George Spiggott wrote:
Call of the Wild (eKaya): Requires a unit of Skinwalkers
Probably one of the strongest tiers in the book.
AD for heavies (and cheaper to boot), fast moving, and gets a bonus to go first while not overly limiting what you'd likely run with her to begin with. Nothing but good
IMO. Druids, Wilder, and Stones being in tier rocks. Skinwalkers are a serviceable tarpit. Not Bloodtracker good, but they service well.
The Devourer's Host (eKrueger): Requires two units of Tharn Ravagers*
It depends on if you fall on the side that says Ravagers are good or if Ravagers are bad. No stones, no druids are a drawback to this. No Megalith also hurts but you can make up for it with regular Watchers. Starting with corpse tokens is a plus though.
Heart Eaters (Kromac): Requires two units of Tharn Ravagers*
Personally I think this list is horrid. While
eKrueger can get away without movement shenanigans, Kromac can't. Most of the bonuses marginal at best. BG stealth on turn 1 is pretty much meaningless since you're likely well out of range anyway and extra White Manes are meh. I don't think that archer Tharn will really do much to improve this list.
Claw and Fang (Grayle): Can field Skinwalkers and Winter Argus
It's pretty good until Tier 4 for requirements. Spamming Arguses is pretty much the worst way to spend 12-13 points in a Circle list. It looks like it will play very similar to pKrueger's since it's got alot of the same requirements.