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![[Post New]](/s/i/i.gif) 2011/07/22 16:14:35
Subject: So your opponent brought a big bad HQ
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Regular Dakkanaut
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and you didn't!
How do you generally cope with Abaddons, Mephistons, Draigos, Swarmlords, etc.?
I ask because I'm about to begin building my DoA list. I can see enemy HQs being an issue because I may very well have to drop in next to them. I believe I'll have to simply Melta the ever-loving crap out of them as soon as possible. The good thing is that they can only engage one unit at a time. Normally, I simply avoid them with my Dark Eldar.
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![[Post New]](/s/i/i.gif) 2011/07/22 16:20:33
Subject: Re:So your opponent brought a big bad HQ
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Aspirant Tech-Adept
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Really depends on your army. If you can reliably shoot them that's always a strategy. With my nids I try to bait them into charging a sacrificial unit then get in a counter charge with something that has a good chance of killing. Also bringing in multiple units can help.
Hell, even avoiding the monster HQ can be a good choice if you have the movement.
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![[Post New]](/s/i/i.gif) 2011/07/22 16:23:21
Subject: Re:So your opponent brought a big bad HQ
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Revving Ravenwing Biker
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Close Combat monsters like that are better shot at or tarpitted. However, with a DOA list, you will probably have to rely on a full squad on the charge putting all of your attacks on it since they are their own units in CC (except the SL with Hive Guard). Not a good situation to be in with that list, for sure.
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![[Post New]](/s/i/i.gif) 2011/07/22 16:24:10
Subject: Re:So your opponent brought a big bad HQ
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Sword-Bearing Inquisitorial Crusader
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Not a BA player but...
With my Tau, I shoot them.
With my Sisters, I shoot them.
With my GK, I send in the 100pt Brotherhood Champion... and laugh, laugh, laugh. Or shoot them.
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Sometimes, you just gotta take something cause the model is freakin cool... |
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![[Post New]](/s/i/i.gif) 2011/07/22 16:37:23
Subject: So your opponent brought a big bad HQ
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Longtime Dakkanaut
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I think it really depends on which monster HQ and what army you are playing, but I think that in general you should either focus fire them down with long range fire/a big assault, or ignore them / stall them while you dismantle the rest of their army.
With DOA BA, the main thing is that you move and deploy in such a way that you get the charge off on scary units, and that you gang up if you need too. Nobody likes getting hit by 4 meltas, and then being charged by 20 fnp furious charge marines.
Whether you gang up on them first or avoid them until you've killed everything else depends on the HQ and what you have available at the time. Sometimes its better to throw a few small units at them while the rest of your army kills their army, and sometimes. They simply have to die fist.
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![[Post New]](/s/i/i.gif) 2011/07/22 16:38:20
Subject: Re:So your opponent brought a big bad HQ
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Regular Dakkanaut
Leeds, England
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Whether I avoid or kill those pesky units depends on whether I drop drop it quickly. Many characters can be instant deathed by the likes of a lascannon. If so, a quick volley can drop them nicely and put a real downer on the enemys moral. On the other hand. It's rare that independant characters will be targetable in shooting and unless they're starting to pose a threat, i'll avoid them but keep a close eye on what they're upto.
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Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.
Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.
I hate last stands, there's never time to practise them - Major Rawne - Tanith First |
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![[Post New]](/s/i/i.gif) 2011/07/22 16:40:29
Subject: Re:So your opponent brought a big bad HQ
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Decrepit Dakkanaut
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Agreed, I normally choose to shoot the big scary things down. Im not a fan of using special characters so I have to be more creative then "just throw Ghazzy at it" and thats how I do it. Lootas mixed with a blob of shoota boyz or two will usually put the hurtin on whatever it is enough so that when I charge it, Ill come out the winner
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![[Post New]](/s/i/i.gif) 2011/07/22 17:12:06
Subject: So your opponent brought a big bad HQ
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Nasty Nob
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Usually if you are outclassed, AVOID, AVOID, AVOID! Why waste units on the enemy you can't beat? Holding out until the end of the game and focusing on what you need to do to win (ie getting objectives, killing off enemy units, whatever) is the best course. Don't be distracted by his BIGBAD. Throw it a sacrificial lamb if you must (30 Grots) and tie him up while meanwhile you are going for the win.
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![[Post New]](/s/i/i.gif) 2011/07/22 17:46:18
Subject: So your opponent brought a big bad HQ
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Mekboy on Kustom Deth Kopta
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shot da choppy onez!
lootas, kannonz, big shootas, and even deffrolla, even if they DoG and blow up my wagon that's 2 D6 str 10 hits ... its gonna hurt somehting
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10000 points 7000
6000
5000
5000
2000
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![[Post New]](/s/i/i.gif) 2011/07/22 18:13:03
Subject: So your opponent brought a big bad HQ
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Mutilatin' Mad Dok
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I... uh... just swamp 'em to be honest. Whittle down any unit he (or they!) may be part of, then pile in with dozens of boyz, and some Kanz and the odd Deff Dread if he managed to not get immobilized.
I don't always kill 'em, but if not I at least often manage to hold them in place to stop them from smashing up my guys holding the objectives.
In annihilation games, I suppose I'm guilty of just emptying my box of models onto the scary guys. Do I always kill him(them)? Nope, but it doesn't feel right running away
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This message was edited 1 time. Last update was at 2011/07/22 18:13:29
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![[Post New]](/s/i/i.gif) 2011/07/22 20:56:12
Subject: Re:So your opponent brought a big bad HQ
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Angered Reaver Arena Champion
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Its just a local superiority of forces game.
Try to avoid taking on the big baddy and focus down other parts of the army. Once you have a sufficient advantage then you can go after the big baddy, but its even better if you can maneuver so that its a non-issue.
Always try to bait CC units into going off to a remote and unimportant section of the board with your shooting or mobile units. Although there are many factors in the result of the game, if you don't set up a winning position in the movement phase you can't win. Learn to use the movement phase to gain any advantage in time or space that you can.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2011/07/22 21:06:42
Subject: So your opponent brought a big bad HQ
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Dour Wolf Priest with Iron Wolf Amulet
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Send your big baddy vs theirs.
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![[Post New]](/s/i/i.gif) 2011/07/23 13:15:15
Subject: Re:So your opponent brought a big bad HQ
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Decrepit Dakkanaut
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Some big baddies are bigger and baddyier then others
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![[Post New]](/s/i/i.gif) 2011/07/23 13:19:47
Subject: So your opponent brought a big bad HQ
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Monstrous Master Moulder
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Opponents deathstar unit (a 1500p game btw, all his eggs in one basket) of TH/SS termis with mephiston. Power blob tarpit for nigh on the whole game. But meltas are nice for killing those high toughness nasties
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![[Post New]](/s/i/i.gif) 2011/07/23 13:24:15
Subject: So your opponent brought a big bad HQ
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Charing Cold One Knight
Lafayette, IN
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winnertakesall wrote:Opponents deathstar unit (a 1500p game btw, all his eggs in one basket) of TH/SS termis with mephiston. Power blob tarpit for nigh on the whole game. But meltas are nice for killing those high toughness nasties
Mephiston in a unit of terminators? Impossible. He lacks the IC rule, so can't join squads.
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![[Post New]](/s/i/i.gif) 2011/07/23 13:25:02
Subject: Re:So your opponent brought a big bad HQ
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Dour Wolf Priest with Iron Wolf Amulet
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KingCracker wrote:Some big baddies are bigger and baddyier then others
True.  I usually run a deathstar just because it's fun, so I generally hunt down opponent's deathstars because that's even more fun... New skulls for the trophy rack? Yes please!
Although, to be fair, the question was "what do you do if you don't have a big bad HQ", and really my only real suggestions are:
-Shoot it
-Tarpit it
-Avoid it
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![[Post New]](/s/i/i.gif) 2011/07/23 14:08:57
Subject: So your opponent brought a big bad HQ
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Monstrous Master Moulder
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notabot187 wrote:winnertakesall wrote:Opponents deathstar unit (a 1500p game btw, all his eggs in one basket) of TH/SS termis with mephiston. Power blob tarpit for nigh on the whole game. But meltas are nice for killing those high toughness nasties
Mephiston in a unit of terminators? Impossible. He lacks the IC rule, so can't join squads.
They weren't together, sorry, I wrote that on an ipod, he tried to use them to hit two different points and 'shatter' my line, expecting me to take on a gunline. I simply blobbed him to death.
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![[Post New]](/s/i/i.gif) 2011/07/23 14:17:17
Subject: Re:So your opponent brought a big bad HQ
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Charing Cold One Knight
Lafayette, IN
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I will agree having a tarpit unit like a properly build powerblob, DE wyches, or some other hard to kill unit is invaluable. Heck, even an AV12-13 walker will tie up scary HQs all game, unless they have S8+, there just isn't much they can do against you (and even then, the numbers aren't good if the walker has S10 DCCWs)
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![[Post New]](/s/i/i.gif) 2011/07/23 14:28:30
Subject: Re:So your opponent brought a big bad HQ
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Dakka Veteran
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You shouldn't drop next to it if it scares you obviously. Unless you think you can melta something important and don't care if the combat squad dies
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![[Post New]](/s/i/i.gif) 2011/07/23 15:25:50
Subject: So your opponent brought a big bad HQ
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Growlin' Guntrukk Driver with Killacannon
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Old Zogwurts Curse. Effective at destroying anything that is insanely hard to kill(IC only) and makes them into a squiggly beast. Its a win-win scenario; you no longer have to deal with a gigantic threat and they get to honor of controlling a squig!
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/07/24 22:19:38
Subject: So your opponent brought a big bad HQ
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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cgmckenzie wrote:Old Zogwurts Curse. Effective at destroying anything that is insanely hard to kill(IC only) and makes them into a squiggly beast. Its a win-win scenario; you no longer have to deal with a gigantic threat and they get to honor of controlling a squig!
-cgmckenzie
Note that this ONLY works if you have a squig model for them to control
its in da rules
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/24 22:35:03
Subject: So your opponent brought a big bad HQ
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Sneaky Striking Scorpion
In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.
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Definatly shoot them. Mega HQ's have a habit of being close combat mosters. shooting them down means that you dont have to waste your assault units and you wont lose any line infantry if you ignore it. lascannons are very useful for such a task but in a DoA army meltas are your best shot.
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"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran
3500 (total)
2000 W:73 D:12 L:8
Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
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![[Post New]](/s/i/i.gif) 2011/07/25 00:25:41
Subject: So your opponent brought a big bad HQ
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Repentia Mistress
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I RAGEQUIT! No seriously though the same way you should deal with everything, drown it in boyz.
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![[Post New]](/s/i/i.gif) 2011/07/25 04:02:36
Subject: So your opponent brought a big bad HQ
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Growlin' Guntrukk Driver with Killacannon
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Grey Templar wrote:cgmckenzie wrote:Old Zogwurts Curse. Effective at destroying anything that is insanely hard to kill(IC only) and makes them into a squiggly beast. Its a win-win scenario; you no longer have to deal with a gigantic threat and they get to honor of controlling a squig!
-cgmckenzie
Note that this ONLY works if you have a squig model for them to control
its in da rules 
What self respecting ork player doesn't have at least a dozen squigs in their army box?
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/07/25 04:11:10
Subject: So your opponent brought a big bad HQ
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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cgmckenzie wrote:Grey Templar wrote:cgmckenzie wrote:Old Zogwurts Curse. Effective at destroying anything that is insanely hard to kill(IC only) and makes them into a squiggly beast. Its a win-win scenario; you no longer have to deal with a gigantic threat and they get to honor of controlling a squig!
-cgmckenzie
Note that this ONLY works if you have a squig model for them to control
its in da rules 
What self respecting ork player doesn't have at least a dozen squigs in their army box?
-cgmckenzie
ahhh, but if you were truly dedicated to old Zoggy you would have a seperate squig for every IC in the game.
Squig crawling out of Clagar's Termy armor,
Squig holding Dante's axe in its mouth trying to swing it,
Squig surrounded by collapsed Necrodermis,
Squig standing on top of Draigo's SS wondering how his awsome pwning streak ended,
Squig on Space Pope's little pope-hovermobile,
Squig with a commissar hat,
Squig with standing over Drazhar's blades,
and so on...
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/07/25 05:40:27
Subject: So your opponent brought a big bad HQ
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Longtime Dakkanaut
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Grey Templar wrote:
ahhh, but if you were truly dedicated to old Zoggy you would have a seperate squig for every IC in the game.
Squig crawling out of Clagar's Termy armor,
Squig holding Dante's axe in its mouth trying to swing it,
Squig surrounded by collapsed Necrodermis,
Squig standing on top of Draigo's SS wondering how his awsome pwning streak ended,
Squig on Space Pope's little pope-hovermobile,
Squig with a commissar hat,
Squig with standing over Drazhar's blades,
and so on...
You are win
On topic:
Remember your target priority:
1. Anything about to charge you
2. Transports
3.Summoners
4.targets that will get you KPs/objectives or deny them KP/ Objectives
5. Specific Threats to key units
Unless the big bad falls into one of those categories, ignore him until he does.
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![[Post New]](/s/i/i.gif) 2011/07/25 06:03:19
Subject: So your opponent brought a big bad HQ
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Growlin' Guntrukk Driver with Killacannon
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Grey Templar wrote:
Note that this ONLY works if you have a squig model for them to control
its in da rules 
What self respecting ork player doesn't have at least a dozen squigs in their army box?
-cgmckenzie
ahhh, but if you were truly dedicated to old Zoggy you would have a seperate squig for every IC in the game.
Squig crawling out of Clagar's Termy armor,
Squig holding Dante's axe in its mouth trying to swing it,
Squig surrounded by collapsed Necrodermis,
Squig standing on top of Draigo's SS wondering how his awsome pwning streak ended,
Squig on Space Pope's little pope-hovermobile,
Squig with a commissar hat,
Squig with standing over Drazhar's blades,
and so on...
Well, my squig armada(proper term?) has a squig with a white SM helmet on, a squig jumping over a tau bit (fire warrior head I think), squig with power klaw on the base, squig with a pile of IG equipment on base(binoculars, laspistol, officer cap), and a squig herd of 3 squigs on a single base. The last one is for any that don't fit the previous collection. I figure any tyranid IC will have enough mass to make 3 squigs.
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/07/25 15:16:05
Subject: Re:So your opponent brought a big bad HQ
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Regular Dakkanaut
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I compare the threat that the big boy represents to my plans vs the ease of dispatching it. Cases:
1) high threat, high ease - pop it!
2) high threat, low ease - must compare to other units
3) low threat - ignore it!
Often, the opponent will make things easy for you in the above decision:
A deceiver ambling towards your lines can be ignored for a few turns because he is so slow. A SM special character hiding around an objective he cannot claim is often easy to ignore. A high T character against poison weapons is easy to pop. A big nasty in reserve often does not show up until too late.
Obviously, case #2 is hardest to judge. But, it gets easier if you stick to the correct set of priorities - focus on the mission and on your plan. Undermine the opponent's overall disposition and chances for victory. Dealing with the baddy only makes sense if to do so is the best path to overall victory.
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![[Post New]](/s/i/i.gif) 2011/07/25 16:31:06
Subject: So your opponent brought a big bad HQ
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Fresh-Faced New User
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I like to make a list of all the major deathstar HQs in play and mathhammer it up, see how much I should have to hit them with to kill them, how much I should lose in the process, and weigh the benefits.
If the big ole HQ has no synergy with the rest of the army, just slow them down and kill everybody else first.
However, if it's something like a GK librarian... bring it down. Sanctuary is a beast, especially since you use a CC focused army.
I like to focus my entire army on one point. Decide beforehand what your most important target is and smash it while distracting the less important ones. If you can hit 50% of their army with 80% of yours, it's a little like kneecapping your opponent with a baseball bat.
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I've decided to play 40K because of all the statistics problems I'll get to solve and all the spreadsheets I'll get to make. |
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![[Post New]](/s/i/i.gif) 2011/07/25 16:37:42
Subject: Re:So your opponent brought a big bad HQ
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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KingCracker wrote:Agreed, I normally choose to shoot the big scary things down. Im not a fan of using special characters so I have to be more creative then "just throw Ghazzy at it" and thats how I do it. Lootas mixed with a blob of shoota boyz or two will usually put the hurtin on whatever it is enough so that when I charge it, Ill come out the winner
Funnily enough, in every game that doesn't count for anything, I just send my AOBR warboss against those awesome characters, and at the very least they kill each other, he yet has to actually lose
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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