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How to beat Blood Angel army based on jumppack assault marines with sanguinary priests?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in dk
Fresh-Faced New User




Hi all,

I am participating in a local league where i live, and we are playing 2000 points NAS.

My opponent is playing Blood Angels and i am playing Space Wolves. The lists are fixed through out the league.
I would like some ideas from you guys on how to beat him.
Missions are random but most of them similar to the ones in the rulebook.

My next opponent is fielding this BA army:


List to be replaced. soon !

This message was edited 2 times. Last update was at 2012/05/26 17:28:08


 
   
Made in gb
Longtime Dakkanaut




Charge the dev. squads before they can fire their MM, else drive out of range.
You'll need to melt the dread before it can get into cc.
Then you have the advantage at range.

With tanks you will find either you'll need to meat shield the tanks with troops, or keep troops safe inside the tanks. Depending on how he comes, for example if jump packers are deepstriking you want to keep a layer of troops to keep them out of melta range.

Furious charge is bad enough. Stop them getting the charge, then try to kill the priests. This involves reading the rulebook to make sure the priest is used correctly that is moved into base to base contact in cc and connected to units as independent character fully. Else you can target with jaws.
FNP is pretty bad, so kill the priests. I think you will need to use your plasma razorbacks well. 6 plasma shots will tear through a seemly safe FNP unit.

Good luck, I think you have the better list

This message was edited 1 time. Last update was at 2012/05/24 23:55:43


 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Remember, when in combat the priests as ICs have to try to move into B2B, and can then be targeted as a seperate unit, so even if the unit gets mulched, if you can direct a few attacks at the priest and kill him suddenly that whole area of his army loses FNP and FC. With a bit of spacing between your LF squads, wherever his furioso drops down, one of the other squads will be able to see side armour (unless he drops so far away he's not a threat, which is also a win). Similarly, his Devs aren't a threat on the first turn they arrive by drop pod, so you get to see where they are, then maul them with fire.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in dk
Fresh-Faced New User




I appreciate your comments guys.

His Libraian does not have a jumppack. Thus it must either be dropping together with a dev squad in a DP or being fielded with Missile Dev. The last i doubt.

1 Sang Priest will dropp with a mm dev squad giving fnp to least 1 dev squad, possible both if he drop them together.
the 2nd sang priest has a jumppack and will thus jump with ass marines.

If the deployment is pitched battle, i plan on divinding my forces in groups and spread out the groups.

Doing that he will either have to focus on one of my groups keeping ass marines together with priest, or spread the marines out so the priest cant give fnp to all of them at once.

And yes the furiouso dread has to die or get immobilized really fast.

Basically i guess i should do the same in Dawn of war deployment, though i will have one less turn to shoot at him.

No matter what i guess i should choose to go first if i win the "start roll".

Now, regarding my wolf scouts. Usually i keep them in reserve to use their outflanking/behind enemy lines ability.
With this kind of army, would it be worth to infiltrate them instead?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Man, publishing individula pt costs is against GW's intellectual property. GW could shut down this site.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Fresh-Faced New User




Sorry, i was not aware of that. I will remember in the future.

By the way, I won the game, however it was a very close call.

The primary objective was 3 objectives all place appox 24 " from the long side of the table and spread evenly in the width

Secondary was KP with the twist that transports give 2 kp killing. Pretty bad for my list.

Tertiary was plain VP.

Now here comes what i before the battle saw as worst case Deployment scenario.

Dawn of war! BA deployed 2 x 10 Ass marines as far forward they could get that be, in the middle of the table, spread out in lines reaching towards the flanks. Both squads had rolled 1´s on the red thirst roll!

I tried to seize but failed.

First turn he landed the 2 drop pods with 9 man dev squad plus the libby and 1 sang priest to all of it feel no pain.

I devided my forces in 2 more or less equally sized and powerfull teams. 1st deploy far right and 2nd deployed far right to get some distance to his 24" range devs.

My RP however made a suicide move to try to jaws the sang priest in the middle right away. THe power went through but the priest passed his ini test.

From there it was a tough, close and deadly game. I won primary by havin a gh squad that escaped the charges rushing toward the objective on the right flank and took that objective.
BA didnt get any objectives, but won secondary on kp 20- 9 (with 6 transports giving 12 kp)

Tertiary there in this leagu has to be a difference in vp of more than 600 vp in order to win. The difference was less than 100! so tertiary was a draw.

Thus i ended up winning a very narrow victory. Hurray
   
 
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