Not an IG player, so some of this advice might not be correct.
Your command squad seems pretty expensive, and then add in a Lord Commissar who is there because you like the model and fluff makes your HQ second pretty expensive for Guard. I'm not exactly sure what Creed does to be honest, but he better be worth his points in a gunline list to justify him being there.
Storm Troopers, they deep strike don't they? Could be useful, but pretty expensive but them along with the two Vet squads seem a little out of place (well at least the melta squad) when I posted a IG list on here before, trying to make a Mech/Blob hybrid I was told that mixing the styles doesn't work and I think thats kind of what your doing here, although having a couple of squads doing something different might be a good thing.
Do you need a squad with 4 flamers?
Lots of vox casters, which are useful but eat up 5 points each which all adds up.
I like AC HW teams, if anything you need more of these.
Vendetta is presumably for Melta vets, probably need an actual Gaurd player to tell you wether thats a good idea or not, but its not what I would go for.
You then have a really expensive LR all on its own, that and the vendetta (but probably the Leman russ first, if your vendetta has turbo boosted) is going to be the first target to long range anti-tank, and while AV14 is tough, any glancing hit is enough to hurt it (Can't shoot, puts it out of action next turn, not an ideal result but essentially means your opponent can then focus on other more pressing targets)
My advice would be to either go all out mech, or all out gun line. For the price of that LR, you could have 3 Hydras, thats 3 extra targets which I think is what IG do best. Kill points can be a pain, but having as many units/tanks on the board as possible is key for IG. More HW teams are needed.
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