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![[Post New]](/s/i/i.gif) 2011/08/07 15:49:51
Subject: Why doesn't FW and GW make zeno terrain?
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Angry Blood Angel Assault marine
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As the subject suggest. Why don't they?  from what i've heave from my LGS and my friends, they all want so new terrain that's not going to tkae them a long time to make. I know FW use to have Tyranid stuff but it's gone and it's all Imperial terrain. I know I play alot of Imperial factions but some new terrain would be nice.
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Blood Angels 2135
Death Korps of Krieg 1700
Necrons 2405
Tau 1500
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![[Post New]](/s/i/i.gif) 2011/08/07 15:50:38
Subject: Why doesn't FW and GW make zeno terrain?
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Ancient Ultramarine Venerable Dreadnought
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They do. Take a look at their Tyranid line. There's some terrain in there.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/08/07 15:54:35
Subject: Why doesn't FW and GW make zeno terrain?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The Forge World Tyranid terrain is actually discontinued for the time being.
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
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![[Post New]](/s/i/i.gif) 2011/08/07 17:44:11
Subject: Why doesn't FW and GW make zeno terrain?
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Angry Blood Angel Assault marine
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[quote=Kanluwen
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
But when can we say that the tyranids have spires everywhere and we're trying to retake that planet, or Necrons have taken a FW and we must go into the depths on their tomb to try and kill them. The list can go on and on, and while the city terrain does have a cool battled look to it. Just i'm mho they should focus a little more on what have the aliens done to out beloved worlds.
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Blood Angels 2135
Death Korps of Krieg 1700
Necrons 2405
Tau 1500
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![[Post New]](/s/i/i.gif) 2011/08/07 17:50:17
Subject: Why doesn't FW and GW make zeno terrain?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Deacis657 wrote:Kanluwen wrote:
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
But when can we say that the tyranids have spires everywhere and we're trying to retake that planet, or Necrons have taken a FW and we must go into the depths on their tomb to try and kill them. The list can go on and on, and while the city terrain does have a cool battled look to it. Just i'm mho they should focus a little more on what have the aliens done to out beloved worlds.
Necrons don't "do" anything to our worlds. They usually just gouge out the terrain and reveal their own structures that were never seen before.
For Tyranids, the Imperium doesn't try to retake a planet that the Tyranids have already fully harvested. There comes a point, however, when the Tyranids essentially disintegrate all their spires, the fauna, etc of a world leaving nothing but a barren wasteland.
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![[Post New]](/s/i/i.gif) 2011/08/07 17:59:07
Subject: Why doesn't FW and GW make zeno terrain?
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Angry Blood Angel Assault marine
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Kanluwen wrote:Deacis657 wrote:Kanluwen wrote:
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
But when can we say that the tyranids have spires everywhere and we're trying to retake that planet, or Necrons have taken a FW and we must go into the depths on their tomb to try and kill them. The list can go on and on, and while the city terrain does have a cool battled look to it. Just i'm mho they should focus a little more on what have the aliens done to out beloved worlds.
Necrons don't "do" anything to our worlds. They usually just gouge out the terrain and reveal their own structures that were never seen before.
For Tyranids, the Imperium doesn't try to retake a planet that the Tyranids have already fully harvested. There comes a point, however, when the Tyranids essentially disintegrate all their spires, the fauna, etc of a world leaving nothing but a barren wasteland.
Darn you for proving me wrong! lol
So What about Tau in that manner of speaking then.
And also what about a war going on for a planet. Surely there would be some Tyranid spires, I would say orks but theres not much to them and even then GW does have a barricade set.
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Blood Angels 2135
Death Korps of Krieg 1700
Necrons 2405
Tau 1500
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![[Post New]](/s/i/i.gif) 2011/08/07 18:07:45
Subject: Why doesn't FW and GW make zeno terrain?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Tau have terrain in the form of a Sensor Tower and several Turrets that are controlled by drones.
During a war where Tyranids are involved, the biggest thing you'd see are spawning vats, nests where Gaunts and Rippers are being 'born', Spore Chimneys, and vastly accelerated growth of the plants and creatures on the world.
Orks pretty much just bolt more scrap onto buildings, so it's kind of pointless to make specific terrain for them.
Eldar might get some scenery for IA11, we don't know.
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![[Post New]](/s/i/i.gif) 2011/08/07 18:53:11
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Hellish Haemonculus
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Because fish tank decoration is cheaper and better looking.
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![[Post New]](/s/i/i.gif) 2011/08/07 20:06:38
Subject: Why doesn't FW and GW make zeno terrain?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Three reasons.
1 Most worlds are imperial so obviously most terrain is imperial.
2. Most players play Imperial armies and aren't interested in Xenian terrain.
3. Imperial terrain is much easier to make. It doesn't require any design skills. You just copy present day gothic and gothic revival designs. Being almost completely rectlinear it is simple to mould.
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![[Post New]](/s/i/i.gif) 2011/08/07 20:27:29
Subject: Why doesn't FW and GW make zeno terrain?
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Ultramarine Master with Gauntlets of Macragge
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Kilkrazy wrote:
2. Most players play Imperial armies and aren't interested in Xenian terrain.
Nail on the head right here. I personally may be interested in some xeno terrain, but I and most of my friends have Imperial armies, even if we also have xeno armies. Orks can loot anything so they don't need anything too specific (although I've seen bastions made of stompas) and Chaos can jam spikes and skulls on any existing GW terrain to make it properly Chaotic. Personally I'd love xeno terrain but Imperial is a safe bet.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/08/07 21:06:18
Subject: Why doesn't FW and GW make zeno terrain?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's not just the players though.
The best outlet for Games Workshop's terrain, prior to their plastic kits, was Forge World.
Forge World's campaigns/books(which accompanied much of the scenery) focused on Imperial worlds being under attack. They took the whole "The Imperium is fighting for every inch of what they own" thing and went nuts with it.
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![[Post New]](/s/i/i.gif) 2011/08/08 10:06:09
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Decrepit Dakkanaut
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They should make Xeno terrain to enrich the gaming scene (or let others do it).
They currently don't probably because terrain doesn't sell as good as army units and Xenos don't sell as good as Imperials.
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![[Post New]](/s/i/i.gif) 2011/08/08 10:17:48
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Speedy Swiftclaw Biker
Ripley, Derbyshire
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Terrain is so easy to make I assume that they thought there was no point in putting time into designing it.
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![[Post New]](/s/i/i.gif) 2011/08/08 11:16:44
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Squishy Squig
Perth, Western Australia
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i'm with you on this, there should be xeno terrain, GW and FW have produced a lot of amazing minitures of all races not just imperial so they should produce terrian for all if not other races
they did produce some tyranid terrain in the batltle of mascragge(sorry for the spelling if wrong, im a greenskin) boxset so they could expand on it.
maybe this is y alot of players play imperial armies because there is no terrain produced for the other armies
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Y do you not play greenskins |
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![[Post New]](/s/i/i.gif) 2011/08/08 11:36:15
Subject: Why doesn't FW and GW make zeno terrain?
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Norn Queen
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Kanluwen wrote:Deacis657 wrote:Kanluwen wrote:
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
But when can we say that the tyranids have spires everywhere and we're trying to retake that planet, or Necrons have taken a FW and we must go into the depths on their tomb to try and kill them. The list can go on and on, and while the city terrain does have a cool battled look to it. Just i'm mho they should focus a little more on what have the aliens done to out beloved worlds.
Necrons don't "do" anything to our worlds. They usually just gouge out the terrain and reveal their own structures that were never seen before.
For Tyranids, the Imperium doesn't try to retake a planet that the Tyranids have already fully harvested. There comes a point, however, when the Tyranids essentially disintegrate all their spires, the fauna, etc of a world leaving nothing but a barren wasteland.
Yeah, but during the height of the assault, when the fighting is its worst, the planet isn't recogniseable anymore. Mutated plants spreading across the planet, capillary towers starting to grow, reclamation pools dotting the landscape. It's basically not recogniseable as the planet it was.
A fully harvested planet is bare rock, but when the planet is being defended, it's literally being covered in Tyranid 'structures'. A pretty good example is in the back of the Apocalypse book, page 190, showing the Tyranid advance hitting a defended Imperial outpost, with Tyranid 'structures' encroaching on the Imperial strongpoint.
However, they don't sell any terrain representing it. It's not terrain that is very easy to scratchbuild either, in fact, scratchbuilding Tyranid terrain is pretty difficult to get it looking good. If they made a couple of good looking Tyranid terrain peices, I'd buy them without a second thought. But my only real hope on that score is if the new Forgeworld terrain master deems the Tyranid terrain worth remastering. If he does, a set of capillary towers and a spore chimney will be on my shopping list ASAP.
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This message was edited 2 times. Last update was at 2011/08/08 11:39:04
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![[Post New]](/s/i/i.gif) 2011/08/08 12:05:42
Subject: Why doesn't FW and GW make zeno terrain?
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Regular Dakkanaut
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Because it is more fun to make your own.
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![[Post New]](/s/i/i.gif) 2011/08/08 12:18:42
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Rough Rider with Boomstick
Holy Terra, Island Continent
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Back in the day when WD was actually worth buying. There was an issue (that I can't find right now) which some body from GW had gone nuts and made an entire ork city with boyz huts, a mek shop, oil rigs and scrap piles, etc. In another issue when Dawn of War first came out, there was battle report reenacting mission 3(? when the blood ravens destroy like 4 ork bases out in the woods.) Anyway so they made ork boyz huts and mek shops as they are seen in the game, they also made an SM generator and barracks.
The most recent xeno terrain that I saw in a WD was some orky converted imperial bastions.
They always show off some cool xeno terrain which they won't ever sell, like the tau base, landing pad and areal denial nodes (big twin linked railgun turrents) that was in a apocalypse batrap (2 tau vs 1 BA and 1 IG).
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![[Post New]](/s/i/i.gif) 2011/08/08 17:10:01
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Angry Blood Angel Assault marine
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I agree with snickerdoodle that it is fun in a way to make your own, but to make xeno terrain ,excluding orks b/c it's meant to look bad, it can get difficult to make. I'm not the best sculpture in the world so my limited knowledge in skill makes it so I would rather someone else make it and I'll be happy to paint it. But if you can make it more power to you.
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This message was edited 1 time. Last update was at 2011/08/08 17:17:59
Blood Angels 2135
Death Korps of Krieg 1700
Necrons 2405
Tau 1500
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![[Post New]](/s/i/i.gif) 2011/08/08 17:16:21
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Speedy Swiftclaw Biker
Ripley, Derbyshire
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I find that the quick drying expanding foam that you get from and hardware store allows for a very organic drying look.
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![[Post New]](/s/i/i.gif) 2011/08/09 16:43:17
Subject: Why doesn't FW and GW make zeno terrain?
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Stealthy Dark Angels Scout with Shotgun
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Kanluwen wrote:
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
Ahh... spoken like a true Imperial. Humanity can't even fathom all the worlds the Eldar populated before the silly monkeigh showed up.
But where can I buy webway gates? Or wraithbone construction pieces? Oh that's right.... I can't.
How do you expect to properly subdue an Eldar crone world if YOU CAN'T EVEN TELL IT'S ELDAR?
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![[Post New]](/s/i/i.gif) 2011/08/09 17:51:11
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Journeyman Inquisitor with Visions of the Warp
York/London(for weekends) oh for the glory of the british rail industry
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Kroothawk wrote:They should make Xeno terrain to enrich the gaming scene (or let others do it).
They do let others do it and by others, GW means YOU. They have given a massive amount of pages in WD and other GW books to the art of making 40K terrian, this includes xeno terrian.
Also as GW don't make much terrian they would be hard pressed to stop anyone from producing terrian for 40k for profit, the whole 'sleak futuristic building' motif is not copywritable.
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Relictors: 1500pts
its safe to say that relictors are the greatest army a man , nay human can own.
I'm cancelling you out of shame like my subscription to White Dwarf. - Mark Corrigan: Peep Show
Avatar 720 wrote:Eau de Ulthwé - The new fragrance; by Eldrad.
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![[Post New]](/s/i/i.gif) 2011/08/09 18:12:00
Subject: Why doesn't FW and GW make zeno terrain?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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daemonhunter187 wrote:Kanluwen wrote:
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
Ahh... spoken like a true Imperial. Humanity can't even fathom all the worlds the Eldar populated before the silly monkeigh showed up.
But where can I buy webway gates? Or wraithbone construction pieces? Oh that's right.... I can't.
How do you expect to properly subdue an Eldar crone world if YOU CAN'T EVEN TELL IT'S ELDAR?
Imperial Armour 11 is detailing an Eldar Craftworld--buried beneath the ice of an Imperial world.
Many Eldar worlds have been dead/abandoned for so long that even the ruins are ruined.
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![[Post New]](/s/i/i.gif) 2011/08/09 20:10:25
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Angry Blood Angel Assault marine
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I play BA , however ... Tau or Eldar buildings would be kind of interesting.
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"Blood Angels" 4K
"Savage Disciples" 1,500 |
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![[Post New]](/s/i/i.gif) 2011/08/10 01:03:34
Subject: Why doesn't FW and GW make zeno terrain?
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Norn Queen
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Kanluwen wrote:daemonhunter187 wrote:Kanluwen wrote:
Anyways: the reasoning behind it is that more often than not the fighting occurs on a world where the Imperium or humanity has been. We spread out like a stain upon the stars at one point, and are desperately trying to reclaim what we lost.
Ahh... spoken like a true Imperial. Humanity can't even fathom all the worlds the Eldar populated before the silly monkeigh showed up.
But where can I buy webway gates? Or wraithbone construction pieces? Oh that's right.... I can't.
How do you expect to properly subdue an Eldar crone world if YOU CAN'T EVEN TELL IT'S ELDAR?
Imperial Armour 11 is detailing an Eldar Craftworld--buried beneath the ice of an Imperial world.
Many Eldar worlds have been dead/abandoned for so long that even the ruins are ruined. 
And yet, the Imperium only inhabits around one million worlds. Out of the entire galaxy. There's far mroe scope for aliens fighting other aliens on worlds the Imperium never touched than there is for fighting on a world that was once or still is inhabited by the Imperium.
Sure, there are other human factions that have populated portions of the galaxy, specifically given note in the Horus heresy books, but they largely don't build old gothic style buildings covered in skulls, which is the archetectural stylings of the Imperium, not humanity.
There's obviously a reason they sell Imperial terrain - buildings, statues, ruins, etc. Because the vast majority of their playerbase plays Space Marines, and selling them Imperial terrain to defend against the other Space Marine players works for them. But fluff wise, the vast majority of the fighting in the galaxy isn't done on Imperial planets, simply due to the fact that the Imperium doesn't really hold much of the galaxy at all, and previous human colonisations wouldn't necessarily have the same achitectural style.
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![[Post New]](/s/i/i.gif) 2011/08/10 01:11:55
Subject: Why doesn't FW and GW make zeno terrain?
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Consigned to the Grim Darkness
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Kilkrazy wrote: Most worlds are imperial so obviously most terrain is imperial.
Technically speaking, most worlds are Ork, not Imperial. But Ork terrain doesn't look right unless it's homemade anyway...
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/08/10 03:25:27
Subject: Why doesn't FW and GW make zeno terrain?
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Insect-Infested Nurgle Chaos Lord
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They only sell Imperial terrain (and a few ork barricades  ) because the IOM is LOSING
Every fight is on another trashed Imperial world ruined by the victorious Aliens/Renegades/Other Imperials with a grudge
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/10 07:54:43
Subject: Why doesn't FW and GW make zeno terrain?
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Norn Queen
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Ascalam wrote:They only sell Imperial terrain (and a few ork barricades  ) because the IOM is LOSING
Every fight is on another trashed Imperial world ruined by the victorious Aliens/Renegades/Other Imperials with a grudge 
Except it's not. If, say, Eldar are fighting an Ork Waagh, there's more of a chance it's on an Ork world that the Imperium never stood a chance of settling. If Necrons are fighting Tau, it's likely on a Tau world far away from where the Imperium reached at its peak. The Imperium holds a pretty small part of the galaxy. 1 million worlds is pretty small. Even at it's peak, humanity wasn't populating much of the galaxy, despite Imperial propaganda. Whether intentionally done (making the Imperium sound arrogant by claming they ruled the galaxy by holding a small percentage of the planets in it) or just out of ignorance in the fluff writers, as it stands, the Imperium doesn't, and didn't, hold much of the galaxy.
If you want to go by the logic of selling terrain that is on the majority of the planets, Melissia was right. They should be selling Ork terrain. They sell Imperial terrain because it sells, it's pretty simple. But not even trying to sell xeno terrain is really irritating. They've had xeno terrain done for quite a while, ready to release in plastic, according to the rumour mongers out there. They just haven't released it.
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This message was edited 2 times. Last update was at 2011/08/10 07:57:36
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![[Post New]](/s/i/i.gif) 2011/08/10 16:15:53
Subject: Re:Why doesn't FW and GW make zeno terrain?
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Angry Blood Angel Assault marine
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Magtherion_Soulsaver wrote:I play BA , however ... Tau or Eldar buildings would be kind of interesting.
Agreed!
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Blood Angels 2135
Death Korps of Krieg 1700
Necrons 2405
Tau 1500
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![[Post New]](/s/i/i.gif) 2011/08/10 17:05:08
Subject: Why doesn't FW and GW make zeno terrain?
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Insect-Infested Nurgle Chaos Lord
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-Loki- wrote:Ascalam wrote:They only sell Imperial terrain (and a few ork barricades  ) because the IOM is LOSING
Every fight is on another trashed Imperial world ruined by the victorious Aliens/Renegades/Other Imperials with a grudge 
Except it's not. If, say, Eldar are fighting an Ork Waagh, there's more of a chance it's on an Ork world that the Imperium never stood a chance of settling. If Necrons are fighting Tau, it's likely on a Tau world far away from where the Imperium reached at its peak. The Imperium holds a pretty small part of the galaxy. 1 million worlds is pretty small. Even at it's peak, humanity wasn't populating much of the galaxy, despite Imperial propaganda. Whether intentionally done (making the Imperium sound arrogant by claming they ruled the galaxy by holding a small percentage of the planets in it) or just out of ignorance in the fluff writers, as it stands, the Imperium doesn't, and didn't, hold much of the galaxy.
If you want to go by the logic of selling terrain that is on the majority of the planets, Melissia was right. They should be selling Ork terrain. They sell Imperial terrain because it sells, it's pretty simple. But not even trying to sell xeno terrain is really irritating. They've had xeno terrain done for quite a while, ready to release in plastic, according to the rumour mongers out there. They just haven't released it.
The IOM is slowly but surely getting it's ass kicked.
You have a good point about wars that aren't on imperial territory, but GW doesn't care much about those, as everything is seen from the imperial perspective..
The IOM is shrinking, world by world and system by system, so naturally all 'official' fights are on imperial worlds
I would love some decent xeno terrain, so that i don't feel that my forces have to go on holiday to the IOM to find a good fight vs xenos..
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This message was edited 1 time. Last update was at 2011/08/10 18:56:02
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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