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![[Post New]](/s/i/i.gif) 2011/09/29 20:59:40
Subject: Can DE Hellions drag enemy off the board?
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Ultramarine Scout with Sniper Rifle
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So could a hellion (or group of hellions) use a Stun Claw during their Hit-and-Run move to grab an enemy IC and then move off the board, thus eliminating them both? Just something that came up the other day.
The main rule in question here can a unit voluntarily leave the battlefield? I know it has been debated in a couple other threads, but this is somewhat different.
DE players could easily justify the sacrifice of a small unit for an HQ. What do you think/What rules prevent this?
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![[Post New]](/s/i/i.gif) 2011/09/29 21:01:24
Subject: Can DE Hellions drag enemy off the board?
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[MOD]
Making Stuff
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You can not voluntarily move off the board. Covered in the rulebook FAQ.
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![[Post New]](/s/i/i.gif) 2011/09/29 22:03:11
Subject: Can DE Hellions drag enemy off the board?
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Insect-Infested Nurgle Chaos Lord
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A better use for them is to grab an IC with a small unit of hellions and zoom him off to somewhere exposed, then let him kill them off in his assault phase.
Then shoot the bejollies out of him on your turn
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/29 23:48:02
Subject: Can DE Hellions drag enemy off the board?
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Proud Phantom Titan
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Ascalam wrote:A better use for them is to grab an IC with a small unit of hellions and zoom him off to somewhere exposed, then let him kill them off in his assault phase.
Then shoot the bejollies out of him on your turn 
Watched some one drop Tooled out wolf lord (with thunderwolf mount) onto a top of a building. He couldn't get down, Dark eldar player then left him there to watch as the rest of the army got slaughtered.
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![[Post New]](/s/i/i.gif) 2011/09/30 06:31:25
Subject: Can DE Hellions drag enemy off the board?
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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 that's evil... LOL
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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![[Post New]](/s/i/i.gif) 2011/09/30 06:54:20
Subject: Can DE Hellions drag enemy off the board?
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Insect-Infested Nurgle Chaos Lord
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VERY dark eldar though
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/30 07:48:08
Subject: Can DE Hellions drag enemy off the board?
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Decrepit Dakkanaut
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How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack
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![[Post New]](/s/i/i.gif) 2011/09/30 08:06:23
Subject: Can DE Hellions drag enemy off the board?
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Proud Phantom Titan
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nosferatu1001 wrote:How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack
While technically not correct rules wise our group normally plays that you can have model on top of building (for example thunder fire cannons) If the model starts the game there. Of course they're then stuck there for the rest of the game. Also the unit isn't mixed (as such) they're all jump infantry ... its just that the wolflords comes along for the ride
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This message was edited 1 time. Last update was at 2011/09/30 08:06:54
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![[Post New]](/s/i/i.gif) 2011/09/30 12:43:31
Subject: Can DE Hellions drag enemy off the board?
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Daemonic Dreadnought
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I love it.
My group plays similar rules. if the unit is there when they are deployed its fine. We just assume they used a ladeer or were airdropped there before the battle began. Like you said the obvious downside is that they can't move for the entire game.
You just have to use common sense (ie: No Basilisks balanced on top of buildings)
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![[Post New]](/s/i/i.gif) 2011/09/30 14:24:12
Subject: Can DE Hellions drag enemy off the board?
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Confessor Of Sins
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Praxiss wrote:You just have to use common sense (ie: No Basilisks balanced on top of buildings)
As if Command Chenkov would have any trouble arranging that... "Guardsmen! Basilisk! Dismantle, move to roof, assemble!"
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![[Post New]](/s/i/i.gif) 2011/10/01 17:00:15
Subject: Can DE Hellions drag enemy off the board?
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Longtime Dakkanaut
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nosferatu1001 wrote:How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack
I have to agree with nos here. That shouldn't be allowed as it is breaking the movement rules for the Cavalry models, I suppose the argument can be made but that is some major waac
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![[Post New]](/s/i/i.gif) 2011/10/01 17:09:13
Subject: Can DE Hellions drag enemy off the board?
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Proud Phantom Titan
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OverwatchCNC wrote:nosferatu1001 wrote:How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack
I have to agree with nos here. That shouldn't be allowed as it is breaking the movement rules for the Cavalry models, I suppose the argument can be made but that is some major waac
Meh ... maybe its not legal but it definitely wasn't a win at all cost match. I still see it as legal as our lot play that the top of building are open terrain and any models (just no tanks) can be placed there. I guess t does depend on how you set up terrain and its rules.
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![[Post New]](/s/i/i.gif) 2011/10/01 19:01:42
Subject: Can DE Hellions drag enemy off the board?
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Nasty Nob on Warbike with Klaw
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I wouldnt call it WAAC but definitely hilarious.
Not to mention if they snag a cavalry unit don't they than have to move at the slowest models speed? Which would also limit use of Jump packs to get up, etc as not all have them.
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![[Post New]](/s/i/i.gif) 2011/10/01 19:14:44
Subject: Can DE Hellions drag enemy off the board?
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Insect-Infested Nurgle Chaos Lord
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Hit and Run goes a random distance, regardless of the speed of the model that has it.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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