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Made in gb
Blood Angel Neophyte Undergoing Surgeries





Belial
power sword storbolter

Librarian terminator armour

terminator squad with assault cannon and 1 chainfist

terminator squad with assault cannon and 1 chainfist

terminator squad with assault cannon and 1 chainfist

terminator squad with CML

terminator squad with CML


criticism welcome

This message was edited 1 time. Last update was at 2012/05/29 18:25:51


I'm not a blood angel i'm an angels vermillion

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

Dark angels librarian has Ld 9 = useless
with only 9, his hood will hardly stop anybody. and his other powers are all lacking. If you want a psyker, use Ezekial
My preference for 2nd HQ would be Interagator Chaplain, litanies of hate (reroll hits on charge) make LC terminator squads really effective

Lascannons,meltas,plasmas, anything ap2 or 1 is going to ruin your day. Throw in a TH/SS termie into each squad so he can take those low ap shots
the Bucket o' dice approach will hurt, you will be outnumbered and you will commonly have to take 10+ saves on 5 guys. To negate this, use wound allocation tricks to your advantage. Make sure every terminator is equiped slightly differently so you can allocate wounds as much as possible.

Deathwing assault- 5 squads total means that 3 will drop in first turn. Be very carefull of placement, don't want to mishap. Also if you do DS right in front of the enemy, you will be outnumbered and shot to pieces. Terminators are tough, but when alone against a whole army, they drop surprisingly fast.

This message was edited 1 time. Last update was at 2012/05/29 18:56:34


- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries





I don't think you can play wound allocation with only 1 wound models. also the plan was shoot when i deepstrike (hence no TH/SS) so hopefully i won't be close enough to mishap.

I'm not a blood angel i'm an angels vermillion

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

Sorry, but 4 stormbolters is not going to do anything to anybody. I find them a waste of time against Meq. against hordes, they are just not enough shots. and most of the time, the AC or CML needs to fire at a vehicle, so the storm bolter won't do anything anyways.

As for wound allocation, imagine this scenario: (true life experiance) 2 terminators left alive, holding an objective last turn for the win. 10 enemy marines fire, ((8 bolters, 2 meltaguns). The meltas both hit and wound, and 3 bolters manage a wound. So I have to take two invul saves and 3 armor saves.
Scenario 1: If both of these were equiped the same, I would roll all together. most likely failing both the invuls, or at least one invul and one armor. result=game lost.
Scenario 2: One AC termie, one regular termie: allocate 2 invuls and 1 armor to regular, the other two remaining go to AC Termie. So that means reg termie definately dead, the AC termie only has to make two 2+ saves. Result: Assault Termie survives and wins game.
Scenario 3: (prefered) One TH/SS termie, one reg termie. TH/SS takes two invuls (3+) and the reg takes two armor saves. the third armor save can go anywhere. result: both terminators likely to survive unscathed. WIN!

Fun note: TH/SS termies can still carry CML

I typically run my CML squads like this: Srg, CML/TH/SS, TH/SS, basic, basic. I let them sit in the back and fire away wiht the CML, if anything gets close, you still have 4 SB, a PW, 2 PF, and 2 TH (auto-stun tanks on a hit!)

My AC squads are typically closer to the action/ probably going to get assaulted by lots of people. So I run them like this: LC, AC, TH/SS, CF/SB, basic This run down still has good firepower, the AC is good enough alone, then two SB's for a few more shots. Wound allocation to the max! and the LC helps wittle down squads in assault at initiative 4, extra attack bc of pair of LCs!

- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Moronic Nonsense wrote:Sorry, but 4 stormbolters is not going to do anything to anybody. I find them a waste of time against Meq. against hordes, they are just not enough shots. and most of the time, the AC or CML needs to fire at a vehicle, so the storm bolter won't do anything anyways.

Stormbolters are fine. Focus fire from multiple squads and you'll do enough damage. Firing the AC at anything AV 12+ is quite unlikely to do anything useful - 0.42 chance of doing anything in a whole volley with the AC is pretty bad, you should have supporting elements to deal with armour. There is also a reason the CML has two firing modes.

Moronic Nonsense wrote:
As for wound allocation, imagine this scenario: (true life experiance) 2 terminators left alive, holding an objective last turn for the win. 10 enemy marines fire, ((8 bolters, 2 meltaguns). The meltas both hit and wound, and 3 bolters manage a wound. So I have to take two invul saves and 3 armor saves.
Scenario 1: If both of these were equiped the same, I would roll all together. most likely failing both the invuls, or at least one invul and one armor. result=game lost.
Scenario 2: One AC termie, one regular termie: allocate 2 invuls and 1 armor to regular, the other two remaining go to AC Termie. So that means reg termie definately dead, the AC termie only has to make two 2+ saves. Result: Assault Termie survives and wins game.
Scenario 3: (prefered) One TH/SS termie, one reg termie. TH/SS takes two invuls (3+) and the reg takes two armor saves. the third armor save can go anywhere. result: both terminators likely to survive unscathed. WIN!

This sounds dodgy at best, not got my BRB to hand but this really does not sound right.
Moronic Nonsense wrote:
Fun note: TH/SS termies can still carry CML

Well done. You know it shows you that in the codex too, right?
Moronic Nonsense wrote:
I typically run my CML squads like this: Srg, CML/TH/SS, TH/SS, basic, basic. I let them sit in the back and fire away wiht the CML, if anything gets close, you still have 4 SB, a PW, 2 PF, and 2 TH (auto-stun tanks on a hit!)

Woah, woah,woah. Four stormbolters won't cut it, but two is fine? I'm not sure I follow your logic there. Why the TH/SS if they're long range? The Inv saves are ok, but sticking them in cover is almost as good, and would let you take two more stormbolters.

Moronic Nonsense wrote:
My AC squads are typically closer to the action/ probably going to get assaulted by lots of people. So I run them like this: LC, AC, TH/SS, CF/SB, basic This run down still has good firepower, the AC is good enough alone, then two SB's for a few more shots. Wound allocation to the max! and the LC helps wittle down squads in assault at initiative 4, extra attack bc of pair of LCs!
Why a "basic"? Surely an Apothecary would do just as well?

/Rant.

@OP: A TH/SS squad would work like Moronic said, Be in their face with it. Run Belial with them to make it more threatening and use that as a bullet magnet. A Land raider would work as well. You might want to include some long ranged anti tank such as Predators or Devs. Two squads with CML won't cut it IMHO. Librarians are OK but not the best you could have; most favour a Chaplain over them. I think this is a good start though, very similar to what I run, but I find the aforementioned deathstar can soak some hurt, and dish it out too.

This message was edited 1 time. Last update was at 2012/05/29 19:45:35


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries





Interesting, I my change belials squad to more of a combat deathstar unit.

I'm not a blood angel i'm an angels vermillion

 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

I usually run an all TH/SS squad with banner and Apothecary. As far as semi-competitive goes it's quite fun, although a game can often hinge on Belial dropping in the right place. Still, I find it makes it more fun that way.

My other squads are shooting with a mix of AC and CML between squads. Chainfist optional.

This message was edited 1 time. Last update was at 2012/05/30 09:17:50


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Longtime Dakkanaut






I personally don't like all TH/SS terminators. It can get over whelmed really fast by a horde army. I prefer to add some LC's in there to help mitigate that a bit.

I am also wondering wh3ere the support is? Just having terminators seems to be alittle weak to me. I like to add a couple of vindicators in there, maybe even Preds. Some Typhoon speeders are nice too, as they are really cheap as well.

I do agree the Libby is a waste in the DA codex. If you think you need another HQ, the Chaplian would be a better fit.
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

Moronic Nonsense wrote:I typically run my CML squads like this: Srg, CML/TH/SS, TH/SS, basic, basic. I let them sit in the back and fire away wiht the CML, if anything gets close, you still have 4 SB, a PW, 2 PF, and 2 TH (auto-stun tanks on a hit!)quote]

If im not mistaken its Shaken and it also reduces its target Int to a 1 if it doesnt die.

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Dark Angels Librarian with Book of Secrets






I guess a Land Raider is not going to help shield some of those guys from incoming fire? Remember, you'll get a lot more small arms fire than heavy weapons, eventually, you will fail saves. And Belial should run with a SS/TH combo, no Iron Halo/Adamantine Mantle makes him rather weak...
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

SoloFalcon1138 wrote:I guess a Land Raider is not going to help shield some of those guys from incoming fire? Remember, you'll get a lot more small arms fire than heavy weapons, eventually, you will fail saves. And Belial should run with a SS/TH combo, no Iron Halo/Adamantine Mantle makes him rather weak...


A LR could help, even if it's just used as a mobile terrain piece to block LOS, etc. I agree he needs the TH/SS to stay alive.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
 
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