Switch Theme:

Tomb King's Trying to Take Down Warmachines?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sickening Carrion





I was thinking that I should add Prince Apophas to my army to take down warmachines. Though perhaps I should just add a tomb scorpion instead, considering the 45 points I would save. Or maybe I should forget about Entombed Anti-Warmachine things? I have played against many armies that don't have any warmachine units so.. maybe I should just add skeleton warriors and such.
   
Made in us
Automated Rubric Marine of Tzeentch






Apophas could work, but he's pricy.

Skeleton archerhorsemen can easily make it to your opponent's warmachines with Scout and Vanguard.

The Casket is also fantastic at killing enemy warmachine.

This message was edited 1 time. Last update was at 2012/03/01 16:22:19


 
   
Made in gb
Gavin Thorpe




Horse Archers Scout and charge in your turn 1 or 2, unless the enemy fancies wasting firepower against them. Stalkers will pop up turn 2 and lazerface a machine fairly reliably, especially if its a Hellcannon. Carrion can get in there nice and early for a pittance, Screaming Skulls will nail them with a direct hit, and the Casket will melt them as mentioned.

TK really have it quite good with regards to stopping War Machines, which is just as well because a lot of their units are very very vulnerable to them.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Inspiring Icon Bearer






CAsket works well for me. I'm going to add a scorpion for the lulz at 1250 though, it has a lot of uses I think.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Tomb scorps are not a bad plan B IMO

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



In ur gaem, killin ur doodz.

Sepulchural Stalkers also do a pretty good job at killing War-machines, can alpha the war-machine, and have enough ablative wounds to go after another war-machine before being taken down. In fact they manage to wipe out entire battle-lines of cannons on average.

Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
Sickening Carrion





The sepulchral stalkers can use their shooting attack against warmachines right? It says "Targets with no initiative value are immune to this attack." Does this mean I can't target all the warmachines with Initiative -?
   
Made in gb
Gun Mage





In the Chaos Wastes, Killing the Chaos scum of the north

You use the crews initiative I believe.
Could be wrong, and played fantasy in a couple of weeks

 Thortek wrote:


Was she hot? I'd totally bang a cougar for some minis.

Wanna see some Cygnar? Witty coments? Mediocre painting? Check this out! 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

You use the crews I

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: