I've wanted to make a Harlequin army for years, but I could never find quite the right combination to really make it feel right. Now, with the new Allies rules, I'm giving it another go, and I'd really like some feedback to make sure I'm hitting my goals and expectations in the right place with a new, largely unfamiliar army.
Before I get stuck into the thick of the list, let me explain what I want from this army: I want something that is fluffy, fun to play (
MOST important!), and at lease semi-viable (I'm not looking to wreck face at tourneys, or anything - I just don't want to get tabled every single time I sit down to play, either). I want to play this as a kind of 'sustained harass' style of army, with the Venoms picking at the edges of an enemy force and the Wyches only moving in to fight things once they're either weak enough, or out of position enough, to be finished off. I'm using Wyches as the core Harlequin troopers due to the 4+ Invul dodge, Fleet, Combat Drugs, and Power From Pain rules, which I think offer the closest simulacrum to the Harlequin abilities available in a Troops choice.
Here's the current list:
HQ:
[80] Succubus w/Razorflails, Haywire Grenades (walks with Harlequins)
Troops:
[175] 5 Wyches w/Venom transport, Haywire Grenades, Hekatrix, Agonizer, Phantasm Grenade Launcher, Splinter Cannon, Night Shields
[175] 5 Wyches w/Venom transport, Haywire Grenades, Hekatrix, Agonizer, Phantasm Grenade Launcher, Splinter Cannon, Night Shields
[175] 5 Wyches w/Venom transport, Haywire Grenades, Hekatrix, Agonizer, Phantasm Grenade Launcher, Splinter Cannon, Night Shields
[175] 5 Wyches w/Venom transport, Haywire Grenades, Hekatrix, Agonizer, Phantasm Grenade Launcher, Splinter Cannon, Night Shields
Elites:
[116] 3 Kabalite Trueborn w/Blaster x3, Venom, Night Shields
[116] 3 Kabalite Trueborn w/Blaster x3, Venom, Night Shields
[250] 10 Harlequins w/Harlequin’s Kiss x10, Shadowseer
Heavy Support:
[185] Voidraven Bomber w/Night Shields, Flickerfield, Necrotoxin Missiles x2
Allied HQ:
[210] Eldrad Ulthran (walks with Harlequins)
Allied Troops:
[120] 5 Pathfinders
Allied Fast Attack:
[223] 5 Shining Spears w/Exarch, Skilled Rider, Withdraw (always reserve)
__________
2000 points
Eldrad comes in as a High Shadowseer, and the Succubus Warlord is the High Avatar, both of whom footslog with the Harlequins (the Elites choice ones). The Pathfinders (Mimes) camp an objective and provide covering fire while making use of the new Precise Shot rules to eliminate any annoying wrenches they can reach. Anti-Tank comes from the Voidraven, Blasterborn Venoms (modeled as Death Jesters), and the Haywire Wyches. Most of my anti-infantry dakka comes in the form of an alpha strike from the Voidraven, followed by sustained double Splinter Cannon fire from the six Venoms. The Shining Spears (I know they're not great; but how can I run Harlequins without jetbikes?

) will fill two roles: first, they'll hunt troublesome
MCs, and second, they'll provide assault support. If one of my Wych squads gets bogged down in an assault that they can't win (or can't win fast enough), I slam into the assault from the side with the jetbikes - S6 AP3 attacks, then just Hit & Run away. My overall goal is to ignore objectives for most of the match (Eldar are good at
taking them, not holding them) and to focus on whittling down my opponent and pulling them out of position as much as possible (which I already know I'm pretty good at doing). Then I can make a dash for the objectives in the last few turns; hopefully, they won't have enough left to disgorge me from all of them.
What do you guys think? Is this viable enough to keep from getting my face slammed into the ground? Is there a huge gap I'm not seeing? Is there a way to reorganize it to provide more power, utility, fluff, or fun? Thanks in advance for any help you can provide!