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Made in gb
Infiltrating Naga





England

I've never made a list for infinity before and my experience in playing is extremely limited >.< I only know so far that I'm going nomads and theres a few things that I really want to include.

That being said musts are: Bakunin Uberfallkommando's
I don't want to use the religious troops but the sort-of makeshift list I made for myself seemed way too CqC oriented so I guess I'm looking for some advice @.@

Basically from a fluff angle as well the "story" or whatever starts with this bakunin unit so it is kind-of a must for me >.<. Things I generally like though is at least 1 sniper add-on and engineer/bots. But I've never had experience with these really so advice there too would be helpful.
A szalamander would also be nice to include sort-of possibly later on though!

Also I'm not sure, really afraid to include "everything" and not specialize in something in particular. It appears to me that a hacker + Medic + Engineer are musts for a list that wants to run bots and CqC?


Automatically Appended Next Post:
Probably should put this too!

The points I'm looking for to make lists for really is

75
150
300
500(possibly)

For various scale encounters.

This message was edited 2 times. Last update was at 2012/05/15 21:13:58


   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

What do you have already?

If you're starting from nothing then either the nomad or bakunin starter is probably your best first purchase to go with the uberfallkommando you want to include. Bakunin has religious troops and access to the other things you mentioned (sniper/doc/engineer/bots) but can't field the Szalamander, so if you have your heart set on that as your TAG you'll need to have a generic nomad list.

My advise would be to get one of the starters and the UFK as your first purchases and play a few games. Get a better handle on the rules and see what you think you are lacking before deciding where to go from there.

Have fun and welcome to the madness

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Hacking Shang Jí






Chicago burbs

I agree. You really can't go wrong with a starter set. All good troops. The Kommandos are a part of Bakunin so that might be a good one to start with. You could do plain Nomads but with a Bakunin bent. I do the same with my Combined. I have Combined with strong Shasvastii support but no Morats at all.

   
Made in gb
Infiltrating Naga





England

Well the only thing I have at the moment is the kommando's
Thats aid I was generally going to go with a generic list as I sort-of have some fluff to go behind it. I don't want a bakunin force per-say mostly because its only really the kommandos that I like. and the fluffish stuff that I have going just has the beginning stem from them.

I was looking/thinking of going more with hellcat / tomcats and such (because I don't want religious stuff as it wont fit my fluff tbh)

The only problem with grabbing a starter is if in the end I don't plan on using any of them in the final "lists" then they will go down as wasted minis x_X

--
An on the fly overview of my fluff generally goes like this..

basically the Kommando's going to have been used as like, a corperate scapegoat by an element of the bakunin forces (given that kommando's origional/primary usage is an undercover operative)

basically an excuse to do something they shouldn't have done and as a result to stop themselves being under-fire they've pointed the blame and excommunicated my group of kommandos as vigilante/criminals acting out of there own initiative...

Providing I can get more accurate information to check out this situation followed by an attempted apprehending / assassination of said group, they're approached by 2 *mystery* contacts which offer them a way out of there situation and from there the story I guess expands into what I want my overall lists to convey.

   
Made in pl
Alguacile Paramedic




Sasa0mg wrote:
The points I'm looking for to make lists for really is

75
150
300
500(possibly)

For various scale encounters.


Popular point matchups in infinity are:

150 - small "intro" games
200 - a typical but tight budget game
250 - average point game, plenty of choice, but you still can't have everything
300 - you barely feel restricted, if you want you can even fit two tags here.

Anything lower or anything higher seems to be rather rare.


Automatically Appended Next Post:
Be vary that Kommanos are irregular while AD troops don't generate order to order pool untill the next turn after their landing. So having too much of these kind of unit will leave your order pool small (bad thing).

This message was edited 1 time. Last update was at 2012/05/14 15:29:43


 
   
Made in us
Hacking Shang Jí






Chicago burbs

Sounds pretty cool to me. I know it's another Irregular/Impetuous troops, but a Morlock would be appropriate too.


I believe the thing about the Nomad religious troops I think is that it's a bit different for them than the Haqqislam or Knights of PanO. It's more of Ideological than Religion. Just because they the have the Religious rule doesn't mean they are Religious. Even the Morats have it. But I'm not sure of it because I don't do Nomads.


   
Made in gb
Infiltrating Naga





England

Rejnhard wrote:
Sasa0mg wrote:
The points I'm looking for to make lists for really is

75
150
300
500(possibly)

For various scale encounters.


Popular point matchups in infinity are:

150 - small "intro" games
200 - a typical but tight budget game
250 - average point game, plenty of choice, but you still can't have everything
300 - you barely feel restricted, if you want you can even fit two tags here.

Anything lower or anything higher seems to be rather rare.


Automatically Appended Next Post:
Be vary that Kommanos are irregular while AD troops don't generate order to order pool untill the next turn after their landing. So having too much of these kind of unit will leave your order pool small (bad thing).



I'll go for those point limits then!

And yeah its suppose I could include the religious units just will have to self limit it to one or a few.

I did look at the morlocs I like them and they match up to kommandos pretty well. I can see why the kommando's dont add to order, simply because each pup only costs 1pt so 3pts for 3 extra minis on the table, if they had there own orders that would be a little OP.


Automatically Appended Next Post:
Only problem with morlocks because they are MA2 they cost points for no orders and threaten to make my list very CqC based which I'm not sure if thats good or bad?

This message was edited 1 time. Last update was at 2012/05/14 16:58:16


   
Made in pl
Alguacile Paramedic




Morlocks generate orders, however they keep them to themselves. (Chimera does too, it's only pupniks that don't) While they do have MA2 they also have chain rifles and assault pistols which are very good but short ranged. Morlocks with combi rifles are somewhat pricy. You certainly don't need to get Morlock into CC to make it worth his points.

They are more about smoke grenades and cheap template weapons really.

This message was edited 1 time. Last update was at 2012/05/14 17:17:28


 
   
Made in gb
Infiltrating Naga





England

Ah I see, thats not so bad then. And yeah having too short a range was something I was eh about. Keeping orders to themselves isnt 'that' bad.

I just need to work out a valid viable'ish list @.@
I mean, I've been seeing some lists on here and they are like medic-less and such, or hacker less or things that I struggle to see around like engineer, doctor, hacker being almost essential for a nomad group running bots and CqC but now I'm not sure what to put @.@ and I need a group leader of sorts too.

I was thinking of having a Daktari doctor in but now I'm not sure @.@

   
Made in pl
Alguacile Paramedic




Short guide to listbuilding:

Most important thing: healthy order pool.
It is somewhere betwen 6-7 for small games (150-200) and 8+ for bigger games (250-300). Only regular orders on the table at the beginning count. Hidden deployment or AD troops don't generate orders while they are not on the table. Irregular (Morlocks, Chimera) keep orders to themselves so they kind of don't count too for the purpouse of healthy order pool.

Specialist are nice to have but non-essential, especialy if you do not have clear idea what you gonna use em for. Hacker is sometimes useful sometimes it isn't. Heavy machine gun will always be useful. First pay attention to units you plan to do your killing with (usually those with SWC invested in them) then how to support them if you have points/room left.

True price of doctors or engineers is not the 3-4 points more you pay for them but orders you use to (try to) heal someone. You could be using those orders killing enemy dudes. Docs and engineers can be awesome but it is important to know when its beneficial to use them and when it's better to shoot more.

It's good to have variety in your list. Since you can invest your orders in whichever troop you want, you can channel them in one that has most useful skills at the moment. So it's good idea to have big toolbox of different troops and abilities.

If you want to know more I found this article very informative in the beginning:

http://thefrontlinegamer.blogspot.com/2011/08/building-infinity-army-plus-how-not-to.html




Automatically Appended Next Post:
I quickly cooked up a sample list that I consider both versatile, powerful and containing some of the troops you like:


NOMADS
──────────────────────────────────────────────────────────────────────

GROUP 1 (Regs: 7/Irrs: 2):

INTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW (36)
INTRUDER HMG, Grenades / Pistol, CCW (44 | 1.5)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife (19 | 0.5)
CHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW (21)
3x PUPNIK DA CCW (3)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW (10)
SIN-EATER HMG / Pistol, CCW (34 | 2)
2x MODERATOR Combi Rifle / Pistol, Electric Pulse (9)
DAKTARI Combi Rifle / Pistol, Knife (14)

199 Points | SWC: 4

ARMY CODE: Army Infinity v.3.0.

Intruder Lt - very hard to kill no SWC Lieutenant.
Intruder HMG - one man solution to most of your problems, especially if your problems hide behind camouflage or optical disruptors. Only disadvantage - slow.
Chimera - a beast in CC and fast.
Morlock - support offense. His smoke grenades have a combo effect with Intruders (intruders can see trough smoke with their msv2, unless it's zero-V smoke like the one chimera uses)
Zero - mines for defense, advanced deployment (infiltration) for offense.
Sin-Eater HMG - probably the most powerful defensive unit in game. Put in a position with commanding view. Disadvantages: Slow and useless in active turn.
Moderators - they provide orders. Codename "cheerleader".
Daktari - you can try how you like healing with this cheap gal. You can downgrade morlock to cheapest version in order to give her a helper bot (zondbot).
Both sin eater and intruders are worthy recipients of healing. Chimera can't be healed as she is a cyborg or something. If your uncouncious victims are under enemy view you can throw a smoke grenade to cover healing action.

I don't say it's the best list (hopefully a thing like this does not exist in Infinity), but it should give you an idea what I consider a good one.

This message was edited 5 times. Last update was at 2012/05/15 00:18:09


 
   
Made in gb
Infiltrating Naga





England

Wow, thanks a lot for that list and explanation that's really helpful. Including a bot would be nice for the daktari only because I like the bots in this game xD but this is something nice to work off and I think I like the look of this more then the regular starter boxes o.o

   
Made in pl
Alguacile Paramedic




If you would like to build towards a list like that Bakunin starter set might still be a good buy. It has 4 of the dudes in this list (2xmods, sin eater and zero). They have (sineater and zero) slightly different weapons, but infinity community doesn't seem to be too hard on wysiwyg (some weapon load outs or troops haven't been realised anyway, which kind of forces this attitude). In case of zero it would be enough to chop e-mauler from his hand for him to be regular zero anyway.
An extra moderator will be useful if you plan to make a list for smaller points or a list with a TAG in the future (both need more cheerleaders). Having 3 cheerleaders avaible for listbuilding is good. And since starter sets are slightly better deals than buiyng minis piecemeal moira comes kind of for free
   
Made in gb
Infiltrating Naga





England

well its like the chimera is supposed to have a combi rifle but all you see is her melee weapon so yeah I know that bit x3. I have specific models of the same type and load out that I'd probably look to use in place of that anyway rather then the starter box I do like some of the blister versions, specially for the moderators because god knows that moderator is going to be licking a lollipop xD


Automatically Appended Next Post:
I have a question about sputniks and zonds though, picking them theres various different kinds but it says there role is determined by the controller? how would I know which one to take o.o I was considering taking one for my daktari assuming it can let her heal using the zond?
I mean theres one there thats only 3pts to use.

I kind of would like to include these because I do think they are cool but I dunno how to use them xD or well rather the differences between them

This message was edited 2 times. Last update was at 2012/05/15 17:27:46


   
Made in pl
Alguacile Paramedic




Basically there are two kinds of rems. One kind is those with G:remot presence rule. Those are normal rems usually with guns and such and work similar to any other combat unit. They generate orders. You need a hacker to be able to include them in their list. They do not help doctors or engineers in any special way.


Then there are helper bots, or zondbots as they are called in nomad sectorial. They are G:servant instead of G:remote. They cost 3 points. They do not generate orders. U need a doctor or engineer to take them, but you don't need a hacker. They can be used as sort of "remote hands" for a doctor or engineer. If you have a doctor or engineer (or two of any) in army you decide beforehand to which of them particular zondbot belongs. This determines whether they are engineer bots, or doctor bots.

Full rules of using zondbots with engineers or doctors:
http://infinitythegame.wikispot.org/Ghost:Servant
   
Made in gb
Infiltrating Naga





England

Ah okay I didnt see that some had G-remote and G-servant now I can tell which to pick from lol.

I was looking at a store to see which ones I would want, because I do want one for my medic as she has no armor or anything and I was looking at them like "which ones actually go with it..." lol ty

xD I'm such a nub

   
 
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