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Made in us
Fresh-Faced New User



Fort Wayne, IN

I'm fairly new to Warhammer 40k tabletop but i've been playing the video games for a long while. I have been collecting together the pieces for a Salmanders army that I want to be fluffy but also one that won't get rolled over every game. I'm just trying to get some constructive criticism so far for what i have.

HQ:

Vulkan He'Stan

Librarian
Termie
SS
null zone and one other that i'm going to use as opfor dependent

Troops:

Tactical Squad
10 man
Flamer
MM
Rhino

Tactical Squad
10 man
Flamer
MM
Plasma Pistol Sergeant

Scout Squad
5 man
4 Sniper Rifles
1 Rocket Launcher
Camo Cloaks

Elites

Dreadnought
MM storm bolter
CC arm

Assault Terminator Squad
5 man
TH/SS
LRR with MM

Heavy Support

Devastator Squad
5 Man
powerfist plasma pistol Sergeant
4 Rocket Launchers

Land Raider Redeemer
MM

Thunderfire Cannon


This brings me up to a total of 1815. Since I want to do fluffy I would rather not have any Fast Attack but being reasonable and know that it doesn't mean the Salamanders do not have it I wouldn't be impartial to putting in maybe 1 Land Speeder since i know they are so popular. So far my strategy is to have Vulkan with the termies charge in with the Libby in the other LRR and the non rhino tac squad into assault range +/- 24inches on the tac and libby just to keep them safe. I've heard that sniper scouts and the Thunderfire go good together and you can use them to hold objectives. That is to compensate a little for having so few troops. The dread will move about and try to take down armor and be generally used where it is needed. The second Tac Squad will move about where needed either capping objectives or shooting at targets. My questions so far are: Where can i spend that other 185 points? Does my list mesh well? Am I trying to do too many things at once? Also other Space Marine units i have are a dakka dakka pred, 5 man AOBR shooty termies, 2 drop pods, 1 rhino, and 1 Ironclad Dread and I wonder if it would be better to swap any of those in or out or would there be another Space Marine unit that would do me well that I should buy? Thank you.
   
Made in gb
Fixture of Dakka






Wiltshire, UK

One thing I'd like to point out is to drop the sergeants equipment in the dev squad. The sergeant should never get close enough to the enemy to warrant using it.

Cant really add much as I'm not a Space Marine player and don't now the codex. I might swap one of the flamers from the Tac squads for a melta gun for a bit of anti tank weaponry though.


   
Made in us
Fresh-Faced New User



Fort Wayne, IN

Ok Thanks. Also would adding a drop pod to the thunderfire cannon be a good idea?
   
Made in us
Preceptor




Drop the dev sgt equip, drop the scouts, don't pod the thunderfire, and pick up maybe a speeder or two. SM scouts w/o telion suck hard imho, but as always, ymmv. that being said, salamanders' speeders are one of the best things they have access to.

i seriously cannot stress enough how awesome they are. they're cheep, fast, and with mm/hf can dual purpose but with enough tactical flexibility to make dual purposing viable. Also, cheap armor saturation

2000 2000 1250

Malifaux: 75 ss neverborn, 50 ss Guild.

Warmachine: 75 pts Menoth
Hordes: 65 pts trollblood


 
   
Made in us
Longtime Dakkanaut






Moving flat out..

Fluffy Salamanders do not favor Speeders because of the fluctuating gravity on Nocturne. They prefer the use of Devastators and Terminators instead.

Looks plenty fluffy to me - I'm not a fan of the scouts either. I'd say take those points and get a MM/HF Dread (And throw a HF on the Dread you currently have).


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