Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/09/05 18:26:58
Subject: 2500 DoC - msu-ish
|
 |
Longtime Dakkanaut
|
Lord of Change w/Spell destroyer 500
Herald of Khorne on Juggernaut with Armor of Khorne 165
Herald of Khorne, BSB, Armor of Khorne 140
Herald of Khorne, Armor of Khorne 115
Herald of Slaanesh, Siren Song, Torment Blade 120
Blue Scribes 81
28 Bloodletters w/std and musician and icon of endless war 379
28 Bloodletters w/std and musician 354
17 Daemonettes w/std and musician 222
3 Screamers 120
3 Screamers 120
1 Fiend 55
1 Fiend 55
1 Bloodcrusher 70
The idea is that you have the two big blocks in the middle, with 8 small units running around causing havok. 6 of those units have move 10. The herald on crusher can run by itself, with the other crusher or even in the 'letters, depending on what makes the most sense. The greater daemon knows 6 spells, one of which gives more dice... and the scribes give even more dice, so casting spells should be easy.
Thoughts? I could also break the 2nd large bloodletter unit up and go something like 35/15/15.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/10 12:48:47
Subject: 2500 DoC - msu-ish
|
 |
Longtime Dakkanaut
|
I played this at a tourney this weekend and won.
In short, the principles worked well. I played against a Dwarf gunline round 1. Round 2 I had both screamers and both fiends into war machines.
Round 2 my LoC blew itself up on an unnecessary spell (but only 4 dice). I lost against WoC when I couldn't break his warriors unit on the bottom of the last turn (6 rerollable).
Round 3 I beat Brets after my Herald on Jugg got wiped by a treb, then the other Treb did 4 wounds to LoC, first turn. Screamers kept flanks safe while 'letters killed knights.
Overall, the screamers weren't quite as good as I'd hoped. I think I'm going to cut one unit of them and try a unit of seekers. They are similar in many respects, but get a vanguard move as opposed to the "fly-over" attack... which really wasn't that impressive. The single crusher wasn't amazing either.
The biggest problem is that stone throwers and cannons are too predominant to take a Greater Daemon. I knew that.
Here is a revised list:
Herald of Khorne X 3, w 3+ armor save (one is BSB)
Herald of Tz with dispel and loremaster (shadow), general
Blue Scribes
35 Bloodletters, mus, std, +d6 charge
19 Bloodletters, mus, std
19 Bloodletters, mus, std
35 Horrors, Changeling, mus, std, +1 to cast
5 Seekers of Slaanesh
1 Slaanesh Chariot
3 Screamers
1 Fiend
1 Fiend
|
This message was edited 1 time. Last update was at 2012/09/10 12:51:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 03:18:59
Subject: 2500 DoC - msu-ish
|
 |
Auspicious Aspiring Champion of Chaos
|
How do you find the Lord of Change doing for you when its only a level 2? For spells, are you leaning on glean magic a lot?
|
“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/11 12:30:41
Subject: 2500 DoC - msu-ish
|
 |
Longtime Dakkanaut
|
Glean Magic plus the Blue Scribes meant I didn't have any trouble casting my spells.
Most of the Lore of Tz is relatively low cost. With the extra power dice I was getting, I could cast everything I wanted.
The bigger problems were: 1. miscasting a lot because I cast so many spells. I miscast 4 times in my loss, even though I never used more than 4 dice. But I did cast about 20 spells that game. 2. having mostly magic missiles. Because of my opponent's shooting, most of the time I tried to get my LoC into combat. But then I could only cast a couple of spells. Without another caster, it was easier for my opponents to dispel them. 3. The LoC surviving. 6 toughness, 5 wounds and a 5++ isn't enough when almost every army (OK, Skaven, Empire, Bret, WoC, Dwarf, O&G, Tk, hell even DoC now) has a stone thrower or cannon, most of which are close to mandatory for them to take.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/12 20:30:30
Subject: 2500 DoC - msu-ish
|
 |
Bloodthirsty Bloodletter
|
Personally I would advise against ever using a Lord of Change short of Kairos because they always end up dying prematurely. Try using a Bloodthrister or Keeper of Secrets, they are far more useful, and against certain armies a Great Unclean One is insanely powerful also.
|
This message was edited 2 times. Last update was at 2012/09/12 20:32:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/13 01:36:48
Subject: 2500 DoC - msu-ish
|
 |
Longtime Dakkanaut
|
How does a LoC die any more prematurely than a KoS or kairos?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/09/19 16:59:39
Subject: 2500 DoC - msu-ish
|
 |
Secretive Dark Angels Veteran
|
Haha kairos is like the hardest thing in the book to kill!
|
~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
|
 |
 |
|