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Made in us
Pyro Pilot of a Triach Stalker




New York

Please review this 1500 point list. C&C are welcome.

Kharn the Betrayer

Chaos Sorcerer - MOS, Lash, Meltabombs

Terminators X5 - 4 with Lightning Claws, One with CF and Autocannon, MOS

Dreadnought - Plasma Cannon, Heavy Flamer

Khorne Berzerkers X8 - Champion with PF

Plague Marines X5 - Champion with PF and Meltabombs, 2 Plasma Guns

Chaos Space Marines X10 - Icon of Chaos Glory, 2 Meltaguns

Obliterators X2

Rhinos X3 - Combi-Weapon
   
Made in ca
Regular Dakkanaut





I would say drop the CSM and sub in more zerkers, or if your goal is to use those meltaguns then drop them still for Plague Marines.

10 CSM, Icon, 2 meltaguns and a rhino is 225pts

7 PM, 2 meltaguns, Rhino (with a combi weapon). 226pts

7 plague marines will shrug off a lot more than 10 CSM ever could, and they present a hard tarpitable force. While I purchased, painted, and used lots of CSM before I can tell you their disappointing compared to their Khorne or Plague brethren, even when i run full 10 mans , they dont perform even as good a 5 man PM, or 5-7man Khorne.

Plus Plague marines are awesome looking
   
Made in gb
Fixture of Dakka






Wiltshire, UK

I agree with what decoste007xt says.

Other than that it looks good.

Out of interest who will kharn ride with?

   
Made in us
Bane Thrall





US

Dr. What wrote:Please review this 1500 point list. C&C are welcome.

Kharn the Betrayer

Chaos Sorcerer - MOS, Lash, Meltabombs

Terminators X5 - 4 with Lightning Claws, One with CF and Autocannon, MOS

Dreadnought - Plasma Cannon, Heavy Flamer

Khorne Berzerkers X8 - Champion with PF

Plague Marines X5 - Champion with PF and Meltabombs, 2 Plasma Guns

Chaos Space Marines X10 - Icon of Chaos Glory, 2 Meltaguns

Obliterators X2

Rhinos X3 - Combi-Weapon


couple suggestions if you want to hear them... or read them

Chaos Space Marines X10 - Icon of Chaos Glory, 2 Meltaguns
not really that great of a unit compared to everything else in the game but if you like it a lot keep it. else get plauge marines with meltaguns, much better

Khorne Berzerkers X8 - Champion with PF
again not really that great when as sad as it is to admit they aren't very competitive. most armies can take stuff that is MUCH better for about the same point cost, (incubi with S4 I5 A2 power weapons for 22pts per model )

Dreadnought - Plasma Cannon, Heavy Flamer
dreadnought that you cant control 1 in 3 times and can shoot your own units with a plasma cannon twice? not good if you really want a dreadnought take dual close comabt so it doesn't kill your own guys

Terminators X5 - 4 with Lightning Claws, One with CF and Autocannon, MOS
never had much luck with terminators with lightning claws, much prefer combi-melta or combi-plasma, but personaly choice i guess

Chaos Sorcerer - MOS, Lash, Meltabombs
cause a daemon with wings and nurgle is bad? no real reason i would say would be cause well EVERYONE gets to say nope that dont happen with psychic hoods these days.

Kharn the Betrayer
HE IS SO COOL!!! and is really... not that great for the point cost and slot when you could be taking a prince

Rhinos X3 - Combi-Weapon
have you tried havoc launchers? small blast templates are your friend

now i am done. didnt mean for this to sound horrible but there is not much in the list that will win you games. no synergies, no board control, just a bad codex

but for non competitive play sure go right a head it looks like a fun list , just no sorcerer is all i can say

Chaos is begin to grow
don't click this link...
F.A.T.A.L enough said
IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination.

stolen from CrashCanuck
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I did change the normal CSMs to PMs. No champion, 2 meltas.

Kharn will ride with the berzerks. The Sorceror gets to pick a vehicle.


Automatically Appended Next Post:
Also, the dread's line of sight is based on its guns. If I need to, I can turn him sideways.

As for the Termies, that's 14 attacks per turn, plus the ability to punch a tank and do damage. Plus Re-rolls to wound. Plus a higher inititative than SM termies. They could rip apart another termy squad in a flash.

This message was edited 1 time. Last update was at 2012/03/06 23:38:42


 
   
Made in gb
Fixture of Dakka






Wiltshire, UK

One thing with Kharn when he gets out of the rhino seperate him from his squad before they enter combat.

You really want him going for one unit and the berzerkers going for another, otherwise he will be killing your own guys like the blood crazed guy he is

   
Made in us
Pyro Pilot of a Triach Stalker




New York

Ok, thanks!
   
Made in ca
Regular Dakkanaut





Oh I also recommend a Defiler if you want a pieplate over the Vindicator. Not only are the one of the coolest walkers in all of 40k, their unmatched. Their wargear is superb, and a 72inch S8 AP3 battle-cannon scares marines and hordes given its superior range to the S10 AP1 pie plate Vindicator that has to get close.

I've taken a 10man tactical squad off the board in 1 shooting phase.... and I've also lost my battle cannon turn 1.. and then had my Defy engaged in combat for 3 turns with Orkz Killing them.. and withstanding S8 Powrklaw w/ my 12 front armor.. pulling in troops to support his assaults have done wonders as he soaks up a PK!
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I like defilers, but I took one out for the sorcerer. I know that I'm up against a SM predator, but the board is only 48" long, so It really hurts to use it. I want to, but not yet.
   
Made in ca
Regular Dakkanaut





I will admit they are bullet magnets >.<
   
Made in au
Hurr! Ogryn Bone 'Ead!







Dread will be ok as long as you keep it infront of your units, it can only shoot at 45 degrees.

W/L/D
5/2/0 2500
5/1/2 2500 http://www.dakkadakka.com/wiki/en/XIV%20Legion%207th%20Company

2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
6th & 7th edition: taking a break - power creeep (lethality of game) became too hot to handle 
   
Made in ca
Regular Dakkanaut





Dreadnaughts are just like daemon weapons, high risk, high payoff! I had a game where one dread twin link flamed a squad of PM twice.. they were a pile of ash. The other dread went on to kill a deffdread, and then fire frenzied two missles into the back of another Deffdread. He was the champion

Playing risky units almost feels like gambling in 40k, and I'd be lying if I didn't say that wasn't really fun... after all its a dice game so gambling is already part of it.
   
 
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