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![[Post New]](/s/i/i.gif) 2011/11/09 01:21:43
Subject: Carcharodons; which codex to use?
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Implacable Black Templar Initiate
Three Rivers, TX
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I want to play a Carcharodons (Space Sharks) force, but I'm not sure which army book I should use. The chapter is extremely violent and bloodthirsty, and will go to any lengths to complete their mission. They have normal Codex formations and structure, at least, as far as everyone can tell, and they have spent a lot of time in the edge of the galaxy.
They prefer to get in close and personal, and either point-blank rapid fire, or close into melee, and they are one of the most ill-remembered chapters in Imperial records due to their wanton violence and disregard for human life.
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![[Post New]](/s/i/i.gif) 2011/11/09 01:22:26
Subject: Carcharodons; which codex to use?
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Ancient Ultramarine Venerable Dreadnought
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On of the Badab War books from FW has rules for the Space Sharks.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/11/09 01:22:40
Subject: Carcharodons; which codex to use?
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Fixture of Dakka
On a boat, Trying not to die.
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Khorne Berzerker army, with a counts as Kharn leading.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/11/09 01:27:30
Subject: Carcharodons; which codex to use?
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Implacable Black Templar Initiate
Three Rivers, TX
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Chowderhead wrote:Khorne Berzerker army, with a counts as Kharn leading.
The problem I see with that is, that I want to use chaplains and the like, because they are still loyal Imperials, just over-the-top Inquisition-style.
Coolyo294 wrote:On of the Badab War books from FW has rules for the Space Sharks.
I don't think most people I end up playing would be okay with that. Pick up games and the like. Oh, and the occasional local tournament. Lol.
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![[Post New]](/s/i/i.gif) 2011/11/09 01:38:17
Subject: Carcharodons; which codex to use?
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Unshakeable Grey Knight Land Raider Pilot
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I'd say use the FW rules if the person you're playing with is down with it. Otherwise....Blood Angels?
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![[Post New]](/s/i/i.gif) 2011/11/09 11:52:04
Subject: Carcharodons; which codex to use?
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Dispassionate Imperial Judge
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The FW Rules are pretty much just regular Space Marines with a new Special Character - Tyberos the Red Wake. His Chapter Tactics swaps the Combat Tactics rule for Furious Charge and Rage, and allow you to take a squad of LC Terminators as Troops. Other than that they're just a regular Marine army. I guess you'd use the regular codex with a bias towards Terminator LC squads, Assault squads, Chaplains to make people crazy, and CC Dreads? Though you won't be able to use Tyberos in tournaments, I can't see many people refusing to play against a single special character in pickups - maybe if it was a whole army of FW rules, bu not a single model. As long as you print out the Tyberos rules and bring them along...
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This message was edited 2 times. Last update was at 2011/11/09 11:54:55
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![[Post New]](/s/i/i.gif) 2011/11/09 11:57:01
Subject: Re:Carcharodons; which codex to use?
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Longtime Dakkanaut
West Midlands (UK)
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Well, you'll want Furious Charge, so Blood Angels would likely be the best bet.
Black Templars might work too.
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![[Post New]](/s/i/i.gif) 2011/11/09 18:07:19
Subject: Carcharodons; which codex to use?
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Been Around the Block
Kwinana, Western Australia
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Codex: Space Marines and Imperial Armour 9.
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Iyanden 2500 pts
Necrons 2500 pts
"CHEESE!" is the battlecry of the ill-prepared. |
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![[Post New]](/s/i/i.gif) 2011/11/09 18:38:33
Subject: Carcharodons; which codex to use?
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Decrepit Dakkanaut
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Ulthanashville wrote:Codex: Space Marines and Imperial Armour 10.
This (with the slight correction, he was in IA 10). The Carcharodon Captain, Tyberos the Red Wake, in the Badab War books was created to work with the Codex: Space Marines.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/11/09 18:43:48
Subject: Carcharodons; which codex to use?
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Willing Inquisitorial Excruciator
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Kronk is entirely correct; I'd add that if your regular gaming crowd are the sort who would refuse to use Forge World rules in friendly games, then I'd suggest it's time to find better people to play with.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2011/11/10 05:51:47
Subject: Carcharodons; which codex to use?
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Implacable Black Templar Initiate
Three Rivers, TX
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After thinking it over, I think I'm gonna go with Blood Angels. I'll be able to have a strong army, while not cheesing it up too much. Razorbacks loaded up with assault marines with Terminators out the wazoo sounds like something Carcharodons would use, so, I'll give IA 10 a read, figure out what a company of Carcharodons would look like, and go from there.
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![[Post New]](/s/i/i.gif) 2011/11/10 10:35:57
Subject: Carcharodons; which codex to use?
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Longtime Dakkanaut
West Midlands (UK)
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English Assassin wrote:Kronk is entirely correct; I'd add that if your regular gaming crowd are the sort who would refuse to use Forge World rules in friendly games, then I'd suggest it's time to find better people to play with.
Wait? What?
You would actually ditch friends, colleagues and long-standing fellow-hobbyists of a regular gaming group for some misguided crusade to "bring FW more into the mainstream"?
Seriously?
You need help!!!
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![[Post New]](/s/i/i.gif) 2011/11/10 12:21:42
Subject: Carcharodons; which codex to use?
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Mekboy Hammerin' Somethin'
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Zweischneid wrote:English Assassin wrote:Kronk is entirely correct; I'd add that if your regular gaming crowd are the sort who would refuse to use Forge World rules in friendly games, then I'd suggest it's time to find better people to play with.
Wait? What?
You would actually ditch friends, colleagues and long-standing fellow-hobbyists of a regular gaming group for some misguided crusade to "bring FW more into the mainstream"?
Seriously?
You need help!!!
Except it's not misguided. The implication isnt that "HOMG YOU'RE SUCH JERKS YOU WONT LET ME PLAY FW WAAH", the implication is that your friends, colleagues and long-standing fellow-hobbyists are not open-minded or receptive enough to add some variety to a fun game, instead of being roflstomped by whatever FW puts out in their books (which btw, arent as bad as people think, and are usually overcosted).
Anyways dude, if you're gonna play Carcharodons Astra, go the regular SM Codex, as much as the BA seems like a better fit. Tyberos is too cool not to use
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![[Post New]](/s/i/i.gif) 2011/11/10 12:26:35
Subject: Re:Carcharodons; which codex to use?
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Pete Haines
Nottingham
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Carcharodons are one of the hardest to place in a single codex, but it also means most people will let you get away with any 'dex without complaint that it's out of character. I've played my Sharks as Codex marines (with IA's Tyberos), Blood Angels, Space Wolves, and even Dark Angels (for a Deathwing list) without complaint.
Of all the chameleon marine chapters, they're one of the best.
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![[Post New]](/s/i/i.gif) 2011/11/10 14:09:19
Subject: Carcharodons; which codex to use?
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Longtime Dakkanaut
West Midlands (UK)
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Ronin wrote:
Except it's not misguided. The implication isnt that "HOMG YOU'RE SUCH JERKS YOU WONT LET ME PLAY FW WAAH", the implication is that your friends, colleagues and long-standing fellow-hobbyists are not open-minded or receptive enough to add some variety to a fun game, instead of being roflstomped by whatever FW puts out in their books (which btw, arent as bad as people think, and are usually overcosted).
I don't much care if they are overcosted. FW adds even more Imperial bias to a game suffering from Imperial bias. If FW drop their IG and Space Marine ranges, and add an Eldar, Tau, Necron catalogue equal to their current IG offering, I'll reconsider.
As it is, FW does not ADD variety, it HURTS variety by leaning very heavily upon the one aspect that's overemphasised already.
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![[Post New]](/s/i/i.gif) 2011/11/10 14:34:57
Subject: Carcharodons; which codex to use?
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Been Around the Block
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Zweischneid wrote:Ronin wrote:
Except it's not misguided. The implication isnt that "HOMG YOU'RE SUCH JERKS YOU WONT LET ME PLAY FW WAAH", the implication is that your friends, colleagues and long-standing fellow-hobbyists are not open-minded or receptive enough to add some variety to a fun game, instead of being roflstomped by whatever FW puts out in their books (which btw, arent as bad as people think, and are usually overcosted).
I don't much care if they are overcosted. FW adds even more Imperial bias to a game suffering from Imperial bias. If FW drop their IG and Space Marine ranges, and add an Eldar, Tau, Necron catalogue equal to their current IG offering, I'll reconsider.
As it is, FW does not ADD variety, it HURTS variety by leaning very heavily upon the one aspect that's overemphasised already.
As an ork player I'd like to point out the rather HUGE ork section over at FW. I noticed you left them out in your weird rant.
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![[Post New]](/s/i/i.gif) 2011/11/10 14:54:52
Subject: Carcharodons; which codex to use?
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Longtime Dakkanaut
West Midlands (UK)
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Dakkadan wrote:
As an ork player I'd like to point out the rather HUGE ork section over at FW. I noticed you left them out in your weird rant.
Huge? FW lists just over 50 items for Orks, including all transfers, bits, etc.. . For IG, they list over 300. For Space Marines too many to count. The unbalance remains.
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![[Post New]](/s/i/i.gif) 2011/11/10 15:04:46
Subject: Carcharodons; which codex to use?
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Been Around the Block
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Zweischneid wrote:Dakkadan wrote:
As an ork player I'd like to point out the rather HUGE ork section over at FW. I noticed you left them out in your weird rant.
Huge? FW lists just over 50 items for Orks, including all transfers, bits, etc.. . For IG, they list over 300. For Space Marines too many to count. The unbalance remains.
When you count actual models I think its pretty comparible. And aside from that very nearly every vehicle FW makes can and has been made into an ork vehicle. Just cause it says space marine on the side of the box don't make it true as my soon to be finished ork buggy made from IG bits can attest. I guess what I'm saying is lighten up man...
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![[Post New]](/s/i/i.gif) 2011/11/10 15:10:48
Subject: Carcharodons; which codex to use?
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Longtime Dakkanaut
West Midlands (UK)
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Dakkadan wrote:
When you count actual models I think its pretty comparible. And aside from that very nearly every vehicle FW makes can and has been made into an ork vehicle. Just cause it says space marine on the side of the box don't make it true as my soon to be finished ork buggy made from IG bits can attest. I guess what I'm saying is lighten up man...
Same can be said for any homemade stuff too.
Either way. Friendships and relationships, even in gaming, are build on a minimum of mutual respect. If someone I play with regularly makes a case for brining his homemade tank, or a FW tank, I will certainly consider. But I will not agree automatically and if I decline to play these things and would like to stick to regular 40K, I expect this decision to be respected too.
And if someone tries to aggressively argue for a "right" to use FW for some misguided reason, I will decline on principle. In those cases, the fault isn't with your gaming group. In those cases, the fault is with you.
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![[Post New]](/s/i/i.gif) 2011/11/10 15:17:13
Subject: Carcharodons; which codex to use?
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Decrepit Dakkanaut
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Sure. There's a world of difference between'
"Want a game? I'd like to try out this FW ____?"
And "Want a game? I'm playing with the FW ___ and this book says you have to let me play it."
It's all about attitude, right?
But we're off target here, I think. This has been talked to death in other threads. The OP has been given a number of ideas for his Space Sharks. All of them are fine, actually. I can see the Blood Angels, as the fluff from the IA10 books says they work themselves into a "blood frenzy" like feasting sharks.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/11/10 20:21:06
Subject: Carcharodons; which codex to use?
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Implacable Black Templar Initiate
Three Rivers, TX
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Which begs a few more questions, would their chaplains condone this behavior? Or embrace it? I was thinking about taking Chaplains, but given that they aren't the best HQ choice I could take, would it be better to use them as Sanguinary Priests?
All models will be generously coated in layers of blood too. Lol. Whether from my hobby knife scrabbing away the "excess" decor of the Space Marines, or from the mix I apply liberally to give them their bloodied look. I can see the Furiosos now....
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![[Post New]](/s/i/i.gif) 2011/11/10 20:34:06
Subject: Carcharodons; which codex to use?
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Decrepit Dakkanaut
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I can see a Space Shark chaplain working up his "flock" into a blood frenzy and charging head-long into the thick of it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/11/11 01:01:41
Subject: Carcharodons; which codex to use?
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Willing Inquisitorial Excruciator
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Zweischneid wrote:English Assassin wrote:Kronk is entirely correct; I'd add that if your regular gaming crowd are the sort who would refuse to use Forge World rules in friendly games, then I'd suggest it's time to find better people to play with.
Wait? What?
You would actually ditch friends, colleagues and long-standing fellow-hobbyists of a regular gaming group for some misguided crusade to "bring FW more into the mainstream"?
Seriously?
You need help!!!
As my fellow posters have pointed out, it was not my intention to convey any such thing, and no reasonable individual would in fact infer that from my statement. Your ranting nerdrage about Forge World's 'Imperial bias', however, makes it very obvious that you do not fall into that 'reasonable' category.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2011/11/11 01:58:02
Subject: Carcharodons; which codex to use?
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Jealous that Horus is Warmaster
US
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Definitely pick up IA 10, OP. It's a fun read and has lots of nice info on the Carcharodons as well as plenty of good pictures with their special little designs and unique look on display. I'd say you could use either the vanilla or BA codex without trouble. BA may work somewhat better though.
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![[Post New]](/s/i/i.gif) 2011/11/11 05:11:44
Subject: Carcharodons; which codex to use?
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Implacable Black Templar Initiate
Three Rivers, TX
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Guys, please, no need to start fighting on this topic. Forgeworld, while expense and arguably biased to the Imperials, and most iconic and popular xeno race, is also a good resource for people like myself who wish to use older marks of armor.
Also, we don't think Forgeworld rules are balanced, and most of us, because of RL (work, school, etc.), only get to play in competitive settings, or other "structured" events.
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![[Post New]](/s/i/i.gif) 2011/11/11 12:10:20
Subject: Carcharodons; which codex to use?
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Longtime Dakkanaut
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I think if you want range and furious charge, as you would if you took the FW char, then go BA with death company. However, only that char would change the chapter tactics, so other BA specific units like furiosos and baal preds dont really fit. Neither would fast rhinos.
What kind of librarians are mentioned for space sharks?
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![[Post New]](/s/i/i.gif) 2011/11/11 14:18:32
Subject: Carcharodons; which codex to use?
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Decrepit Dakkanaut
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I don't recall anything about Carcharidon librarians in IA10. I'd imagine they'd be treated like any other chapter's librarians.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/11/11 16:36:40
Subject: Carcharodons; which codex to use?
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Implacable Black Templar Initiate
Three Rivers, TX
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I could see them souping up their vehicles, if only to get to the slaughter faster. They have that almost Khornate-bent to slaughter and be covered in blood.
I was thinking of having a unit of Death Company, being marines that have become so consumed by the desire to kill that they have to be chained and shackled when they aren't being let loose upon the enemy.
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