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Made in gb
Lead-Footed Trukkboy Driver





Sunderland, UK

Hi all,

Needing some help with a few rule points. We checked the BRB and codexes, but couldn't find the answers, so I'm turning to the next best thing

1. Astorath's big axe is stated as being 2h - would this prevent him getting an additional attack for an extra CC weapon (since he has no hands free to use it)?

2. If a unit with heavy weapons is hit with LoS, does it prevent them firing in the next turn (assuming they pass the pinning test)?

3. Units have to charge the same target they shoot at - if Target A is destroyed with shooting, can the shooter then charge Target B in the same turn?

4. A Defiler's wargear includes a TL Heavy Flamer - I understood TL to mean re-roll missed to hit rolls. Since flamers are templates and don't roll to hit, what's the point in making it TL?

Thanks as ever; sorry if we missed anything in BRB/codices!

Thanks to modern chemistry, sleep is now optional

L'enfer c'est les autres 
   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

1. No he can not get a bonus unless specifically stated in the codex (Like Grey Knights not on the turn they charge)
2. No. Where did you get that idea from?
3. No, unless Target A is a transport, and Target B is the unit that has now been forced to disembark.
4. A flame template re-rolls to wound, a blast template may re-roll their scatter dice (Not sure on the last one)

All these answers are in the BRB.

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in gb
Decrepit Dakkanaut




1) read page 42, note that you need two SINGLE HANDED CCW to get an extra attack. He doesnt have two single handed CCW

2) Assuming you mean Lash, then no - they move in the opponents turn, not their own, and "heavy" checks for the preceding phase. Again, the BRB DOES answer this, you just have to check carefully

3) No. You said it yourself - they have to assault the unit they shot. If that unit is not there anymore then they cannot charge anything at all

4) Check the BRB under twin linked templates, oddly enough.
   
Made in gb
Lead-Footed Trukkboy Driver





Sunderland, UK

Sabet wrote:2. No. Where did you get that idea from?


From my overactive imagination probably!

nosferatu1001 wrote:2) Assuming you mean Lash...


Yes, I did...

Thanks for the help tho... One of these days I'll no longer need to ask daft questions!

I'll be scouring the BRB again tonight!

Thanks to modern chemistry, sleep is now optional

L'enfer c'est les autres 
   
Made in gb
Decrepit Dakkanaut




Sabet - if youre thinking of true grit, then that rule no longer exists, didnt relate to 2h weapons at all and was EVERY round, they just never got the charging bonus...

So, kinda close

I forgot the exception for 3 - in 5th ed THE unit that destroyed the vehicle with shooting can now assault any occupants. ANY unit that shot the vehilce and did NOT destroy it *cannot* assault the occupants. Damage results for vehcles covers this, from memory

4) Salet - youre correct on this, however i was attempting the "teach" approach, which is that the answers are in the BRB
   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

I don't even know of a rule called true grit. It's in the new Grey Knights codex, can't remember whats it's called but it says that Grey Knights treat storm bolters as an extra ccw, except on the turn they charge. I only started playing 2 years ago. And i've only got necrons, and am starting another army.

I also didn't know he was referring to Lash, as im not exactly familiar with that rule (never actually encountering it, only hearing of it)

Sorry if my tone was kind of patronising, wasn't meant to be. And we all begin like that (unless you have photographic memory. Oh how i would love that!) I think my stupidest question was how far can I move. And that was AFTER I got the rulebook and had read it.

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in gb
Decrepit Dakkanaut




No, it really isnt. I play GK and no such rule exists in the codex. In the OLD Daemonhunter codex you had a rule called true grit, where SB were treated as CCW, but you never got the charging bonus.

The rule you are claiming DOES NOT exist in the current codex. 100% certain on this.

The reason for Lash is it makes you move, but you do so on your opponents turn - and Heavy weapons only care how far you moved on your turn.
   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

i swear it was somewhere in it. ive never read the old codex, nor had i even known about the true grit rule...

ah well.

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in gb
Decrepit Dakkanaut




It really, really, really isnt. You may have heard about people talking about GK and Stormbolters ni close combat, and it is quite a common misconception, but there is no such rule int eh current GK codex.
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

2. If a unit with heavy weapons is hit with LoS, does it prevent them firing in the next turn (assuming they pass the pinning test)?


Correct me if I am wrong (I might be) but can lash be used to take the unit out of coherency? If so, then in their subsequent movement phase they would be forced to move and regain coherency, thereby prohibiting them from firing.

Maybe that is where the OP got the idea of not being able to fire after being hit with lash (assuming I am correct).

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in gb
Decrepit Dakkanaut




No, it cannot be.

You could never do this (Lash is a Move, and MOves cannot take a unit out of coherency) and the FAQ confirmed it.
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

Thanks for clearing that up. Thought I read it somewhere, but I had a feeling I might have been wrong.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
 
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