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![[Post New]](/s/i/i.gif) 2012/07/01 23:35:54
Subject: Hull points, how do they bode for Apoc. and another stupid question after that.
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Implacable Skitarii
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as an avid Apoc player, i was wondering in anyone knows what the plan is for hull points as far as applying them to Superheavys.
as far as the stupid question, with the new bevvy of special rules, how are the ones that are brand new being applied to the existing codices?
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DQ:80+S+++G+++M++++B++I+++Pwhfb06#+D+++++A++++/mWD186R+++T(s)DM+
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![[Post New]](/s/i/i.gif) 2012/07/02 00:24:07
Subject: Re:Hull points, how do they bode for Apoc. and another stupid question after that.
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Beast of Nurgle
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Hull points wont do anything for apoc.
In fact for super heavy's you will play exactly the same as you do now, Because the super heavy damage table is its own entity.
Glances will still be -2 on the chart, because that;s what the chart says. super heavy's do not have hull points, they have structure and use different rules and tables to deal with them.
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![[Post New]](/s/i/i.gif) 2012/07/02 00:33:13
Subject: Re:Hull points, how do they bode for Apoc. and another stupid question after that.
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Regular Dakkanaut
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Destroyer Weapon also do +1 on the vehicule damage chart... most of them are AP2 as well (a few are AP1 even)... so they will usually get +2 or +3 (or even +4 when shooting at open topped vehicle). Tank wrecking goodness.
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![[Post New]](/s/i/i.gif) 2012/07/02 01:12:16
Subject: Hull points, how do they bode for Apoc. and another stupid question after that.
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Fireknife Shas'el
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What about Forgeworld units like the Tau tetra that is useable in 40k games but have no Hullpoints?
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2012/07/02 01:19:00
Subject: Re:Hull points, how do they bode for Apoc. and another stupid question after that.
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Regular Dakkanaut
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When in doubt, I would assign 3 HP to most vehicles... until FW comes up some kind of FAQ.
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![[Post New]](/s/i/i.gif) 2012/07/02 01:30:28
Subject: Hull points, how do they bode for Apoc. and another stupid question after that.
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Fw will no doubt release an update for such things... most likely in an overpriced book... it would be really nice if they would just release a compendium containing datasheets for all their releases to date.
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