On January 21st we, The End Game Center, are hosting a 1500 point tournament and are inviting any and everyone to participate. If you have any questions feel free to pop onto our forums,
PM me, or post here in this thread.
What: Warhammer 40K Tournament
When: January 21st, Saturday; sign up at 10am, tournament starts at 11am
Where: The End Game Center 722 West Rio Road, Ste. 8, Charlottesville, VA
Cost: $10 registration
Prize: 1st place=50%, 2nd place=30%, 3rd place=20%
Rounds: Three
Composition: 1500 point list
Schedule:
10am-sign up
11am-round 1
1pm-lunch break
2pm-round 2
4pm-round 3
6pm-wrap up
Points:
Primary: Those who achieve the primary will receive 5 points, if a draw both players will receive 3 points
Secondary: Those who achieve the secondary will receive 4 points, if a draw both players will receive 2 points
Tertiary: Those who achieve the tertiary will receive 2 points, if a draw both players will receive 1 point
Painting: An army will score points based on how it is painted. Do note you must complete a requirement across your entire army to count. So if you have a fully painted army, except for one model (which is unpainted) you will NOT receive the painting point. None=0, Primed=1, Paint on the Model=2, Three Colors=3
A player wins a round by having more points than his opponent, receives a draw if they both have the same, and will lose if they have less.
The winners will be determined by who has the most points at the end of the tournament.
Round 1
Deployment: Spearhead
Primary: Seize Ground (4 objectives, do not roll), each placed at the center of each table quarter. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Secondary: Capture and Control (2 objectives), each is placed in a players deployment zone before deploying. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Tertiary: Annihilation (Kill Points) The player will win this by having more kill points than the opponent, at the end of the game. A player can tie this by have the same amount of kill points at the end of the game.
Round 2
Deployment: Dawn of War
Primary: Annihilation (Kill Points) The player will win this by having more kill points than the opponent, at the end of the game. A player can tie this by have the same amount of kill points at the end of the game.
Secondary: Seize Ground (4 objectives, do not roll), each placed at the center of each table quarter. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Tertiary: Capture and Control (2 objectives), each is placed in a players deployment zone before deploying. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Round 3
Deployment: Pitched Battle
Primary: Capture and Control (2 objectives), each is placed in a players deployment zone before deploying. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Secondary: Annihilation (Kill Points) The player will win this by having more kill points than the opponent, at the end of the game. A player can tie this by have the same amount of kill points at the end of the game.
Tertiary: Seize Ground (4 objectives, do not roll), each placed at the center of each table quarter. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.