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Made in us
Commanding Orc Boss




So for a long time I had thought quite strongly that Grey Knights are blatantly Overpowered.
However, lately a few people have said I was wrong in other threads. Although those threads did take a small tangent, I'd rather discuss it in detail here instead, starting from scratch.

--------------

EDIT: 60 views in and no one responded, it might be because I was a bit intimidating with my wall of text (quoted below).
So just forget about that.

Spoiler:

So to kick off I want to list some of the reasons why I think GK are overpowered (obviously not all of them) (also not in a strict order, but the lower numbers are more important):

1) All GK vehicles are practically immune to any kind of suppression. A ~92% chance to pass on Ld 10. This is one of the most powerful abilities in the game. This upgrade comes at +5 points to its Vanilla Counterpart for most vehicles.

2) Psyflemen Dreads. 135 Points for 4 Twin Linked S8 shots at 48" range from a 12/12/10 Walker that also gives massive psychic defense to your army, and easily grabs a cover save from behind a Rhino Chassis. Also it can be used to tarpit enemy units that don't have a powerfist/similar weapon.

3) The mobility and spam-ability of Psycannons. Either you can move and fire (or drive + disembark + fire for flank shots or denying cover) or, if you stay still you can get 4 shots per psycannon. Thats like having 2 autocannons. That rend.

4) Purifiers. Double the psycannons, 2A with power weapons each, and Cleansing Flame. Deadly to armor, deadly to heavy infantry, deadly to hordes. (Get two of these in combat with 30 Orks and you wipe the squad before strikebacks)

5) Psybacks. One of the most cost-effective units I have ever seen. 55 (I take dozer) points for 36" S6 AP4 Twin Linked (that cannot be suppressed)

6) Warp Quake + Coteaz - Immediately makes Daemons, DoA BA, and similar deep striking armies cower in fear.

7) Being able to have a S10 hammer in each GK squad for 10 points - Oh, you didn't move that vehicle with 10 rear armor? Charge, 3 auto-pens. Also helps against AV 14

8) Super cheap suicide units - 54 Points for 6 Warrior acolytes with 3 Meltaguns. Although BS3 they still pack one hell of a punch for 54 points, and bring along an extra psyback.

9) Coteaz for 100 pts is a steal. Near-Immunity to your opponent stealing the initiative is the best reason, but unlimited henchmen, 3-4 Extra Hammer attacks, a good save, and extra hammerhand, Sanctuary, and his anti-reserves ability are all amazing. Stick him with some purifiers in terrain near your table edge and dare those genestealers to outflank.

10) The best choices in the book (Dreads, Purifiers, Coteaz, Henchmen, Strike Squads) all take up different slots of the Force Org. Psybacks are a DT so can be taken in many slots. This allows the ability to spam all the good choices without being weighed down by slots.

11) Already mentioned these individually, but between Psybacks, Psycannons, and Psyfleman (these names are rediculous ) you get a ridiculous amount of S6+ shooting. This causes ID for T3 models, can suppress AV 10/11 forever, is very effective against hordes, and causes anything with 3+ armor to just keep rolling saves. They will fail eventually.


This message was edited 4 times. Last update was at 2012/02/24 22:24:07


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
Commanding Orc Boss




Bump after edit. (Instead of making a new thread entirely...)

This message was edited 1 time. Last update was at 2012/02/24 22:28:58


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
The Hive Mind





I think they're powerful (for all the reasons you listed) but not overpowered. There's a long thread in the Tournament forum with a lot of smart, competitive people posting in it. I'm not going to bother re-posting what they have.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

No one's posting in this probably because it's been discussed to death, and everything that could be said has already been said. That said, I'm sure there's one of these somewhere (Probably check Tournament), which you should read, and check your opinions with.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Commanding Orc Boss




kk Thanks, didn't even see that there.

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, the ability to take Coteaz, and lots and LOTS of Jokero, who all have lascannons, or meltas in their digi-weapons....broken as hell
Codex: Jokero really needs some tweaking

But i digress
They seem to win almost every game I read about, if the player using them knows what he's doing.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
The Hive Mind





iGuy91 wrote:Yeah, the ability to take Coteaz, and lots and LOTS of Jokero, who all have lascannons, or meltas in their digi-weapons....broken as hell
Codex: Jokero really needs some tweaking

But i digress
They seem to win almost every game I read about, if the player using them knows what he's doing.

Jokearo fold relatively quickly to CC. Or did when I played them.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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