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Made in nz
Regular Dakkanaut




Wood elves /Me

Level 4 //Life, awakening, thrones, regrowth, flesh to stone, re-roll dispel dice
2x4 treekin
21 gladeguard, musician
11 dryads
Branchwraith //+1 dispel dice, hit on 6s in a challenge
3 warhawks
1 eagle

Beastmen //Hargus

40 gors, AHW
28 bestigors
2 razorgors
1 level 4 //death, caress, brunja, purple sun, doom and darkness
1 level 1 //shadow, miasma
1 wargor BSB



Turn 1 beast



Magic

7 PD 5 DD

3 dice boosted miasma on warhawks, IF, -2 to stats, s10 small template, 3 gors die, shaman takes a wound, 2 PD lost

Caress on spellweaver, fails CL

Turn 1 WE



Magic

4 PD, 3 DD

Thrones, fail to dispel

Shooting

Warhawks kill nothing

Gladeguard kill 4 gors

Turn 2 beast

Razor gor charges right treekin

Bestigor charges eagle

Gors charge left treekin, just a bit short, move 5 inches



Magic

7 PD 5 DD

2 dice miasma on gladeguard, 1 dice dispells

5 dice dispells thrones of vines (cant do anything else)

Combat

Eagle evaporates, bestigors reform

Treekin kill razorgor, take 2 wounds in return

Turn 2 WE

Magic

6 PD 4 DD

2 dice thrones, dispelled with 4 dice

Flesh to stone on top treekin

Regrowth on bottom treekin

Shooting

Warhawks kill 2 gors

Mage and gladeguard kill 8 gors

Turn 3 beast

Gors and bestigors charge front treekin



Magic

3 PD 3 DD

Purple sun, 15, dispelled with 15

Combat

Gors fail fear check with BSB re-roll

Treekin kill 3 gors and 2 bestigors

Gors cause 1 wound

Bestigors cause 3 wounds, treekin kill 4 with stomps

Treekin lose combat by 1, pass break test

Gors reform to 6 wide

Turn 3 WE

Dryads charge gors

Bottom treekin charge bestigors



Magic

8 PD 6 DD

3 dice thrones, 19, 6 dice dispels, 19

Flesh to stone on right treekin, left treekin heals 1 wound

Regrowth on left treekin, dispel scroll

Combat

Branchwraith challenges, gor champion accepts, 2 wounds on champion

Dryads kill 3

Right treekin kill 1 bestigor

Left treekin kill 4 gors and 1 bestigor

Gors cause 1 wound on left treekin and kill 1 dryad

Bestigors cause 1 wound on the left treekin and 1 on the right

2 gors and 4 bestigors die to stomps

Turn 4 beasts

Razorgor charges dryads

Magic

6 PD 6 DD

6 dice purple sun, IF, 3 treekin die, wizard loses 1 level

Combat

Branchwraith challenges, 2 wounds on bray shaman

Dryads cause 1 wound on razor gor and 2 wounds on gors

Wargor causes 1 wound on treekin

Gors kill 1 dryad

Treekin kill 3 gors

Steadfast, still stuck



Turn 4 WE

Warhawks charge razorgor

Magic

11 PD 6 DD

4 dice thrones, pass, treekin heals 1 wound

2 dice flesh to stone on left treekin, 2 dice dispelled

5 dice regrowth on left treekin, IF, 4 wounds resurrected, 1 more from lore attribute, miscast roll of 4, 4 gladeguard die, wizard is safe

Vortex moves 6 inches to the left, 3 treekin die

Combat

Branchwraith challenges, wargor accepts, branchwraith takes a wound

Dryads kill 2 gors

Razorgor kills 2 dryads

Gors inflict 1 wound on treekin

Treekin kill 2 gors

Warhawks kill 1 gor

Both razorgor and gors make LD test on -3

Turn 5 beast

Magic

6 PD 4 DD

Hagtree fetish on gladeguard

6 dice boosted caress on spellweaver, IF, spellweaver dies, mage takes s6 hit, saved

Combat

Branchwraith and wargor whiff

Last gor dies, 1 treekin dies

Wargor flees 2 inches, caught and destroyed

Turn 5 WE

Magic

Vortex collaspes

Shooting

Gladeguard kill 8 bestigors



Turn 6 Beastmen

Ungors charge gladeguard

Magic

6 PD, 4 DD

2 dice Caress on branchwraith, 10 hits, poff

4 dice brunja on warhawk, IF, 2 hits 1 warhawk goes poof, 3 bestigors die, warhawks flee 8 inches

Combat

Ungors kill 4 gladeguard (lol wut), gladeguard reforms

Turn 6 WE

Dryads and treekin charge bestigors



Combat

Gladeguard kill 3, ungors break and flee 10 inches, gladeguard pursue 11 inches

Dryads kill 4 bestigors

Shaman kills 1 dryad, bestigor champ kills 1 dryad, flee 5 inches, pursue 9

All beastmen units wiped out

Comments :

Wood elves were a lot worse than i expected...dryads dont really have much killing power or staying power despite costing the same as, say, hammerers. Branchwraith in particular, is pretty overcosted for 3 S4 attacks.

Warhawks were pointless. Should have just taken 2 eagles and be done with it. 40 pts for 2 s4 attacks and a s4 stomp on the charge is REALLY lame. I couldnt charge with them because they would just die in melee with t3 and no real save.

Treekin, one of the most expensive monstrous infantry in the game, was a lot easier to kill than i expected. The 4+ scaly skin save ended up being worthless against S6 GWs, and i failed most of the 5+ ward saves.

Life...well the problem with life is that you kind of need a lot of dice for thrones, flesh to stone and regrowth. And thrones by itself does nothing...if you have 7 dice, and your opponent has enough dice to reliably stop one spell, they can let you cast thrones and then dispel flesh to stone or regrowth so that you do nothing in your magic phase.

That purple sun taking out 6 treekin by itself almost won him the game right there. What saved it was the gladeguard's above average shooting against the bestigors.

Gladeguard are a very risky unit. To get the back row into 15 inch range for the S4 arrows, you need the front row to be about 14 inches of the enemy charge range. Thats pretty risky. If he had gotten off the charge on turn 2, this game would have been over right there and then.

Not being able to break steadfast hurts very badly.

Hagtree fetish is an amazing item coupled with caress of laniph.
[Thumb - deployment.jpg]
Deployment

[Thumb - turn 1 beast movement.jpg]
Turn 1 beast movement

[Thumb - turn 1 we movement.jpg]
Turn 1 WE movement

[Thumb - turn 2 beast movement.jpg]
Turn 2 beast movement

[Thumb - turn 3 beast movement.jpg]
Turn 3 beast movement

[Thumb - turn 3 WE movement.jpg]
Turn 3 WE movement

[Thumb - Turn 4 beast combat.jpg]
Turn 4 beast movement

[Thumb - turn 4 WE movement.jpg]
Turn 4 WE movement

[Thumb - turn 6 WE movement.jpg]
Turn 6 WE movement

[Thumb - turn 5 WE shooting.jpg]
Turn 5 WE shooting

This message was edited 2 times. Last update was at 2011/08/26 11:48:14


Play warhammer fantasy online : www.universalbattle.com 
   
Made in us
Paingiver





Yeah good match my man. Got real close on that first charge I mean it was like 1/4 or 1/2 an inch. I don't know what you are talking about with those Dryads those did great if anything just for the champ which you said could only be hit on 6s made it really tough in challenges. I think you did pretty good on the saves, and yeah Bestigor are beasts with the S6, but I pay a pretty penny for them. In comparison a Hammerer would have the same Strength hits but at WS5, but primal fury so it's a trade off they are stubborn where I pay 40 to have the stubborn crown on my GBS. The glade guard did very well, you made me wish I found a way to make that Gor unit 50 strong the way you smacked them down before they had a chance to get into combat. And as much as that vortex wiped your treekin it did hold up my Bestigor from being able to go advance to you GladeGuard. I also look at life from another perspective. I could try and dispel it leaving you open to 2 more good spells or I could let it go and reliable dispel one and let the other go off with the thrones buff to it, so it puts the dispeller in an awkward position.

This message was edited 1 time. Last update was at 2011/08/26 18:20:56


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in nl
Longtime Dakkanaut




Wood elves were a lot worse than i expected...dryads dont really have much killing power or staying power despite costing the same as, say, hammerers. Branchwraith in particular, is pretty overcosted for 3 S4 attacks.

Branchwraith is indeed terrible for the points cost. The only use of a Branchwraith is the spite of +1 DD, which isn't worth the points invested. As for Dryads, I think their damage output in combat is pretty good for a Core unit (better than Saurus Warriors for example). Being skirmishers, their use in main combats is fairly limited. They are good at cleaning up weakened units due to their mobility. Additionally, Dryads are a great bunker unit for a Spellweaver with the Forest Spirit Kindred (due to their high mobility as skirmishers).

Warhawks were pointless. Should have just taken 2 eagles and be done with it. 40 pts for 2 s4 attacks and a s4 stomp on the charge is REALLY lame. I couldnt charge with them because they would just die in melee with t3 and no real save.

Warhawks are just terrible. Agree on the just taking another Eagle point.

Treekin, one of the most expensive monstrous infantry in the game, was a lot easier to kill than i expected. The 4+ scaly skin save ended up being worthless against S6 GWs, and i failed most of the 5+ ward saves.

The battle seemed to me like the staying power of the Treekin was pretty good against anything but the Purple Sun. I'd definately keep fielding these guys as they are basically the only unit the Wood Elves have to actually fight the main combats.

Life...well the problem with life is that you kind of need a lot of dice for thrones, flesh to stone and regrowth. And thrones by itself does nothing...if you have 7 dice, and your opponent has enough dice to reliably stop one spell, they can let you cast thrones and then dispel flesh to stone or regrowth so that you do nothing in your magic phase.

Pretty unlucky not rolling Dwellers (have ~91% chance of getting it, assuming any double rolled is switched for Dwellers). Lore of Life is a lot better with Dwellers than without.

That purple sun taking out 6 treekin by itself almost won him the game right there. What saved it was the gladeguard's above average shooting against the bestigors.

As stated above, the Treekin survivability was pretty good, Purple Sun is just extremely powerful against them. How exactly did the Great Bray Shaman survive as long in combat as it did? Where you not allocating attacks against him?

Gladeguard are a very risky unit. To get the back row into 15 inch range for the S4 arrows, you need the front row to be about 14 inches of the enemy charge range. Thats pretty risky. If he had gotten off the charge on turn 2, this game would have been over right there and then.

This is the main reason why one of my friends has become a fan of fielding 10 man units of Glade Guard. They can move up to fire S4 shots and it is difficult to charge multiple 10 man units at the same time with a single unit. Any unit failing the 14" charge will get a stand and shoot and another round of shooting against it. If the unit makes the charge, you only lose a 10 man unit. Another nice tactic is moving the Glade Guard up in front of the Treekin to discourage potential charges (you could flee the Glade Guard unit to force the opponent to charge towards the Treekin).

Not being able to break steadfast hurts very badly.

This is currently the biggest problem Wood Elves have. Not really much you can do about it.
   
Made in nz
Regular Dakkanaut




I didnt pick dwellers because it was a choice between regrowth or dwellers, and he had s4 for most stuff in the army anyway. And i was pretty much forced to take awakening(to keep his troops out of the forests), thrones, flesh to stone and regrowth.

Statistically speaking, 10 bestigors would kill more than one treekin a turn if they arent buffed with flesh to stone.

I didnt allocate any attacks against characters because most were t5, i knew the BSB would have a high armor save and the shaman probably had a 4+ ward, and i needed to keep killoing the rank and file to prevent casualties and losing CR. I came pretty close to breaking and running when the gors + bestigors charged the first treekin unit (which was buffed).

This message was edited 1 time. Last update was at 2011/08/27 00:43:54


Play warhammer fantasy online : www.universalbattle.com 
   
Made in au
Skillful Swordmaster






Does OP ever play for reals? I found this program to be kinda lacking when it come to recreating WHFB impossible to work out LOS.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in nz
Regular Dakkanaut




Its not difficult to work out LOS at all.

Play warhammer fantasy online : www.universalbattle.com 
   
Made in au
Skillful Swordmaster






Question wrote:Its not difficult to work out LOS at all.
Really may I ask how? Is there a 3d mode for the program I miissed? Because last time I played you had no way of gauging model height

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in nz
Regular Dakkanaut




Infantry block LOS to each other. Models on hills or elevated terrain see over infantry. Thats pretty much enough for almost anything...

Play warhammer fantasy online : www.universalbattle.com 
   
Made in au
Skillful Swordmaster






But not all infantry blocks LOS ever tried to hide trolls behind gobbos?

Its good for a quick battle but I dont trust that it gives a "real" result I do love the death outta the wheel tool tho.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in nz
Regular Dakkanaut




Considering trolls are monstrous infantry and obviously taller than goblins (just look at the relative model heights on the GW site), it should be pretty obvious the trolls are not going to have blocked LOS.

Its strange that people have managed to play dozens of games with real results but you cant. Have you even tried at all?

Play warhammer fantasy online : www.universalbattle.com 
   
Made in au
Skillful Swordmaster






Yes of course I have (how do you think I know about the wonderous wheel tool) I just find that warhammer is a 3d game and uses TLOS so yeah I prefer to play with models its alot easier to just look at a unit and know that its blocked or not without having to look up the models on GW and decide if its tall enuff to block LOS.

Have you ever tried playing with models its alot more fun. (take away the models and you might aswell play a video game)

Sorry I really am not trying to come off like a dick =( I just seem to have an abrut style in text. I was actaully curious if there was some features I missed because I see the sheer amount of games you play using the program.

This message was edited 1 time. Last update was at 2011/08/28 05:59:14


Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in nz
Regular Dakkanaut




No i have not tried playing with models due to :

-The costs involved

-The time needed to assemble and paint dozens of models

-The additional time and travel costs involved in going to/fro a store

-The trouble with finding people to play with IRL

-Not being able to play with people around the world at various times

So on so forth.

Play warhammer fantasy online : www.universalbattle.com 
   
Made in au
Skillful Swordmaster






Awww man that sucks =(

-mantic make some great and much cheaper model options for fantasy as do alot of other companies so dont feel your resticted to GW.

-Cant really dispute this its a pain in the ass if your not into the modeling side of the hobby.

-Cant help with that.

-NZ has a really good tournament scene and punches above its weight for such a small country.

It a leap of faith but sometimes its best just to take the plunge and get yourself an army and convert your friends to the hobby its hard for any self respecting nerd to look at 2 painted armies fighting on a nice bord with decent terrain and not have a little nerdgasm.

-

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in nz
Regular Dakkanaut




Im only in new zealand for studies at the moment, im from Singapore originally.

Play warhammer fantasy online : www.universalbattle.com 
   
Made in us
Longtime Dakkanaut





Coming from a fellow Wood Elf glad to see you won and a good report mate however you were playing the lore of life attribute wrong, you can only give the additional wounds to characters, not to any model within 12 inches, just remember that in future games. Other then that great win, a few thoughts though:

-All you said is true, Warhawk riders, Branchwraith are not worth taking.

-Dryads are hit and miss depending on who you talk to, some people swear by them, IMO id rather take Wardancers over Dryads anyday.

-Used to run 2 units of 6 treekin at 3000 points (for Ard Boyz) and it did really well, just beware that eventually people may start tooling with Lore of Fire and Magic weapons (what happened to me) since the Wood Elf Ward Save is total bull. They are good but if you lose them it does hurt quite a bit.

This message was edited 1 time. Last update was at 2011/08/31 12:48:59


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in nz
Regular Dakkanaut




But the lore of life says "any friendly model"?

Play warhammer fantasy online : www.universalbattle.com 
   
Made in us
Longtime Dakkanaut





Hmm it does say any friendly model, you are correct, was thinking for some reason that you giving it to only single wound guys (aka dead guys) when you actually gave it to your treekin, my bad!

This message was edited 1 time. Last update was at 2011/08/31 14:28:36


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
 
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