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![[Post New]](/s/i/i.gif) 0008/07/26 22:03:49
Subject: dark eldar ad boyz list any thought or advice
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Been Around the Block
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2500 Pts - Dark Eldar Roster
Total Roster Cost: 2496
HQ: Asdrubael Vect
1 Asdrubael Vect,
HQ: Haemonculus
1 Haemonculus, Liquifier Gun x1 + Crucible of Malediction
1 Haemonculus + Liquifier Gun
1 Haemonculus,+ Liquifier Gun
Elite: Kabalite Trueborn
5 Kabalite Trueborn + Blaster x2 + Splinter Cannon x2
1 Venom + Splinter Cannon x2 + Night Shields
Elite: Kabalite Trueborn
5 Kabalite Trueborn, + Blaster x2 + Splinter Cannon x2
1 Venom, + Splinter Cannon x2 + Night Shields
Elite: Kabalite Trueborn
3 Kabalite Trueborn + Dark Lance x2
1 Venom + Splinter Cannon x2 + Night Shields
Troops: Wyches
7 Wyches+ Haywire Grenades + Razorflails x1
1 Hekatrix + Haywire Grenades 2 + Agoniser
1 Raider + Night Shields+ Flickerfield
Troops: Wyches
8 Wyches,+ Haywire Grenades+ Razorflails x1
1 Hekatrix + Haywire Grenades + Agoniser
1 Raider + Night Shields + Flickerfield
Troops: Wyches
8 Wyches+ Haywire Grenades + Razorflails x1
1 Hekatrix + Haywire Grenades + Agoniser
1 Raider + Night Shields + Flickerfield
Troops: Wyches
8 Wyches,+ Haywire Grenades + Razorflails
1 Hekatrix + Haywire Grenades + Agoniser
1 Raider + Night Shields+ Flickerfield
Troops: Wyches
9 Wyches+ Haywire Grenades + Razorflails x2
1 Hekatrix + Haywire Grenades+ Agoniser
1 Raider + Night Shields + Flickerfield
Heavy Support: Ravager
3 dark lances + Night Shields + Flickerfield
Heavy Support: Ravager
3 dark lances+ Night Shields + Flickerfield
Heavy Support: Ravager
3 dark lances + Night Shields 10 + Flickerfield 10
Composition Report:
HQ: 2 (1 - 2)
Elite: 3 (0 - 3)
Troops: 5 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)
so this is the list im thinking of running for ard boyz. I tried a similar list in ard boyz practice
torney this past weekend and was mainly hurt by my dice more than anything. Give it a gander and see
if there are any changes i should make. Prety much vect goes in a unit of wyches.3 haemonculus go into units
of wyches and then there is one 10 strong unit of wyches. 2 units of trueborn while in venoms will be slinging
24 poisined shots per turn to deal with troops and the other venom will be hunting armor. the ravagers will stay
back just out of assault cannon range and fire dark lance at any tanks they can. All vehicles have flicker and
night shields to give them the invul and more room to stay out of range from being shot down by rapid fire strength 4 weaponry.
while vect will be wrecking face on most anything he can in close combat and hopefully allowing me to go firsy every game.
Any Thoughts?
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![[Post New]](/s/i/i.gif) 2011/07/26 22:38:01
Subject: dark eldar ad boyz list any thought or advice
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Nurgle Veteran Marine with the Flu
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For an ultra competitive, ard boyz, DE list you have bunches of wasted points, essentially acting as useless fillers. There's no need, at all, to take that 5th trueborn. Nightshields on Wyche raiders is a pointless endeavor considering they'll be within 12" or so anyhow just to drop off their payload. Vect is dangerous to you as a DE player. He makes you think you're going first, so you deploy that way, and when you fail that critical seize the initiative roll, your army will have, most likely, no cover saves and be entirely dependent on flickers. You should expect heavy casualties turn 1 in that fashion. Without Vect you can deploy appropriately instead and have a better chance at surviving the torrential down pour of enemy fire that will inevitably smash into your forces.
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![[Post New]](/s/i/i.gif) 2011/07/26 22:50:34
Subject: Re:dark eldar ad boyz list any thought or advice
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Been Around the Block
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i see what you are saying grim i think the 5 was sposed to be a 4 so typo as for vect i still deploy as if im going second before i try to steal inititaitive alot of people seem to think he is a waste of points i too used to think that until i saw the damage he can bring forth when he gets into combat i dont know too many people that want to be on the receiving end of vect and 9 wyches by turn one or 2 he really is a powerhouse i know you have lots of experience playing dark eldar and have helped me much in the past but i think im gonna bite the bullet on this one and keep him but i will reconsider the night shields its just the fact that even bolters can wreck my raiders so this at least gives me some chance with them
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![[Post New]](/s/i/i.gif) 2011/07/26 22:53:09
Subject: Re:dark eldar ad boyz list any thought or advice
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Sinewy Scourge
Grand ol US of A
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Vect is a more powerflul Archon. As long as you deploy as though you will never seize the int you should be fine just have to think of him as an Archon till it comes time to use his abilities.
On Topic: I do agree that the extra trueborn is not need nor are the nightshields. The Crucible only if there are alot of people that use psykers where you will play ard boyz and no one GK player doesn't count. Nightshields also aren't needed on the Ravagers as they should be staying back. Buy an extra wych for the squad that's missing one so all transports are full. You may consider Sliscus over Vect with this many wyches (throw him with a blasterborn you lose the poison 3+ but its not that bad) and maybe get some scourges with a tank busting weapon (HL, Blaster, Haywire Launcher).
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/27 00:47:45
Subject: dark eldar ad boyz list any thought or advice
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Nurgle Veteran Marine with the Flu
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Vect is beastly, no doubt. But he also costs an arm and a leg to put on the field. I dont like to put my faith in a singular model when I can get a fully pimped out Wyche squad, in a pimped raider, for less points to boot! But, I can't disagree that having a healthy level of death star is a good idea. Sometimes you really need that unit that's going to clean house to break up the formations and give you that little edge you need to win. I must ponder.
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![[Post New]](/s/i/i.gif) 2011/07/27 02:10:42
Subject: Re:dark eldar ad boyz list any thought or advice
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Sinewy Scourge
Grand ol US of A
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'Ard boyz is filled with deathstarts so it pays to have a deathstar killer and vect + incubi or wyches fill that roll nicely without costing even 1/5 of the total army leaving room for full troops, HS, and other slots.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/27 02:30:12
Subject: Re:dark eldar ad boyz list any thought or advice
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Daring Dark Eldar Raider Rider
Minneapolis
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I think people misunderstand Vect's power. As stated above, his ability is not about going first, it's about sticking your opponent with a dillema about how he has to deploy. Conservative and lose that first turn advantage? Or aggressive and risk getting your clock cleaned? THAT is what his ability is about. It's not about going first, and in fact the power won't even do that unless you choose to go second.
Oh yeah, and he is a real bastard in combat.
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3,500 pts
5,000 pts |
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![[Post New]](/s/i/i.gif) 2011/07/27 02:39:34
Subject: dark eldar ad boyz list any thought or advice
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Sinewy Scourge
Grand ol US of A
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Yeah see I like him for the shooty as those orbs go 4inches at worst and CC is just a joke as he hits almost anything on 3s rereollable and wounds on 3 with no saves...don't get me started if the opponent is eldar or de. I deploy normally as I like to go first my opponent will usually defer to me since I have Vect thinking he has made me waste points and I am reallly getting what I want. If he doesn't he sets up so that he think I will steal even though it is only a 50/50 shot of actually doing it. He is a nightmare on the battlefield and in you opponents mind. Just like a true DE general should be...in their head from the get go. Since its ard boyz his pt cost isn't that bad as I am usually almost maxed out anyway.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/27 03:43:28
Subject: Re:dark eldar ad boyz list any thought or advice
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Stalwart Space Marine
West Chester, OH
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My GK ard boyz list is up on the boards but a player at my shop, part owner at that, runs nearly an identical list to this and it is by far the hardest for me to beat at 2k and for upping to 2500 practice it does change the complexion somewhat so I'm looking forward to trying my luck against it but it looks like a beast of a list. I've really been able to beat him rather easily the last few games due to figuring out that I have too much target saturation if I kill the ravagers by focusing everything on them first and second turn lances hate shrouding.
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DQ:80+S--G--M----B---I--Pw40kD--A---WD-R--DM++
Ravenguard - 35-12-7
Elysian Drop Troops - 7-1-2 |
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![[Post New]](/s/i/i.gif) 2011/07/27 04:15:06
Subject: dark eldar ad boyz list any thought or advice
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Nurgle Veteran Marine with the Flu
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@ rmeju
Thank you. I had never thought of it like that.
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![[Post New]](/s/i/i.gif) 2011/07/27 13:45:21
Subject: dark eldar ad boyz list any thought or advice
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Tower of Power
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I am not sure what Vect can do. I know he is expensive though, is he really worth it?
The Trueborn have the wrong wargear. They should have max blasters which will help with tank hunting. The Venom should have double splinter cannons anyway so they don't need any more, plus they wouldn't get the benefit out of the splinter cannons either because moving. Also the Venoms don't need nightshields when you're 18" away..
Btw my D.E list can deal 104 poison shots a turn and that's at 2,000 points level
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/07/27 17:45:10
Subject: Re:dark eldar ad boyz list any thought or advice
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Been Around the Block
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So explain your ideas about what I should do with my trueborn if you don't mind mercer. And from what im gathering people seem to thunk I should dump all my night shields. I just figured they would be nice at holding up against ass cannon spam
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![[Post New]](/s/i/i.gif) 2011/07/27 18:06:52
Subject: Re:dark eldar ad boyz list any thought or advice
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Sinewy Scourge
Grand ol US of A
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Mercer is talking about a pretty good kitout for the trueborn. You can pop the transport with the trueborn then throw 12 poison shots at them from the transport...granted you won't kill them all but you will do some heavy damage. He was able to talk me out of nightshields, using the argument that if I am shooting at a razorback with TL AC then he will be able to shoot me back regardless of NS or not. You are at 18" on the blasters and he is at 18" for the Assault Cannon.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/28 01:52:04
Subject: Re:dark eldar ad boyz list any thought or advice
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Been Around the Block
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ok thanks to all ho commented on my list i will take the night shields from everything but the ravagers i feel i should just be safe than sorry with keeping them i will put blasters and ouble splinter cannons on 2 of the raiders and keep one ith 2 dark lances and 2 splinter cannons this will give me seemingly almost another ravager i will bump up he smaller wche squads to max ou the transport of te raiders i guess since i havent heard much else tha verthing else seems good any more tips or advice as i would like to try to playtest this list his week and next to make any small changes before the prelims
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![[Post New]](/s/i/i.gif) 2011/07/28 14:12:58
Subject: Re:dark eldar ad boyz list any thought or advice
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Tower of Power
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Wolfdude83 wrote:So explain your ideas about what I should do with my trueborn if you don't mind mercer. And from what im gathering people seem to thunk I should dump all my night shields. I just figured they would be nice at holding up against ass cannon spam
Akroma06 wrote:Mercer is talking about a pretty good kitout for the trueborn. You can pop the transport with the trueborn then throw 12 poison shots at them from the transport...granted you won't kill them all but you will do some heavy damage. He was able to talk me out of nightshields, using the argument that if I am shooting at a razorback with TL AC then he will be able to shoot me back regardless of NS or not. You are at 18" on the blasters and he is at 18" for the Assault Cannon.
Akroma has said why you don't need nightshields (as I told him) and about the Trueborn.
Wolfdude83 wrote:ok thanks to all ho commented on my list i will take the night shields from everything but the ravagers i feel i should just be safe than sorry with keeping them i will put blasters and ouble splinter cannons on 2 of the raiders and keep one ith 2 dark lances and 2 splinter cannons this will give me seemingly almost another ravager i will bump up he smaller wche squads to max ou the transport of te raiders i guess since i havent heard much else tha verthing else seems good any more tips or advice as i would like to try to playtest this list his week and next to make any small changes before the prelims
You still don't need nightshields on the Ravagers, just flickerfield only. Reason is you don't need them is you have a 36" range which puts you 12" from the board edge. Something like a missile launcher or lascannon will be firing at the Ravager, it's range is now 42" instead of 48" so guess what you need to be closer to something in order to shot then it has to be to you, so no point in nightshields.
You still don't mix the weapons in the squad. Just take pure blasters on Trueborn for anti tank or shredders for anti infantry.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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