| Poll |
 |
|
|
 |
| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/28 00:48:34
Subject: dreadknight options
|
 |
Apprehensive Inquisitorial Apprentice
|
im buying a dreadknight next week and i cant decide the best option cofiguration  , so as always dakka knows best  .
i personally like it with a sword and a haevy incinerator
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 00:50:52
Subject: dreadknight options
|
 |
Decrepit Dakkanaut
|
Given mine has a teleporter, JUST the incinerator is good. Too expensive otherwise.
Also - this should probably head to tactics or similar. Not really arules question!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 00:56:48
Subject: dreadknight options
|
 |
Member of the Malleus
SLC, UT
|
First off, this post should go in Tactics, not YMDC.
I know a lot of people will look down on this, but I like mine super shooty, and it has so far, paid for its self.
Doomfists, Heavy Psycannon, Gatling Psilencer.
12 shots and a large blast is very shooty. It also can take a ton of hits, most of the time more than a tank, and this costs similar to other army's tanks. It also recieves the extra CC attack since it has 2 doom fists. My army over all though is shooty. I have 14 psycannons (not including the heavy one), 3 are TL, so it fits overall. Your DK should fit your army. You don't want a CC DK if the rest of the army is gunline, for example.
|
|
This message was edited 1 time. Last update was at 2011/04/28 00:58:19
"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 01:10:30
Subject: dreadknight options
|
 |
Apprehensive Inquisitorial Apprentice
|
you are right the poll is in the wrong place. sorry....
thanks for the help, i didnt put the personal teleporter options because is not an actual part of the miniature and shooty option because i didnt think anyone would use it.
thanks for the help Automatically Appended Next Post: moved to tactics
|
|
This message was edited 1 time. Last update was at 2011/04/28 03:24:25
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 04:54:12
Subject: dreadknight options
|
 |
Member of the Malleus
SLC, UT
|
Teleporters are good if you want your DK to be assaulty. 12" move + heavy incinerator + assault + 2 DF = win vs non power weapon wield units.
Word of the wise, stay away from anything with a PW. Once mine, unfortunately, got assaulted by 5 TH/SS termies out of a redeemer. I had a greatsword and managed to take out 2 of them. That is very against the odds though. Points wise, they won.
|
"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 22:50:39
Subject: dreadknight options
|
 |
Apprehensive Inquisitorial Apprentice
|
i agree, the dreadknight is more a bully unit, it can lock in combat many non pw units, but in shooting is where he can do more damage.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 23:05:20
Subject: Re:dreadknight options
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Doomfists and heavy Incinerator.
the other ranged weapons are fairly useless.
the Heavy Psycannon should have been a Psycannon with a higher rate of fire or a higher Str not a blast weapon.
and the Psylencer is, sadly, just garbage. that weapon had alot of potential
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 23:39:17
Subject: dreadknight options
|
 |
Apprehensive Inquisitorial Apprentice
|
i would have made the psilencer like the callidus' pistol but with highter ap and a assault-haevy profile like the psycannon, i think fluff-wise that would be better.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 23:56:48
Subject: Re:dreadknight options
|
 |
Steadfast Grey Hunter
|
I'm finding the Teleporter is very important to gain the mobility needed, the extra attacks with just the fists vs. the sword or hammer seem pretty important... The heavy weapons overall are a bit underwhelming, but I haven't really played all THAT many games with the Dreadknight...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/29 01:04:29
Subject: dreadknight options
|
 |
Apprehensive Inquisitorial Apprentice
|
as i said before, the personal teleporter isnt on the poll because is not an actual part of the miniature and i made this poll to assembly my miniature
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/29 01:56:49
Subject: Re:dreadknight options
|
 |
Steadfast Grey Hunter
|
Mine is getting the magnet treatment :-) That way I don't really have to completely decide...
|
|
|
 |
 |
|
|