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![[Post New]](/s/i/i.gif) 2012/07/02 05:11:04
Subject: Stormboy charge range
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Grovelin' Grot
Oklahoma
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According to the Stormboy Rokkit Pack rule they get an extra d6 whenever they use the Rokkit Packs to move or fall back. Would this include using the jump packs in the assault phase and hence giving them a 3d6 charge range or would the wording "to move or fall back" restrict the unit from using it in the Assault Phase since they are technically charging and not expressly moving?
Thank you
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ere we go |
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![[Post New]](/s/i/i.gif) 2012/07/02 06:52:05
Subject: Stormboy charge range
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If charging in the new edition is described as movement, yes. Otherwise, no. I don't have pdf of the book yet, so can't look it up at work.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/02 09:15:21
Subject: Stormboy charge range
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Decrepit Dakkanaut
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The final step of Charge Subphase is to state it is a "move"
Looks like you get to move 6" + 3D6, with rerolls, or 12"+2D6, no rerolls.
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![[Post New]](/s/i/i.gif) 2012/07/02 11:49:55
Subject: Stormboy charge range
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It would be 3d6 either way then, as the rokkit pack would work on both moves.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/02 13:08:35
Subject: Re:Stormboy charge range
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Stalwart Space Marine
Tulsa, OK
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If you can use it to determine charge move, it would be 1d6+2d6 rerollable.
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4000+
4000+ |
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![[Post New]](/s/i/i.gif) 2012/07/02 13:14:12
Subject: Re:Stormboy charge range
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[ADMIN]
Decrepit Dakkanaut
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Dude sweet. I'm going to use my Rokkit Packs when making Pile-In moves too! And Consolidations as well! Oooo, and look the last line of the Rokkit pack rules say that each time I use the pack I add the number rolled to the amount the unit moves 'THAT TURN', so if I use the pack during the movement phase, then again for my assault move and then again for my pile-in move and then again for my Nob's Pile-in Move (at I1) and then again for my Consolidation after combat, that last consolidation move is going to be like 25+ inches!
Seriously. It needs to be FAQ'd and your best bet is just to interpret it as working on movement phase and fall back moves until GW clarifies otherwise.
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![[Post New]](/s/i/i.gif) 2012/07/02 14:21:01
Subject: Re:Stormboy charge range
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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yakface wrote: Dude sweet. I'm going to use my Rokkit Packs when making Pile-In moves too! And Consolidations as well! Oooo, and look the last line of the Rokkit pack rules say that each time I use the pack I add the number rolled to the amount the unit moves 'THAT TURN', so if I use the pack during the movement phase, then again for my assault move and then again for my pile-in move and then again for my Nob's Pile-in Move (at I1) and then again for my Consolidation after combat, that last consolidation move is going to be like 25+ inches! Seriously. It needs to be FAQ'd and your best bet is just to interpret it as working on movement phase and fall back moves until GW clarifies otherwise. Unnecessary hyperbole. You can only use your jump pack either to charge or to move (not both, and definitely not on any other moves), and only then will you get the extra d6 from rokkit pack wargear.
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This message was edited 1 time. Last update was at 2012/07/02 14:22:19
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/02 15:32:25
Subject: Re:Stormboy charge range
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Longtime Dakkanaut
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The way we looked at it was you can move 12 + d6, then roll 2d6 charge, rerolling if you desire. This could be wrong as we haven't had any JI charges in our games so far.
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![[Post New]](/s/i/i.gif) 2012/07/02 16:37:04
Subject: Stormboy charge range
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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JI can now only use their jump packs to move (12") or charge (reroll charge range).
So you were doing it wrong.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/02 16:54:24
Subject: Re:Stormboy charge range
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Growlin' Guntrukk Driver with Killacannon
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tgf wrote:The way we looked at it was you can move 12 + d6, then roll 2d6 charge, rerolling if you desire. This could be wrong as we haven't had any JI charges in our games so far.
You can't get the Skyborne advantages in both the Movement and Assault phases. JI can only use their jump packs in either the Movement or Assault phases, and not both in the same turn. Stromboyz assault range if they are Skyborne in the Movement phase is 12+ D6" plus 2D6". The downside of this is that they lose the extra I10 Hammer of Wrath hits since they did not use their Jump Packs in the Assault phase. If they did, their effective assault range would be 6" plus a re-rollable 2D6".
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/07/02 18:16:52
Subject: Re:Stormboy charge range
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Longtime Dakkanaut
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Ghenghis Jon wrote:tgf wrote:The way we looked at it was you can move 12 + d6, then roll 2d6 charge, rerolling if you desire. This could be wrong as we haven't had any JI charges in our games so far.
You can't get the Skyborne advantages in both the Movement and Assault phases. JI can only use their jump packs in either the Movement or Assault phases, and not both in the same turn. Stromboyz assault range if they are Skyborne in the Movement phase is 12+ D6" plus 2D6". The downside of this is that they lose the extra I10 Hammer of Wrath hits since they did not use their Jump Packs in the Assault phase. If they did, their effective assault range would be 6" plus a re-rollable 2D6".
6" + 2d6 rerollable? Were is the extra 6 inches from? Or did I just mis read something? Also can you use the rokkit extra d6 in the charge phase?
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This message was edited 1 time. Last update was at 2012/07/02 18:18:28
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![[Post New]](/s/i/i.gif) 2012/07/02 18:23:08
Subject: Stormboy charge range
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yes. See nos' post. You either move 12" (+d6 from rokkit pack) and charge 2d6 - or - you move 6" and charge 2d6 with a reroll (+d6 from rokkit pack)
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This message was edited 1 time. Last update was at 2012/07/02 18:25:08
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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