Switch Theme:

Need hp with Imperial guards list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User





Hey Guys,
 
First post here and new to the community. I need help from experienced Imperial guards players. This will be my first game ever with that army.
 
I want to play a Veteran mechanized list but i am not sure i am doing this right so please enlight me.
 
My command squad will be quite simple:
 
1 commander
4 x plasma guns
Chimera
 
Troops
 
10 x veterans
3 x meltaguns
chimera
 
10 x veterans
3 x meltaguns
chimera
 
10 x veterans
3 x meltaguns
chimera
 
Should i add demolition doctrine or is it too much?
 
Heavy
 
1 x Leman Russ Battle Tank ( i have no idea if i should put sponson and extra lascannon since i should be mobile the entire game)
 
1 x Leman Russ Demolisher (Same thing with sponson????) This kit is well magnetized so i can take any other variation of the demolisher.....
 
Fast Attack
 
 i have 3 Valkyrie with the Vendetta variation and 2 hellhouds....
 
Misc
 
i also have 9 psykers, One psyker primaris, Creed (no use in such a list) and straken
 
What would you guys do??? i mainly play agains Orks (Can list and horde list - Blood Angles - Necrons - Dark Eldar and Tau)
 
 
Your help is greatly appreciated.
 
 
 
 
 
   
Made in us
Mighty Gouge-Horn




What point levels are you playing at?

Looking at your list, there seems to be very little fat on it, which I LIKE!! In my opinion the more bells and whistles you add to an IG list, the worse it gets.

As far as your list.

HQ- Great, about the only thing I would add would be maybe a Plasma Pistol. Other than that it is great. If you do decide to go with advisors at a later time, I do not recommend the MoO (since it makes your CCS static), Astro I would also not recommend (since you have nothing outflanking). The only one I would consider would be the OftF if you have extra points.

TROOPS- Great, cheap, hard hitting. No need for Demolitons doctrine.

HEAVY- out of your two choices, I would keep both of the Sponsonless with just a heavy flamer on them.

FAST- You seem to be lacking some anti-horde. I would probably go with 2 lone vendetta's, and a squadron of Hell-hounds with Multi-Melta hulls.

This message was edited 1 time. Last update was at 2011/11/14 17:56:34


 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, your list is a fairly simple, but effective list. normal tactic is move 6", fire, repeat.

I will suggest this.... if your going to use tanks, make both of them the same and understand their role. There is only one LRBT that is anti-armor, and that is the Vanq. All other are anti-infantry due to rolling the scatter dice to hit with blast markers (and only caring about the BS when you do scatter). You get two so one may survive long enough to do it's job. Demolishers are really good at killing hoards, so I suggest you take two with base heavy bolter hull weapons. Flamers are only effective close up, and with Orks this may work fine, but against other lists not so much.

Understand 'Lumbering Behemoth'... you fire one (non-defensive) weapon and the turret when you move 6". If you spend points on a hull weapon upgrade and then do not fire it, your throwing away points. Same thing with the sponsons (each side counts as one weapon, even if you do buy the pair). The only way to fire them all is to not move... and a LRBT that doesn't move is a dead LRBT (/specially/ in a mech list where you need to keep up with the Chimeras for support). Due to this, I do not suggest buying upgrades on tanks untill you get more experience and feel you need them for your list. Some people swear by them, I do not.

Looks like you got alittle carried away with the toys (even if you did keep them bare bones) and your light on troops. Chimera Guard is a hoard list. Your goal is to have enough Chimeras attacking that they can't kill them all before you get in melta range. Exploded Chimeras means a dead squad, so there will be so few left you can't count on them staying in the fight. More points you go, more Chimeras of vets you should have. Two thirds of the games are objective games, which means your only scoring units are your Vets. You need to choose if you hold a Vet squad back to camp a objective or not. If you choose not to, you /have/ to keep your troops alive and capture at least one objective or table your enemy. Otherwise the best you can hope for is to draw. You can not win.

General rule for Chimeras is this, if it is attacking, hull heavy flamer. If it is sitting back and camping, hull heavy bolter. Do not mess with the Multi-Laser, as it is the weapon your Chimera is firing every turn till things get in heavy flamer range... Unless your camping, which means your not moving, so your firing the HB and the ML every turn.

Vendettas are the Guard's best anti-tank vehicle, period. Valks are best against troops. Do not forget they can carry troops (and thus be made scoring) which expands their tactical flexibility. I do not suggest it, but putting melta or plasma vets in them and 'suicide dropping' them against a tank or troop choice you want to take out can work, but it also can result in losing both the squad and the vehicle. Read the rules concerning them and how to use them carefully, even talk it over with your friends even so you all understand how it works. Personally, I would rather keep them back as gunships, moving 6" and fire all weapons due to them being fast skimmers. Then in turn 4 or 5 making sure they are on a objective with my vet squad inside of them. A rear objective or one cleared out by your Chimeras make the best choices and frees up the Chimeras to keep pushing forward.

Creed, Straken are no use to your list, but if you expand to foot Guard they are awesome. The PBS is good, but I find that I would rather spend the points on troops instead.

A list of a CCS, PBS, Vets with two Demolishers, two Vendettas, and a Hydra or two can be very solid at the right point level.

Good luck, hope this helps.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in ca
Fresh-Faced New User





Looks like you got alittle carried away with the toys (even if you did keep them bare bones) and your light on troops


How many vet squad would you have in a 1500 pts list? The one i did put in my list are the only models i have but i can get more if i need to.

Thanks for your help
   
Made in gb
Tunneling Trygon






madcore wrote:
Looks like you got alittle carried away with the toys (even if you did keep them bare bones) and your light on troops


How many vet squad would you have in a 1500 pts list? The one i did put in my list are the only models i have but i can get more if i need to.

Thanks for your help


That's alot of good advice there. At 1,500 points I would generally want 4 vet chimeras and 5 at 1,750. Don't bother with doctrines on vets in vehicles.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Member of a Lodge? I Can't Say




WI

Thanks Rum!

At 1500pts? I would consider the following (with an attempt on my part to use what you have).

CCS - 145pts
4x Melta guns, Chimera with HHF

Vets - 155pts
3x Melta guns, Chimera with HHF

Vets - 155pts
3x Melta guns, Chimera with HHF

Vets - 155pts
3x Melta guns, Chimera with HHF

Vets - 155pts
3x Melta guns, Chimera with HHF

Vets - 75pts (in Vendetta)
Shotguns, Melta bomb

Vets - 70pts (in Vendetta)
Shotguns

Vendetta - 130pts

Vendetta - 130pts

Demolisher - 165pts

Demolisher - 165pts

1500pts

The Vendettas are now scoring, so you can use them to camp a rear objective and the other to move forward to capture a second objective that your Chimeras have cleared out. This means that all your Chimeras and Demolishers can be moving forward.

This list could easily drop the shotgun Vets to pay for a Hydra, upgrade some melta guns to plasma guns and even get a advisor (OotF). You could even drop the Demolishers down to standard LRBTs and use those 30pts to upgrade the Vendetta Vets or add it to their points (175pts freed up then) to get something like a Manticore or something else... even another Vet squad or your Psyker Battle Squad (in a Chimera, of course).

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tower of Power






Cannock

BlkTom has once suggested a list (and wargear that I agree with) and I echo his thoughts, the only thing I see as a waste of time is Veterans with shotguns. This means the Veterans will be sitting back probably in the Vendetta and then moving forward when it's getting end of game to get a objective - I would just add more Chimeras to add vehicle saturation, and of course special weapons. The Veterans in those Vendettas aren't really doing a fat lot at all. Also lack of plasma for monstrous creatures and elite infantry is a bit of a issue. It wouldn't hurt to switch some of those meltas for plasmas.

This is my Guard list at 2,000 points. This list can deal with everything.

Imperial Guard "Steel Lions" - 2,000 points

HQ

Company Command Squad w/ Chimera 4 x plasma guns
Company Command Squad w/ Chimera 4 x plasma guns

Troops

Veterans w/ Chimera 3 x meltaguns
Veterans w/ Chimera 3 x meltaguns
Veterans w/ Chimera 3 x meltaguns
Veterans w/ Chimera 3 x plasma guns
Veterans w/ Chimera 3 x plasma guns

Fast Attack

Vendetta
Vendetta
Hellhound

Heavy Support

Manticore heavy flamer
Manticore heavy flamer
Manticore heavy flamer

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Member of a Lodge? I Can't Say




WI

mercer wrote:the only thing I see as a waste of time is Veterans with shotguns.


BlkTom wrote:

This list could easily drop the shotgun Vets to pay for a Hydra, upgrade some melta guns to plasma guns and even get a advisor (OotF). You could even drop the Demolishers down to standard LRBTs and use those 30pts to upgrade the Vendetta Vets or add it to their points (175pts freed up then) to get something like a Manticore or something else... even another Vet squad or your Psyker Battle Squad (in a Chimera, of course).


Already covered that right above. Only thing you could flat out swap those two Vets for is another CCS in a Chimera, but then he still has the issue in a objective game of stopping a Vet Chimera at some point and time to hold an objective. Heck, I was seriously debating Penal troops in the Vendettas, but felt the shotguns at BS 4 still made the naked vets better and it gave me something to do with the last 5pts, and that melta bomb could still be a flamer if desired. Yeah, they are not doing a fat lot, but they are doing enough just by being a scoring unit and thus free up the real damage dealers.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tower of Power






Cannock

Though in a Chimera they can move without having to move the Vendetta. Plus the Chimera can add some nice fire power support and you can add say triple plasmas on the Vets, 3 x S7 shots plus multi laser while on a objective isn't too bad fire power.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, it is a option at 170pts. Does downgrade the Demolishers though. Heh, he can even throw a Mortor in there if he wanted. Could upgrade it to a AC if he drops a CCS Melta gun down to a Flamer.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
Forum Index » 40K Army Lists
Go to: