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![[Post New]](/s/i/i.gif) 2011/06/01 18:35:49
Subject: A question on combo magic
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Courageous Skink Brave
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Bonjour ^^
I have a little question over here: does the "wind blast" spell from the lore of heavens make a unit move (for a try-out combo with the "Fulminating flame cage" of the lore of fire)?
Thanks in advance
- Pim
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![[Post New]](/s/i/i.gif) 2011/06/01 18:59:24
Subject: A question on combo magic
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Dakka Veteran
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This combo works, if you can get both spells off. All the guys in the cage will get burned if you can wind blast them.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2011/06/01 19:30:23
Subject: A question on combo magic
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Decrepit Dakkanaut
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Yes, it specifically states they are moved
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![[Post New]](/s/i/i.gif) 2011/06/01 19:32:01
Subject: Re:A question on combo magic
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Courageous Skink Brave
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Allright, thanks ^^
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![[Post New]](/s/i/i.gif) 2011/06/02 03:46:35
Subject: A question on combo magic
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Cosmic Joe
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Off topic:
If you wanna have some real fun with wind blast use it on fanatics.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/06/02 08:08:22
Subject: A question on combo magic
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Decrepit Dakkanaut
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Or have a wood elf playing partner, wind blast them into woods them start treesinging at them....
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![[Post New]](/s/i/i.gif) 2011/06/03 16:09:51
Subject: A question on combo magic
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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HoverBoy wrote:Off topic:
If you wanna have some real fun with wind blast use it on fanatics.
you sir, are evil
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/06/03 17:09:20
Subject: A question on combo magic
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Trustworthy Shas'vre
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Grey Templar wrote:HoverBoy wrote:Off topic:
If you wanna have some real fun with wind blast use it on fanatics.
you sir, are evil 
and twisted
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![[Post New]](/s/i/i.gif) 2011/06/03 17:58:40
Subject: A question on combo magic
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Deadly Tomb Guard
In ur gaem, killin ur doodz.
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Mangler Squigs too?
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8th ed Khemri in 8-4-0 Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
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![[Post New]](/s/i/i.gif) 2011/06/03 18:31:29
Subject: A question on combo magic
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Battlefield Professional
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...or push war machines off the back of the board. Hilarious.
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![[Post New]](/s/i/i.gif) 2011/06/03 22:11:53
Subject: Re:A question on combo magic
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Tail-spinning Tomb Blade Pilot
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...or push war machines off the back of the board. Hilarious.
This would be cool, but its not actually allowed. Pg. 27 "Except in the case of fleeing troops and pursuing troops units are not permitted to move off the board."
Wind Blast would need specific permission to move a unit off the table. I am pretty sure the table edge is just treated as impassible terrain and the unit suffers hits as if they were pushed into any impassible terrain.
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2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2011/06/03 22:13:52
Subject: Re:A question on combo magic
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Battlefield Professional
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Lehnsherr wrote:...or push war machines off the back of the board. Hilarious.
This would be cool, but its not actually allowed. Pg. 27 "Except in the case of fleeing troops and pursuing troops units are not permitted to move off the board."
Wind Blast would need specific permission to move a unit off the table. I am pretty sure the table edge is just treated as impassible terrain and the unit suffers hits as if they were pushed into any impassible terrain.
Damn.
Push the  things behind hills then
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