clinton wrote:I quite like the new wound allocation rules in 6th edition.
Basically, individual saving throws are rolled based on the stats of who is the closest to the shooter.
However, to wound roles are based on the average toughness of the unit?
Why not do to wound roles the same way as saves, as in, use the toughness of the model being shot? You need to break up roles to save based on armor, and the rulebook details the process, why not do the same for wounds, particularly as they're likely to be the same groups you need to break up for saves anyway?
What do people think? And would using this as a house rule significantly unbalance the game?
I think because if you wanted to be "fair" with toughness, you'd have to resolve each hit as it came in. So, you have 10 pistols (to keep it simple) firing into a squad where the guy in front is T5 and everyone is T4. You'd want to roll to hit, say you get 7 hits, then roll to wound... This is where it slows down: Roll to wound against T5, T5 guy rolls
LOS or save, then move on to next hit... I just think it'd get too cumbersome.