the elevator. The circle in the middle is just an indented pattern by the looks of it (zoom in close and you can see there's flat metal in the gap. They could be separate, but the circle and the gear both descend as part as the elevator as seen below. I could probably cut out the gear on my model, but I think having it close will probably do (it'd only really be to change the Vault number on the door, but I don't think anyone's going to nitpick such a small detail).
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![[Post New]](/s/i/i.gif) 2015/06/09 20:10:59
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Larger image? Oh hell has that bloody wiki turned the image that I posted into a thumbnail again? The thing's like 800x600 pixels when I post it, but for some reason everyone else sees it as like a 100x150 sized image.
Ack, well, here's the thing as it is right now. I've ran out of clay again as I underestimated how much I'd use today (this whole thing equates to six sticks of milliput, or nearly £15 if you include the plasticard that I mounted it on. Eugh). That probably won't be till Friday though, because I CBA paying a £4 train fair to pick up a £3.99 box of milliput (each box has two sticks in it btw) and I need to go into town anyway that day. Meh I have some Caesar's Legion guys mostly painted to post in the mean time though.
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![[Post New]](/s/i/i.gif) 2015/06/09 22:58:50
Subject: Re:Fallout:Heading East - WIP Fallout 4 Style Vault Elevator
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Fixture of Dakka
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Mad Max is just out and we've had the Fallout 4 trailer, so now the tshirt site Qwertee's came out with another two designs based on the Mad Max series (with a bonus Vault Boy appearance). Not models, but I may as well plug that site anyway. You can buy the shirts for the next 48 hours over there (though the price goes up slightly after the first 24).
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![[Post New]](/s/i/i.gif) 2015/06/10 13:12:35
Subject: Re:Fallout:Heading East - Caesar's Legion
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Fixture of Dakka
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I put these aside to work on the Vault elevator, but taking a break from that I've had the time to finish the Legionnaires.
These guys are made from Games Workshop's Lord of the Rings Uruk-Hai Scouts. I swapped their heads gave them new weapons and greenstuffed on some armour.
Admittedly I'm not sure if I'm happy with these. Well what I did with them is fine, its the base models that I'm iffy about. You'll see that the guy in the next picture is a lot more anatomically proportioned, whilst these are suffering from the Games Workshop school of anatomy (i.e. we're all dwarfs with no abdomen or necks). I was going to make six guys based on those models, but I'm not so sure anymore. That said I do have other models that I can use as a basis for more Legion models. Oh, and these are replacements for the models that I made last year. I'm not happy with those ones at all. They've been stuck in a box with a lot of my older stuff for months now, so at least I'm now able to run games with this faction again now that models that are a bit more up to par. =P
And a Veteran (or maybe a Decanus, nah just a Veteran) made from a Wargames Factory survivor.
He's in the exact same pose as Bucket Head, a raider who I made ages ago similarly armed with a sledgehammer. I thought I'd set him apart by giving him baseball gear as opposed to football armour, which gives him a different silhouette than the rest of the Legionnaires.
With the handful of existing Legion models that I think that I can salvage there's enough there to run a Legion party in games I think. With these I'm trying to keep more in line with how the game represented the faction, rather than going off and doing my own thing a bit. Anyhow, till next time. =P
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![[Post New]](/s/i/i.gif) 2015/06/13 19:29:17
Subject: Re:Fallout:Heading East - Caesar's Legion
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Fixture of Dakka
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This week's been a little time intensive for me, but with E3 coming up tomorrow I felt that I should power through and finish the Vault Elevator, looking a bit like a pulse mine from Fallout 3.
I'm assuming that this is just another take on Vault entrances, rather than being unique to Vault 111. Hopefully in the game we'll see various types of entrance, including the more traditional gear in a wall style. In any case I kept the Vault number in the center of the gear, but for ease of use obscured the number (it says "Vault 67", but its difficult to read).
I'll try and nab someone to run a scenario featuring this and the diner that I made come Tuesday, but don't hold out on that.
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![[Post New]](/s/i/i.gif) 2015/06/14 00:16:33
Subject: Re:Fallout:Heading East - Vault Entrance
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Fixture of Dakka
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Aye and like I said before you can see that there's no gap between the central disk and the gear. Rather its just an indentation. There's metal in that gap, the "disk's" just there as a pattern to make it resemble your typical Vault door with its concentric circles. So the design didn't change at all. =P
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![[Post New]](/s/i/i.gif) 2015/06/14 01:00:59
Subject: Re:Fallout:Heading East - Vault Entrance
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Fixture of Dakka
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I assume that the intention with the valve was that it would be attached for some purpose and could be removed. That's fine, but that doesn't explain how it was attached later. I mean if it wasn't there when the bombs hit then what wastelander came along later and attached it? Woo design oversights! Possibly its there to operate the elevator, but that seems like a really cumbersome process. However I see no other mechanism for doing this (like the traditional wall mounted gear's control panels).
The original has random bulbs strewn about it. The older one is missing these, though oddly the pre-war version seemingly already had a load of these missing.
A ton of bolts are missing from the post-war version.
To the left of the entrance there's a concrete platform with some industrial machine on top of it. In the post-war version this is missing, though it may be just down to the shot.
The player character in the tutorial must arrive late to the party or something, as all the boxes outside dissapear between the first time you see the vault and the nuclear explosion. There's a scene missing from when you're running up the hill to the Vault with all the crowds then the Vault is sealed and the nuke goes off. That or there isn't and the later scene is a dream or something. In any case something's missing. =P
That non-power armoured guard looks like he's wearing a newer style of Vault Security armour. The blue jumpsuit certainly looks odd with the armour, but there's some design departures from the standard jumpsuit.
And so on...
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This message was edited 1 time. Last update was at 2015/06/14 01:05:15
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![[Post New]](/s/i/i.gif) 2015/06/15 18:13:17
Subject: Re:Fallout:Heading East - Vault Entrance
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Fixture of Dakka
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Inspired by last night's E3 Fallout 4 show off, here's a Raider kitted out in bastardised T-45d Power Armour.
He still need to be greenstuffed, notably his head's going to be different when he's finished rather than the generic helmet he has on right now. He reminds me a bit of a Space Marine Librarian actually.
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![[Post New]](/s/i/i.gif) 2015/06/15 18:24:04
Subject: Re:Fallout:Heading East - WIP Raider Power Armour
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Fixture of Dakka
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Brother Vinni T-45d Power Armour of course.
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![[Post New]](/s/i/i.gif) 2015/06/15 18:44:24
Subject: Re:Fallout:Heading East - WIP Raider Power Armour
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Fixture of Dakka
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I actually know a guy who pitched a Fallout board game to Bethesda. They turned him down however and he hasn't continued with the project (in an official capacity, he just changed the name) because they were asking for a silly amount of money for the rights. Its the same reason why Taban dropped their Fallout miniature's line too.
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![[Post New]](/s/i/i.gif) 2015/06/15 18:52:47
Subject: Re:Fallout:Heading East - WIP Raider Power Armour
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Fixture of Dakka
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Because he's Russian, and in Russia they don't give two feths for intellectual property.
He's since moved from Russia however to the EU. Since then he's stopped making models that are direct rips (his Deathclaw looks weird). He did receive cease and desist orders from the guys who own XCOM however when he came out with a load of XCOM models. Bethesda oddly, and they must be aware, haven't pulled him up. Odd in that they charged an arm and a leg for their DOOM models. He's ripped off Bioware too, but yeah, I guess those companies either aren't aware, don't want the legal hassle (doubt it), or are fine with it at the moment till they come out with their own line of miniatures. He won't be around forever anyway (though most everything on his shop's the result of commission work that he's chosen to mass produce. He receives a lot of work like that, notably for a company that wanted knock off Bioshock models that they've then gone onto sell themselves).
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![[Post New]](/s/i/i.gif) 2015/06/16 22:18:02
Subject: Re:Fallout:Heading East - Raider Pyroclast
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Fixture of Dakka
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Pyroclast's a word right? ...Ah, it sounded cool to me when it came to mind, but ah, an Iconoclast's someone how destroys icons. Pyroclasts apparently destroy fire then? So what? He should have a water cannon? A Cyrolator? ...Screw it, Games Workshop can get away with using that dumb name so can I.
Well then. Inspired by Fallout 4's Raiders in Power Armour, here's one similarly equipped and toting a home made flamethrower. Of the hast tag gang apparently. I wound up giving him a Motorocycle helmet with some bars over the visor a bit like Knight's helmet.
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![[Post New]](/s/i/i.gif) 2015/06/17 22:20:36
Subject: Re:Fallout:Heading East - Raider Pyroclast
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Fixture of Dakka
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Aye I was going to say that there's that APC in the trailer. Which was actually quite interesting to me as we haven't seen much in the way of military vehicles in the Fallout series, bar in the odd bit of concept art and those that are taken from our own world. Yes though, as BrookM said that looks like its 1/35th scale. Not to say that it wouldn't do however, as the door's small. If it were smaller then it could be useful, but as it is it doesn't jump out at me. Something that I'd pick up if I saw it in a shop maybe, but damn, do I ever hate 1/35th scale vehicles. Those things are the bane of my existence when it comes to going to a shop and trying to find something that's in a scale that suits me (seriously you can find anything and everything in 1/35th. Go down to 1/48 - 1/56 and you're pretty much screwed when it comes to kits).
That APC in the trailer does jump out at me. I'd be interested in seeing if they include a post-war version and if there's other military vehicles in the game (I'm assuming that'll be the only one though as it looks like its there to transport the National Guard that are in the area). I do somewhat have an issue with vehicles though. Primarily I can't use them in games, instead they're there as terrain. Come to think of it I already have some APCs for the Fallout world (that I rarely ever use).
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![[Post New]](/s/i/i.gif) 2015/06/17 22:41:15
Subject: Re:Fallout:Heading East - Raider Pyroclast
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Fixture of Dakka
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1/56th is the small end of 28mm and perhaps the most realistic. 1/48th is chunkier and what a lot of companies release their stuff in. 1/35th is your Games Workshop size.
I go for 1/48th mostly as I don't like how titchy 1/56th looks, even if its more realistic (the issue with that is that the humans that are made in 28mm aren't correctly sized however). Anything larger than 1/48th is too big, and even 1/48th is pretty large at that. In other words 1/35th scale is several times larger than 1/56th, or realistic human size, whereas 1/48th is just a bit (though if you say a 1/48th scale car in the street today you'd know it. Its like comparing one of those huge American cars to a titchy Japanese one. 1/35th would be like having a monster truck next to a Mini Cooper). Automatically Appended Next Post: I've posted these shirts before, but they're back up on that site again in case anyone didn't catch them the first time. Yeah I'm totally allowed to spam my own thread with this crap.
https://www.qwertee.com/
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This message was edited 1 time. Last update was at 2015/06/17 22:54:33
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