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Made in us
Ultramarine Scout with Sniper Rifle




Bay City, MI

So could a hellion (or group of hellions) use a Stun Claw during their Hit-and-Run move to grab an enemy IC and then move off the board, thus eliminating them both? Just something that came up the other day.

The main rule in question here can a unit voluntarily leave the battlefield? I know it has been debated in a couple other threads, but this is somewhat different.

DE players could easily justify the sacrifice of a small unit for an HQ. What do you think/What rules prevent this?
   
Made in au
[MOD]
Making Stuff






Under the couch

You can not voluntarily move off the board. Covered in the rulebook FAQ.

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

A better use for them is to grab an IC with a small unit of hellions and zoom him off to somewhere exposed, then let him kill them off in his assault phase.

Then shoot the bejollies out of him on your turn

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Proud Phantom Titan







Ascalam wrote:A better use for them is to grab an IC with a small unit of hellions and zoom him off to somewhere exposed, then let him kill them off in his assault phase.

Then shoot the bejollies out of him on your turn
Watched some one drop Tooled out wolf lord (with thunderwolf mount) onto a top of a building. He couldn't get down, Dark eldar player then left him there to watch as the rest of the army got slaughtered.
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

that's evil... LOL

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

VERY dark eldar though

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Decrepit Dakkanaut




How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack
   
Made in gb
Proud Phantom Titan







nosferatu1001 wrote:How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack
While technically not correct rules wise our group normally plays that you can have model on top of building (for example thunder fire cannons) If the model starts the game there. Of course they're then stuck there for the rest of the game.

Also the unit isn't mixed (as such) they're all jump infantry ... its just that the wolflords comes along for the ride

This message was edited 1 time. Last update was at 2011/09/30 08:06:54


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I love it.

My group plays similar rules. if the unit is there when they are deployed its fine. We just assume they used a ladeer or were airdropped there before the battle began. Like you said the obvious downside is that they can't move for the entire game.

You just have to use common sense (ie: No Basilisks balanced on top of buildings)

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
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Iron Warriors (8000 points-ish)

 
   
Made in fi
Confessor Of Sins




Praxiss wrote:You just have to use common sense (ie: No Basilisks balanced on top of buildings)


As if Command Chenkov would have any trouble arranging that... "Guardsmen! Basilisk! Dismantle, move to roof, assemble!"
   
Made in us
Longtime Dakkanaut





Pasadena

nosferatu1001 wrote:How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack


I have to agree with nos here. That shouldn't be allowed as it is breaking the movement rules for the Cavalry models, I suppose the argument can be made but that is some major waac

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Made in gb
Proud Phantom Titan







OverwatchCNC wrote:
nosferatu1001 wrote:How did they do that? Unless the Hellion rules allow you to ignore movement rules, the top of a building may be passable to jump packers but not to a mixed unit of jump pack and non-jump pack


I have to agree with nos here. That shouldn't be allowed as it is breaking the movement rules for the Cavalry models, I suppose the argument can be made but that is some major waac
Meh ... maybe its not legal but it definitely wasn't a win at all cost match. I still see it as legal as our lot play that the top of building are open terrain and any models (just no tanks) can be placed there. I guess t does depend on how you set up terrain and its rules.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

I wouldnt call it WAAC but definitely hilarious.

Not to mention if they snag a cavalry unit don't they than have to move at the slowest models speed? Which would also limit use of Jump packs to get up, etc as not all have them.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Hit and Run goes a random distance, regardless of the speed of the model that has it.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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