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Made in gb
Warp-Screaming Noise Marine




England

Hey guys im looking to make a desert board for my 40k games dp you guys have any advice tips or guides on how to make one ?
Mal
   
Made in au
Speedy Swiftclaw Biker



Sydney, Australia

You can go with two easy methods -

Spread a diluted mix of pva glue and water over the board surface, then sprinkle sandover this and wait for it to dry before painting it in appropriate colours or you can use textured paints and mediums spread over the surface of the board tinted in the base colour of your choosing...


Snake-eyes, everybody wins!! Oh, no, wait, my bad.. Oops.. 
   
Made in us
Anointed Dark Priest of Chaos






In my opinion the OP's question is FAR too vague, and Jaegar Wulf's response is only the tip of the iceburg as it only describes one of the most basic way to achieve texture on the playing surface itself.

The OP need's to decide what type of "desert" he is hoping to achieve visually, how is he going to represent the various terrain types in a desert theme?

Palm grove oasis as area terrain/forests?

Ancient pyramids (intact and crumbled) as LOS blocking terrain or ruins?

rolling sand dunes as hills?

half buried bones of some sort of creatures as difficult ground/cover of some sort?

Rock outcroppings?

Oil rigs?

A water pipeline?

Nomad tents?

etc.

Are we going for classic desert or sci-fi desert?

Lots of questions still need to be answered by the OP if he is talking about more than just how to texture/paint a surface, and if that is all he wanted to know, his initial question could be worded more clearly...

This message was edited 2 times. Last update was at 2012/07/29 16:14:31


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in gb
Warp-Screaming Noise Marine




England

Right im after a Ru'b'alkhali desert so north Africa ive got some desert village houses i guess im looking for rolling sanddunes a few ruins an oasis and a small village
   
Made in us
Longtime Dakkanaut






Texture is pretty straight forward as mentioned above.

For sand dunes - I will usually use extruded foam and cut sort of boomerang shapes out of it.

http://geography.howstuffworks.com/terms-and-associations/sand-dune2.htm

Once I have that rough shape done - I sort of mess around with arranging them on the board to create an interesting pattern and figure out any areas which need to be accommodated (pipelines, structures, ruins). I find it is easier to build those on the flat and cut openings in the dunes to accommodate them before I start to shape the dunes.

Anywho, once that is all sorted - I use my hot wire cutter with the taper set to give it a nice look (one side of the dune is normally fairly steep - the other side fairly shallow). Cut the tapers and then double check the arrangement and fitment.

Glue them in place, use a putty to blend the joints (Bondo is my choice for that - stronger than Spackle and good coverage for your dollar).

On desert boards - I usually use a 1/4" or 1/2" base of foam as well in order to carve things like dry river beds and oasis into it. Cheap fan fold insulation is normally enough for that.

After all of that is done - I triple check my structures. Discount stores are an excellent source of things to be lost to the sands of time. Pet stores and wedding cake pillars are handy too. I may need to cut things out a bit more to make them fit. Once I am happy - any permanent structures get glued in place and they are blended into the dunes and underlying geography as well.

Large structures I like to keep removable. It makes moving and storage a bit easier and you can switch things out to make them appropriate for different game systems (you don't want a pipeline running through an Egyptian themed fantasy table). To accomplish good fits on that, I will use something like Saran Wrap to wrap the large structure with - put it in place and blend up to it with the putties. Once it is dry - you can remove the structure, remove the Saran wrap and finish the structure separately. The cavity left behind forms a nice snug pocket for the structure when you put it back in place.

Anywho - now it is just a matter of finishing things with your textured paints and sand.
   
 
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