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Made in us
Fixture of Dakka



Chicago, Illinois

Pretty sure they didn't mean to but the Destroyer Lord goes really well with DeathMarks and Lychguard. He comes with Deep Strike himself so he can tag along with Death Marks. Or footslog is with the lychguard.

This message was edited 1 time. Last update was at 2015/02/02 22:58:34


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Use Look Out Sir to make the C'tan tank a few wounds that he can heal later, then switch over to letting the Cryptek without the Shackle take the wounds.

Oh, and A Chronometron gives the entire unit a 5++/4+++ or 4++/5+++ against shooting. Against Melee, only Deathstars are an actually serious threat.

This message was edited 2 times. Last update was at 2015/02/02 23:04:18


 
   
Made in us
Bonkers Buggy Driver with Rockets





I'm new to chariots and stuff like that, but I want to make sure I get this. A CCB gets to choose where to allocate wounds, so anything less than S7 can't hurt it because you can allocate to chariot. Then you can let your guy that's on the barge tank stuff up to S10, and just eat it with the barge if its S10..: is this how it works?

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yes, this is how it works.

What's a good 800 point Reclamation Legion that's footslogging?


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Hollismason wrote:
Yes, this is how it works.

What's a good 800 point Reclamation Legion that's footslogging?



One with defences like Crypteks with Chronometrons, and in very large numbers with Stalker support to make sure it reaches the enemy without taking significant casualties, and has very effective shooting when it gets there.

Death Korps of Krieg Siege Army 1500 
   
Made in ca
Paramount Plague Censer Bearer





 Waaagh 18 wrote:
I'm new to chariots and stuff like that, but I want to make sure I get this. A CCB gets to choose where to allocate wounds, so anything less than S7 can't hurt it because you can allocate to chariot. Then you can let your guy that's on the barge tank stuff up to S10, and just eat it with the barge if its S10..: is this how it works?


In shooting you choose unless the attacking model has Precision Shots and rolls a 6.

In CC the opponent chooses which to attack.

This message was edited 1 time. Last update was at 2015/02/03 01:19:09


My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 God In Action wrote:
Hollismason wrote:
Yes, this is how it works.

What's a good 800 point Reclamation Legion that's footslogging?



One with defences like Crypteks with Chronometrons, and in very large numbers with Stalker support to make sure it reaches the enemy without taking significant casualties, and has very effective shooting when it gets there.


I don't think Crypteks with Cronometrons are worth it.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fresh-Faced New User




 SilverDevilfish wrote:
 Waaagh 18 wrote:
I'm new to chariots and stuff like that, but I want to make sure I get this. A CCB gets to choose where to allocate wounds, so anything less than S7 can't hurt it because you can allocate to chariot. Then you can let your guy that's on the barge tank stuff up to S10, and just eat it with the barge if its S10..: is this how it works?


In shooting you choose unless the attacking model has Precision Shots and rolls a 6.

In CC the opponent chooses which to attack.


In addition, if you get hit with a blast or template weapon, it's always resolved against the chariot.
   
Made in us
Loyal Necron Lychguard




So uh, if you want to be mean, the Mephrit Relics still have no limiter saying one per army or anything like that. Double God Shackle is S9/T9.... I don't know if anyone would really let you do that, but hey, RAW.

 Victory wrote:
Requizen wrote:Super Kitted Out Conclave
Conclave of the Burning One
C'Tan Shard of the Nightbringer
Tank Cryptek
Nightmare Shroud, Solar Thermasite, Phase Shifter
Technology Cryptek
God Shackle, Phase Shifter, Solar Staff OR Veil of Darkness
505/515 points

Nightbringer is very good right now, and this formation basically makes him unkillable. Tank Cryptek, all the way. Tank Cryptek sits comfortably at T8 and has a 2+/4++ rerolling 1's, followed by a 4+++. The other Cryptek holds the God Shackle and either the Invisibility stick or the Teleport button. Either way, this unit can take an extreme amount of punishment and then the Nightbringer gets in range to do his thing. Solar Staff is for if you feel ok Footslogging them up the board, Veil of Darkness is for "Hi! Try to deal with 8 T8 wounds that have a 2+ rerollable until you drop the front guy". Throw on a Phylactery onto Tank Cryptek for extra laughs.


That's just so pricey for the limited mobility though. Don't forget that the C'tan terrain interaction doesn't work with the Crypteks. The best IMO way to run it is cheaply, with a mandatory Veil of Darkness on one Cryptek, and maybe a chronometron/Solar Pulse for the Deep Strike turn. I'd put God-shackle (and Thermasite or Shroud) onto a third Cryptek, tucked far away in another unit, as these two will get targeted.

However, I think that the Nightbringer is back in style, just thankfully not so much to be an auto-include. Such utility, such power. His biggest MC rival will be the Wraithknight no doubt, and that's a match up in the air thanks to the mobility of the latter.
And the Knights will be his other arch-nemeses. That's just a one sided curb-stomp on their part.

What do you guys think? Can a Nightbringer successfully claim a Wraithknight versus a competent player? Does he have a chance versus Imp Knights? I dunno.

EDIT: Does the Veil of Darkness confer Deep Strike to the unit? Or just the model? What do you think was intended? Does this need to be in the included FAQ?


Sure it's expensive, but compared to Veil+Solar Staff+Chronometron+God Shackle, it's 60 points more for better invuln saves and a 2+ rerollable armor. It's pretty deathball for one unit, but that's about as expensive as other deathballs, and on the same level of killy + tanky.

I have no doubt that Nightbringer could slug it out with a Wraithknight. But, the Wraithknight has the mobility and shooting advantage. If it was ideal conditions (within 12" for Gaze, then into melee), Nightbringer would have it. But outside of 12" he only has Powers of the C'Tan. Which has the possibility of being able to kill the Wraithknight but isn't exactly reliable. All of them can hurt him, but obviously Transdimensional Thunderbolt and Time's Arrow are the ones that you want to roll against him.
   
Made in nl
Flashy Flashgitz






Where can i find the Mephrit dynasty "codex" rules and such? I have a pdf from crondex but no entry there. So i was thinking WD?


Automatically Appended Next Post:
Where can i find the Mephrit dynasty "codex" rules and such? I have a pdf from crondex but no entry there. So i was thinking WD?

This message was edited 1 time. Last update was at 2015/02/03 05:54:07


6K
6K
6K
4K
 
   
Made in us
Loyal Necron Lychguard




 Waaghboss Grobnub wrote:
Where can i find the Mephrit dynasty "codex" rules and such? I have a pdf from crondex but no entry there. So i was thinking WD?


Automatically Appended Next Post:
Where can i find the Mephrit dynasty "codex" rules and such? I have a pdf from crondex but no entry there. So i was thinking WD?


It's part of the book "Shield of Baal: Exterminatus". You can't get the hardback anymore afaik, but you can buy the softcover version most places. It includes the Relics, FOC, Formations, and some fluff.
   
Made in us
Longtime Dakkanaut




What's better? A fully loaded conclave shard with god's shackle, veil, phase shifter, etc. or 2 non-conclave shards? The point cost of a fully loaded conclave is reaching the level of 2 straight shards.

This message was edited 1 time. Last update was at 2015/02/03 07:57:10


 
   
Made in us
Stealthy Space Wolves Scout






Is there any other legit source besides Shield of Baal where I can get the Conclave of The Burning One formation info? Legit source like a white dwarf or something?


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





 Pyeatt wrote:
Is there any other legit source besides Shield of Baal where I can get the Conclave of The Burning One formation info? Legit source like a white dwarf or something?


Unfortunately not. Try finding someone to give you a scan of just the relevant page. Sucks spending £45 for one datasheet.

Death Korps of Krieg Siege Army 1500 
   
Made in sg
Warrior with Repeater Crossbow




 Victory wrote:
Requizen wrote:Super Kitted Out Conclave
Conclave of the Burning One
C'Tan Shard of the Nightbringer
Tank Cryptek
Nightmare Shroud, Solar Thermasite, Phase Shifter
Technology Cryptek
God Shackle, Phase Shifter, Solar Staff OR Veil of Darkness
505/515 points

Nightbringer is very good right now, and this formation basically makes him unkillable. Tank Cryptek, all the way. Tank Cryptek sits comfortably at T8 and has a 2+/4++ rerolling 1's, followed by a 4+++. The other Cryptek holds the God Shackle and either the Invisibility stick or the Teleport button. Either way, this unit can take an extreme amount of punishment and then the Nightbringer gets in range to do his thing. Solar Staff is for if you feel ok Footslogging them up the board, Veil of Darkness is for "Hi! Try to deal with 8 T8 wounds that have a 2+ rerollable until you drop the front guy". Throw on a Phylactery onto Tank Cryptek for extra laughs.


That's just so pricey for the limited mobility though. Don't forget that the C'tan terrain interaction doesn't work with the Crypteks. The best IMO way to run it is cheaply, with a mandatory Veil of Darkness on one Cryptek, and maybe a chronometron/Solar Pulse for the Deep Strike turn. I'd put God-shackle (and Thermasite or Shroud) onto a third Cryptek, tucked far away in another unit, as these two will get targeted.

However, I think that the Nightbringer is back in style, just thankfully not so much to be an auto-include. Such utility, such power. His biggest MC rival will be the Wraithknight no doubt, and that's a match up in the air thanks to the mobility of the latter.
And the Knights will be his other arch-nemeses. That's just a one sided curb-stomp on their part.

What do you guys think? Can a Nightbringer successfully claim a Wraithknight versus a competent player? Does he have a chance versus Imp Knights? I dunno.

EDIT: Does the Veil of Darkness confer Deep Strike to the unit? Or just the model? What do you think was intended? Does this need to be in the included FAQ?


Not to put too fine a point on it, but the C'tan does give Move Through Cover to the Crypteks as a MC since they count as one unit per the Conclave rules. They don't completely ignore terrain/models like the C'tan do, but depending on how you run them, it can be close enough. YMMV, pun intended.

People seem to be overplaying the effectiveness of the Solar Staff though. Blind really doesn't work very well against high initiative matchups, so unless you're playing against other crons or orks..... I don't see how I4/5/6 units/models will ever need to worry about a single blind test.

He probably has a better chance of surviving against a Wraithknight than Imp Knights, but that's just imo.

col_impact wrote:
What's better? A fully loaded conclave shard with god's shackle, veil, phase shifter, etc. or 2 non-conclave shards? The point cost of a fully loaded conclave is reaching the level of 2 straight shards.


I'd lean towards two independent shards, but that's just my playstyle and my meta. I've found that MTO works better for me than a single deathstar unit. If anything, at roughly the points level of 1 conclave shard, I'm thinking of bringing two T-C'tans lol. They've got the DS mobility to give my opponents smth to think about.

This message was edited 1 time. Last update was at 2015/02/03 08:42:40


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Because if you activate it (do this after Deep Strike) you can only be hit with Snap Shots.
   
Made in sg
Warrior with Repeater Crossbow




Kangodo wrote:
Because if you activate it (do this after Deep Strike) you can only be hit with Snap Shots.


was this meant for me? I know the theory but I just can't see how it'll work when you generally play units that have a better than even chance of just ignoring that rule.

I mean, good luck if you go up against eldar lol. that's a 1/6 chance of failing it, on a single blind roll.

i could see how it works with mass blind units like the gargoyles, but on 1 shot? errr....

edit: OH nvm. you're talking about the one time only Solar pulse. my bad.

This message was edited 1 time. Last update was at 2015/02/03 08:52:36


 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Yes, that's what I mean
The Solar Pulse is extremely powerful.
Adding Blind to the Staff is just a little bonus that can save your life.

Surely worth the 15 points.
   
Made in us
Shas'ui with Bonding Knife





The Solar Thermasite will be nice on an Assault Olord to give extra strength to his Gauntlet of Fire.

Unfortunately I'm going to need to build a table for Nemesor Zahndrekh so I both can remember what all the Warlord Traits do, and so I can keep track of which ones hes already used.
Maybe a laminated page so I can use a dry erase marker on it?
   
Made in nl
Loyal Necron Lychguard



Netherlands

Nah, so far he seems quite easy:
T1: Zealot.
T2: Reroll 1's in shooting for units within 12"
T3: Keep the one from T2.
T4: Keep the one from T2
   
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Dakka Veteran




Kangodo wrote:
Nah, so far he seems quite easy:
T1: Zealot.
T2: Reroll 1's in shooting for units within 12"
T3: Keep the one from T2.
T4: Keep the one from T2


You must choose a new one each turn after the first
   
Made in au
Liche Priest Hierophant







KurtAngle2 wrote:
Kangodo wrote:
Nah, so far he seems quite easy:
T1: Zealot.
T2: Reroll 1's in shooting for units within 12"
T3: Keep the one from T2.
T4: Keep the one from T2


You must choose a new one each turn after the first

Ah.. no you don't. You MAY choose, not MUST.
   
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Loyal Necron Lychguard



Netherlands

Yup, you may select a new Trait.
That means you can also keep the old one, which makes this extremely strong.
   
Made in gb
Discriminating Deathmark Assassin






Last sentence in Zandrekh's adaptive tactics: "cannot choose the same Warlord Trait more than once".
   
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Loyal Necron Lychguard



Netherlands

Which means you cannot pick the same one again.
That means you cannot do this:

T1: Trait A
T2: Trait B
T3: Trait C
T4: Trait B << Not allowed.
   
Made in gb
Longtime Dakkanaut




Just ran a 2000 point Decurion up: Reclamation Legion is way too restrictive for my tastes. By the time I'd made every unit in it useful, I'd ran up over 900 points and only had room for two formations and a unit of Deathmarks.

Which is cool, I guess. Army wide 4+++ should make us a little predictable.

I'm now more interested in experimenting with a few all-formation armies that don't have the Decurion bonus. No Lychguard, Deathmarks, Flayed Ones or Tomb Blades doing it this way mind... But it should be good for some themed stuff such as a Destroyer Cult list with support elements that don't need to include basic troops without going unbound.
   
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Dakka Veteran




My question is the Nightbringer and Deceiver seem nice, but with only a 6" move is there any way to make them more useful, a 6" move and then having to run, even with a 4++ I feel like in most cases they will be shot down before they can do anything of value.
   
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Fresh-Faced New User




oz of the north wrote:
My question is the Nightbringer and Deceiver seem nice, but with only a 6" move is there any way to make them more useful, a 6" move and then having to run, even with a 4++ I feel like in most cases they will be shot down before they can do anything of value.


Why yes there is, god shackle. It wont be getting the command benefits from your decurion but it does give the c'tan shard (either one you mentioned) a +1 to S and T, a variable feel no pain that starts at 5+++, and two cryptek buddies (which are upgradable with some items, one of which is a 2+ armor save and/or a veil of darkness). With veil, you can deepstrike anywhere on the board and solve that, 'but im sooooo slooooow' problem. Oh, did i mention that the crypteks get to use the c'tans toughness when the unit gets shot at?

EDIT: The source for 'Conclave of the Burning One' is in the 'Shield of Baal: Exterminatus' book.

This message was edited 1 time. Last update was at 2015/02/03 15:56:57


 
   
Made in us
Loyal Necron Lychguard




oz of the north wrote:
My question is the Nightbringer and Deceiver seem nice, but with only a 6" move is there any way to make them more useful, a 6" move and then having to run, even with a 4++ I feel like in most cases they will be shot down before they can do anything of value.


6" really does suck, especially once people realize that the C'tan are much less useful at a range, with only random shooting or run moves. Which is why Conclave of the Burning One with a Veil of Darkness is such a good option, just pop them somewhere useful.

It also gives a bit more usefulness to the Trans-C'tan. While he doesn't have any fancy powers like the two Shards, he does have Deep Strike. A relatively small model that ignores all terrain is actually a pretty good Deep Striker. Of course, he's going to be a huge fire magnet once he's down, and with only T7 4++ he probably won't last more than a turn if Scatter goes badly.
   
Made in us
Dakka Veteran




xpress907 wrote:
oz of the north wrote:
My question is the Nightbringer and Deceiver seem nice, but with only a 6" move is there any way to make them more useful, a 6" move and then having to run, even with a 4++ I feel like in most cases they will be shot down before they can do anything of value.


Why yes there is, god shackle. It wont be getting the command benefits from your decurion but it does give the c'tan shard (either one you mentioned) a +1 to S and T, a variable feel no pain that starts at 5+++, and two cryptek buddies (which are upgradable with some items, one of which is a 2+ armor save and/or a veil of darkness). With veil, you can deepstrike anywhere on the board and solve that, 'but im sooooo slooooow' problem. Oh, did i mention that the crypteks get to use the c'tans toughness when the unit gets shot at?

EDIT: The source for 'Conclave of the Burning One' is in the 'Shield of Baal: Exterminatus' book.


Though with burning conclave you can only take a transcendent, this was mainly focusing on the 2 named shards, the nightbringer and deceiver.
   
 
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