Wood elves /Me
Level 4 //Life, awakening, thrones, regrowth, flesh to stone, re-roll dispel dice
2x4 treekin
21 gladeguard, musician
11 dryads
Branchwraith //+1 dispel dice, hit on 6s in a challenge
3 warhawks
1 eagle
Beastmen //Hargus
40 gors, AHW
28 bestigors
2 razorgors
1 level 4 //death, caress, brunja, purple sun, doom and darkness
1 level 1 //shadow, miasma
1 wargor
BSB
Turn 1 beast
Magic
7 PD 5
DD
3 dice boosted miasma on warhawks, IF, -2 to stats, s10 small template, 3 gors die, shaman takes a wound, 2 PD lost
Caress on spellweaver, fails
CL
Turn 1
WE
Magic
4 PD, 3
DD
Thrones, fail to dispel
Shooting
Warhawks kill nothing
Gladeguard kill 4 gors
Turn 2 beast
Razor gor charges right treekin
Bestigor charges eagle
Gors charge left treekin, just a bit short, move 5 inches
Magic
7 PD 5
DD
2 dice miasma on gladeguard, 1 dice dispells
5 dice dispells thrones of vines (cant do anything else)
Combat
Eagle evaporates, bestigors reform
Treekin kill razorgor, take 2 wounds in return
Turn 2
WE
Magic
6 PD 4
DD
2 dice thrones, dispelled with 4 dice
Flesh to stone on top treekin
Regrowth on bottom treekin
Shooting
Warhawks kill 2 gors
Mage and gladeguard kill 8 gors
Turn 3 beast
Gors and bestigors charge front treekin
Magic
3 PD 3
DD
Purple sun, 15, dispelled with 15
Combat
Gors fail fear check with
BSB re-roll
Treekin kill 3 gors and 2 bestigors
Gors cause 1 wound
Bestigors cause 3 wounds, treekin kill 4 with stomps
Treekin lose combat by 1, pass break test
Gors reform to 6 wide
Turn 3
WE
Dryads charge gors
Bottom treekin charge bestigors
Magic
8 PD 6
DD
3 dice thrones, 19, 6 dice dispels, 19
Flesh to stone on right treekin, left treekin heals 1 wound
Regrowth on left treekin, dispel scroll
Combat
Branchwraith challenges, gor champion accepts, 2 wounds on champion
Dryads kill 3
Right treekin kill 1 bestigor
Left treekin kill 4 gors and 1 bestigor
Gors cause 1 wound on left treekin and kill 1 dryad
Bestigors cause 1 wound on the left treekin and 1 on the right
2 gors and 4 bestigors die to stomps
Turn 4 beasts
Razorgor charges dryads
Magic
6 PD 6
DD
6 dice purple sun, IF, 3 treekin die, wizard loses 1 level
Combat
Branchwraith challenges, 2 wounds on bray shaman
Dryads cause 1 wound on razor gor and 2 wounds on gors
Wargor causes 1 wound on treekin
Gors kill 1 dryad
Treekin kill 3 gors
Steadfast, still stuck
Turn 4
WE
Warhawks charge razorgor
Magic
11 PD 6
DD
4 dice thrones, pass, treekin heals 1 wound
2 dice flesh to stone on left treekin, 2 dice dispelled
5 dice regrowth on left treekin, IF, 4 wounds resurrected, 1 more from lore attribute, miscast roll of 4, 4 gladeguard die, wizard is safe
Vortex moves 6 inches to the left, 3 treekin die
Combat
Branchwraith challenges, wargor accepts, branchwraith takes a wound
Dryads kill 2 gors
Razorgor kills 2 dryads
Gors inflict 1 wound on treekin
Treekin kill 2 gors
Warhawks kill 1 gor
Both razorgor and gors make
LD test on -3
Turn 5 beast
Magic
6 PD 4
DD
Hagtree fetish on gladeguard
6 dice boosted caress on spellweaver, IF, spellweaver dies, mage takes s6 hit, saved
Combat
Branchwraith and wargor whiff
Last gor dies, 1 treekin dies
Wargor flees 2 inches, caught and destroyed
Turn 5
WE
Magic
Vortex collaspes
Shooting
Gladeguard kill 8 bestigors
Turn 6 Beastmen
Ungors charge gladeguard
Magic
6 PD, 4
DD
2 dice Caress on branchwraith, 10 hits, poff
4 dice brunja on warhawk, IF, 2 hits 1 warhawk goes poof, 3 bestigors die, warhawks flee 8 inches
Combat
Ungors kill 4 gladeguard (
lol wut), gladeguard reforms
Turn 6
WE
Dryads and treekin charge bestigors
Combat
Gladeguard kill 3, ungors break and flee 10 inches, gladeguard pursue 11 inches
Dryads kill 4 bestigors
Shaman kills 1 dryad, bestigor champ kills 1 dryad, flee 5 inches, pursue 9
All beastmen units wiped out
Comments :
Wood elves were a lot worse than i expected...dryads dont really have much killing power or staying power despite costing the same as, say, hammerers. Branchwraith in particular, is pretty overcosted for 3 S4 attacks.
Warhawks were pointless. Should have just taken 2 eagles and be done with it. 40 pts for 2 s4 attacks and a s4 stomp on the charge is REALLY lame. I couldnt charge with them because they would just die in melee with t3 and no real save.
Treekin, one of the most expensive monstrous infantry in the game, was a lot easier to kill than i expected. The 4+ scaly skin save ended up being worthless against S6
GWs, and i failed most of the 5+ ward saves.
Life...well the problem with life is that you kind of need a lot of dice for thrones, flesh to stone and regrowth. And thrones by itself does nothing...if you have 7 dice, and your opponent has enough dice to reliably stop one spell, they can let you cast thrones and then dispel flesh to stone or regrowth so that you do nothing in your magic phase.
That purple sun taking out 6 treekin by itself almost won him the game right there. What saved it was the gladeguard's above average shooting against the bestigors.
Gladeguard are a very risky unit. To get the back row into 15 inch range for the S4 arrows, you need the front row to be about 14 inches of the enemy charge range. Thats pretty risky. If he had gotten off the charge on turn 2, this game would have been over right there and then.
Not being able to break steadfast hurts very badly.
Hagtree fetish is an amazing item coupled with caress of laniph.