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![[Post New]](/s/i/i.gif) 2011/09/18 20:27:41
Subject: Infiltrate and scout move
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Focused Fire Warrior
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This has been confusing me it has come up in several forums. Several people have claimed you can infiltrate and then scout move. I call balohny on that one but I don't know for sure If I'm correct in thinking that they can not.
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![[Post New]](/s/i/i.gif) 2011/09/18 20:36:38
Subject: Infiltrate and scout move
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Scarred Ultramarine Tyrannic War Veteran
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If you have both rules, then yes you can infilitrate and then perform a scout move. SM Scouts/Scout Bikers are one example.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
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![[Post New]](/s/i/i.gif) 2011/09/18 20:43:17
Subject: Infiltrate and scout move
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Decrepit Dakkanaut
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You perform Infiltrate then Scout moves, in that order. If your model has both, it performs one and then the other
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![[Post New]](/s/i/i.gif) 2011/09/18 21:04:42
Subject: Infiltrate and scout move
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Focused Fire Warrior
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Thanks I guess I was wrong.
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![[Post New]](/s/i/i.gif) 2011/09/19 15:11:18
Subject: Infiltrate and scout move
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Calm Celestian
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Just remember they still have to stay 12" away. I failed that one once.
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This message was edited 1 time. Last update was at 2011/09/19 15:11:34
My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
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![[Post New]](/s/i/i.gif) 2011/09/19 15:15:22
Subject: Infiltrate and scout move
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Junior Officer with Laspistol
Manchester, UK
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mrwhoop wrote:Just remember they still have to stay 12" away. I failed that one once.
They have to stay more than 12" away, so no first turn charges. Well, unless you have fleet, jump packs, bikes or something else that gives you more movement.
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