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Three BA Hybrid Lists - 2x Land Raiders w/ Assault Termies, Need help making it work!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I need help deciding which way to go! Can Land Raiders form a wall for assault marines, and have the option to deepstrike, and be effective? If so, should they be Crusaders or regular Land Raiders?

Should I take an Honour Guard for the Blood Chalice, or a Sanguinary Priest? Help appreciated! Possible lists laid out below, based on models I'll have... (20 terminators and a ton of assault marines).

Librarian w/ Terminator Armor - 125

10 Assault Marines w/ 2 Flamers - 200
10 Assault Marines w/ 2 Meltas - 210
10 Assault Marines w/ 2 Meltas - 210

7 Assault Terminators w/ 5 TH & SS, 2 LCs - 305
Land Raider Crusader w/ EA - 265

8 Assault Terminators w/ 5 TH & SS, 3 LCs - 345
Land Raider Crusader w/ EA - 265

Sanguinary Priest w/ Jump Pack - 75

----------------------------------------------------------------------------

Librarian w/ Jump Pack - 125

10 Assault Marines w/ 2 Meltas, Powerfist - 235
10 Assault Marines w/ 2 Meltas, Powerfist - 235
10 Assault Marines w/ 2 Meltas, Powerfist - 235

5 Assault Terminators w/ 3 TH & SS, 2 LCs - 215
Land Raider w/ EA - 265

8 Assault Terminators w/ 6 TH & SS, 2 LCs - 350
Land Raider Crusader w/ EA - 265

Sanguinary Priest w/ Jump Pack - 75

----------------------------------------------------------------------------------------

Librarian w/ Jump Pack - 125
5 Honour Guard w/ Jump Packs, 4 x Meltas, 4 x Flamers - 225

10 Assault Marines w/ 2 Meltas, Power weapon - 225
10 Assault Marines w/ 2 Meltas, Powerfist - 235
10 Assault Marines w/ 2 Meltas, Powerfist - 235

5 Assault Terminators w/ 3 TH & SS, 2 LCs - 215
Land Raider w/ EA - 265

5 Assault Terminators w/ 2 TH & SS, 3 LCs - 210
Land Raider w/ EA - 265

-----------------------------------------------------------------------------------------

Or should I drop the land raiders completely, teleport the terminators in, and hope they can catch up to something? I really want to find a way to use them with BA, and the Land Raider wall seemed like the best idea! Certainly, regular Land Raiders seem like they'd be better for deep-striking, since they could pop a tank when they come in with their lascannons.

This message was edited 5 times. Last update was at 2011/12/15 00:57:19


 
   
Made in nz
Longtime Dakkanaut



New Zealand

Tbh with this size of list I would want 2 FNP bubbles not just 1. You want 1 with the Terminators and 1 with the Jumpers, with only 1 bubble you are really going to be bunching up which limits your options.

The second and third lists are both pretty close, other than a second FNP source they are both solid. The first is a bit meh since the Assault Squads have no punch themselves (no Fists, Flamers rather than Meltaguns). From the second list I would drop a couple of Terminators and you can fit in a Priest (doesn't even need equipment if you can't afford it, you can just leave him in a Land Raider). From the third you just change the weapon options for the Honour Guard around a bit to afford a Priest.

I definitely wouldn't try and teleport the Terminators in, your next best option after a Land Raider is just running them at people on foot in large squads with FNP. Its slow but I have seen it used with some success (it will struggle against competitive mech lists though).
I definitely wouldn't bother Deep Striking the Land Raiders except in very unusual circumstances, its incredibly risky for minimal gain. You can just move 12", pop smoke, then move 12" again and assault anyone who isn't hiding well inside their own deployment zone. Unless you are facing a mech list which you think you will struggle to catch (Eldar and Dark Eldar being the obvious ones) then I would probably just use the Land Raiders as screens, running the Assault Marines up behind them since you can probably completely block LOS if you are careful. Trying to set that up from a Deep Strike is just a nightmare, the Land Raiders can't re-roll reserves and scatters can very easily ruin your day when you are trying to put so many of your own units so close to each other. Against faster armies or ones which castle up with juicy targets at the back then using DoA to drop meltaguns next to things (even if its only 1-2 of the units) is definitely a viable plan.

One thing I would consider is taking Redeemers instead of Crusaders. If you don't need the transport capacity then the Redeemer is generally more useful for less points, you still get Assault Cannons (which are what you are going to be firing most of the time when moving fast) and the Flamestorms are far more effective for horde control than the Bolters. They work out the exact same points assuming you add on a Multi Melta (which are very valuable for any Land Raider) and would let you fit your ICs safely inside.
   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

Keep the raiders unless your running Ravens.

More Priests is good idea, I'd do it.

as for the what raiders to use, depends, each has it's own greatness, I know many people don't like Godhammer but it can be great for anti-tank, however Crusader with bigger amount of carry space is most often the best.

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks for the great feedback. I really like the idea of the Redeemers now that I've looked at them. If taking them, does it make sense to just hide the characters (a librarian and a priest) inside, without even the need for terminator armor?

Maybe something like this? I could drop the Honour Guard for another Priest, but I'm not sure where I'd put those points if I did. I was able to fit in a priest with the honour guard, so that's 2 FNP bubbles . Lost the flamers on the Honour Guard, though...

Librarian - 100
5 Honour Guard w/ Jump Packs, 4 x Meltas - 205

10 Assault Marines w/ 2 Meltas, Powerfist - 235
10 Assault Marines w/ 2 Meltas, Powerfist - 235
10 Assault Marines w/ 2 Meltas, Powerfist - 235

5 Assault Terminators w/ 3 TH & SS, 2 LCs - 215
Land Raider Redeemer w/ EA - 255

5 Assault Terminators w/ 3 TH & SS, 2 LCs - 215
Land Raider Redeemer w/ EA - 255

Sanguinary Priest - 50

I guess both characters could go into a single Land Raider if they wanted, since they only take up the space of one model without wearing terminator armor?

I'm also thinking that the first assault squad might get 2 flamers and a powerweapon instead, to make points for the honour guard to get their flamers back. Models wielding meltas And flamers is just too cool to pass up...

This message was edited 2 times. Last update was at 2011/12/15 05:05:23


 
   
Made in nz
Longtime Dakkanaut



New Zealand

Yeah I like that list more. Because you can double up and fit both characters in the same Land Raider if you have to you should be able to keep them protected pretty effectively. Losing the flamers from the Honour Guard isn't really much of an issue when you have the Redeemers anyway.

You could possibly consider changing the Honour Guard to Plasma, since you might have enough Melta already but its not easy to find the points for it. Also Multi Meltas on the Redeemers would definitely be worth considering (gives you a second weapon to target vehicles). I would definitely consider swapping the Honour Guard for a Priest actually, it mostly depends on if you find you have enough anti tank ability. Swapping to a Priest you don't lose much but it would give you the points to add Multi Meltas to the Land Raiders and then a unit of Sniper Scouts which you can use to hold your own objectives (so you can just focus on pushing Assault Marines into your opponents face without having to worry about turning them round to get back to objectives on your side of the board).
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I've been planning to pick up some scouts, so I may do that! Thanks for all the help

On the Honour Guard vs. Priest- is it that the Priest is easier to protect? With a jump pack it seems pricey at 75 points... I was thinking of the Honour Guard as costing only 130 for 4 meltas, since if I don't bring them I need to bring the priest. But maybe that's not the way to look at it...

If I drop them I could add the Priest with Jump Pack, 5 Scouts with Sniper Rifles, Missile Launcher, and Camo Cloaks (100), 2 Multimeltas to the Redeemers, and turn 2 more Terminators into TH & SS.

Are the characters who are hiding inside the Land Raider OK without being in terminator armor, since I guess they're not planning on coming out?


   
Made in is
Dakka Veteran






The other option is putting the priest in terminator armor and having him in the land raider. Means you might have to switch your vehicles around, but unless you want to risk running into an opponent with a hint of strategy, he'll simply pull your bubbles apart unless you have enough. I'm usually going with 2 FnP/FC bubbles pr 1000 points. My 2000+ list will usually have 2-3 priests and 1-2 honor guards.


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Got it- I'll try to make room for another priest in the list somehow

   
 
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