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NEW SOB Codex - First list 1750 pts for 3-way Tyranid / Grey Knight objective game  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Flailing Flagellant




U.K.

Hi all,

I've play tested a few games with 'hypothesised' points costs before the official points list came out and we weren't far out on our guesses. I actually had quite a lot of fun with the tests and won a game or two, which was hit and miss before the new codex anyway because my opponent is a complete veteran and normally plays nasty IG builds.

There's been widescale crying, whining, hating and bed wetting associated with the new list (me included if I'm honest, I wasn't happy either), but I believe that this new 'dex is going to be ok to play even if it's not as competitive or cheap as people were hoping for. This is mind, please see my first list that I've created for a 3-way objective game to be played with my friends tomorrow.

Note that I don't believe you should create a list as a 'beat-all-comers' list - I always try to balance it according to what I think I'll be against (Sun Tzu's Art of War hasn't been a popular book for the last 1000 years for nothing you know). That in mind, I'm going for less light-burning flamer in favour of meltas and heavy flamers, I need character and monster killing ability with this list.

Saint Celestine


Battle Sisters - Heavy Flamer, Melta, Combi-flamer
Rhino
200 pts

Battle Sisters - Heavy Flamer, Melta, Combi-flamer
Rhino
200 pts

Battle Sisters - Heavy Flamer, Melta, Combi-flamer
Rhino
200 pts

10 Seraphim - 2 x Inferno Pistols, Eviscerator
240 pts

Exorcist

Exorcist

5 Dominions - 2 x Melta
Rhino
125

8 Retributors - 4 Heavy Bolters
133 pts

Uriah Jacobus leading
10 Repentia
265 pts

The plan:
SISTERS - As always, keep the sisters squads relatively non-invasive, i.e. I won't send them in full pelt to get blown up and marooned in the middle of the field like sitting ducks. I tend to keep these at a safe distance because the Tyranids & Grey Knights will more than happily be charging forward... So I'll wait for them to come to me. Hold one rhino right back for a final surge towards the objective to at least contest it. N.b. Combi-flamers taken just to use up some odd points.

Saint Celestine - Because she hates dying, I've realised that a good tactic is to send her to the objective ASAP, because if she dies near the objective, she comes back to life near it, causing headaches for the opponents, especially as she can act normally on the turn she comes back and she now has a heavy flamer.

Dominions - Only gone for a small group of these, mainly because I don't want my opponents to mark these up high on their priority list. They will play more of a suicide / diversionary role in distracting my opponents' full attention from the objective and hopefully help to take out any stuff hiding at the back like Hive Guard etc.

Retributors, Exorcists - much need long range support which I will generally try to protect with some cover. Rending on the HB's may come in very useful.

Uriah Jacobus & the Repentia (sounds like a bad band name) - I'll hold these back and out of sight of the opponent for as long as possible, then use them to lead the assault once the enemy is iin grabbing range. I don't like the 'must go towards nearest enemy' element of these, but by using cover I can prevent it happening before I want it to. Too many points to let them just run off by themselves into the fray.

Seraphim - undecided if I will deep strike these at the moment,
1) because I don't have luck with deep strike and the field will be filled with 3 x 1750 point armies so dangerous
2) because IPs only have the 6" range, even if I don't mis-hap when I land, unless I get a Hit I probably won't be in range of anything nasty to shoot at
If the terrain allows, I'll probably hold these back and then strike forward along with the rhinos and repentia

Summary - Hold back with everyone other than Celestine whilst the opponents move to the objective, then try some kind of divide and conquer (or plain old Blietzkrieg) by taking advantage of my mech and jumppacks / fleet units. This may not seem very brave, but considering the opponents I'm up against, I'm sure it will be my best chance of winning.

Any other ideas or suggestions? Thanks!

This message was edited 2 times. Last update was at 2011/08/27 08:50:02



Sisters of Battle 3000
Death Korps of Krieg 1500
Ravenwing 2000
Lizardmen 2000

An example of how a split second not concentrating on your user name can make you look like a fool forever 
   
 
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