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![[Post New]](/s/i/i.gif) 2012/09/06 23:27:02
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Hurr! Ogryn Bone 'Ead!
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I recently traded for a Imperial Guard Tallarn Army, and added a few models to it. This is the list that I came up with:
HEADQUARTERS
Command Squad
- Plasma pistol (captain)
- Vox caster
- Carapace armor (all)
- Chimera
- Heavy stubber 150 points
TROOPS
Veteran Squad A
- Plasma Pistol (sergeant)
- Autocannon team
- Plasma gun x3
-Grenadiers
- Vox caster
- Chimera
- Heavy stubber 235 points
Veteran Squad B
- Plasma pistol (sergeant)
- Lascannon team
- Meltagun x2
- Grenadiers
- Vox caster
- Chimera
- Heavy stubber 225 points
Veteran Squad C
- Heavy bolter team
- Grenade launcher x2
- Grenadiers
- Chimera
- Stormbolter 185 points
Infantry Platoon
- Platoon Command Squad
- Captain Al’Rahem
- Infantry Squad x2
- Missile team x2
- Commisar 260 points
FAST ATTACK
Sentinel Squadron
- Sentinels x2
- Autocannon x2 80 points
HEAVY SUPPORT
Ordnance Battery
- Basilisk
- Stormbolter
- Heavy flamer 135 points
Lamen Russ Squadron
- Lamen Russ Executioner
- Multimelta Sponsons 230 points
1490 points
Al'Rahem and the Scout Sentinels outflank, while the veterans claim objectives. The Lamen Russ and its big, scary plasma cannon draws fire away from the more fragile Chimeras and Basilisk.
Any suggestions, comments, concerns?
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![[Post New]](/s/i/i.gif) 2012/09/07 01:13:26
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Rough Rider with Boomstick
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ghastli wrote:I recently traded for a Imperial Guard Tallarn Army, and added a few models to it. This is the list that I came up with:
HEADQUARTERS
Command Squad Add an Astropath and maybe a MoO/Lascannon Team
- Plasma pistol (captain)
- Vox caster
- Carapace armor (all) Carapace OR Chimera
- Chimera
- Heavy stubber 150 points
TROOPS
Veteran Squad A
- Plasma Pistol (sergeant)
- Autocannon team
- Plasma gun x3
-Grenadiers
- Vox caster
- Chimera
- Heavy stubber 235 points
Veteran Squad B
- Plasma pistol (sergeant)
- Lascannon team low chance of being able to use both of these weapons
- Meltagun x2
- Grenadiers
- Vox caster
- Chimera
- Heavy stubber 225 points
Veteran Squad C This squad seems half-hearted. Drop it to make your other choices better
- Heavy bolter team
- Grenade launcher x2
- Grenadiers
- Chimera
- Stormbolter 185 points
Infantry Platoon
- Platoon Command Squad You are wasting Al'rahem if you don't give his squad weapons choices. Maybe a Chimera with Dozer Blades, 3 Meltas and a Heavy Flamer
- Captain Al’Rahem
- Infantry Squad x2
- Missile team x2 drop these. you would have to snap snot them as kraks. Try Special weapons teams with 3 Demo-charges
- Commisar 260 points
FAST ATTACK
Sentinel Squadron try heavy flamers insted
- Sentinels x2
- Autocannon x2 80 points
HEAVY SUPPORT Maybe an ADL here
Ordnance Battery
- Basilisk
- Stormbolter
- Heavy flamer 135 points
Lamen Russ Squadron I would go with a Demolisher or Manticore here. I like the S10 big blasts in 6th
- Lamen Russ Executioner
- Multimelta Sponsons 230 points
1490 points
Al'Rahem and the Scout Sentinels outflank, while the veterans claim objectives. The Lamen Russ and its big, scary plasma cannon draws fire away from the more fragile Chimeras and Basilisk.
Any suggestions, comments, concerns?
Your list is a little more foot-heavy than I prefer, but I can see the fun of it. Try and think about how you will use your CC's and Al'rahem's orders.
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2012/09/07 01:47:16
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Hurr! Ogryn Bone 'Ead!
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It's a work in progress, but you should know that some of the weapon choices are due to just what I ended up with after the trade. (the lascannon team and autocannon team are examples of this)
I agree; I should probably drop the half-hearted veteran squad and beef some of the other units up. One thing I don't get is the heavy flamers on the sentinels. AV 10, open-topped seems way to fragile for being so close to the enemy IMO.
About the Lamen Russ, what's wrong with the plasma? I like its range (36" instead of 24" on the demolisher) and multiple templates for when my scatter betrays me.
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![[Post New]](/s/i/i.gif) 2012/09/07 02:14:22
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Rough Rider with Boomstick
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I think of the Scout Sentinals w/ HF are an anti-infantry bomb, With the Astropath, you should be able to get Al'rahem and the Sentinals positioned where you want them for mutual support. If Al'Rahem's PCS has meltas, at least one vehicle threat should be removed. A SWS with meltas makes good use of Al's 2nd order, leading to another threat gone.
I guess it comes down to how good you think your PISs are at anti-infantry. If you think they can take out the bulk of you opponent's infantry or whatever pops out of popped transports, go with ACs and bring them out as far away as possible and try for side/rear shots.
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2012/09/07 04:53:00
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Hurr! Ogryn Bone 'Ead!
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Thanks for the great feedback so far, you've been very helpful. Here's a partially revised list with some of your suggestions:
HEADQUARTERS
Command Squad
- Plasma pistol
- Vox caster
- Heavy bolter team
- Astropath
- Chimera
- Heavy stubber 170 points
TROOPS
Veteran Squad A
- Plasma Pistol (sergeant)
- Plasma gun x3
-Grenadiers
- Demolitions
- Vox caster
- Chimera
- Heavy stubber 255 points
Veteran Squad B
- Plasma pistol (sergeant)
- Meltagun x2
- Grenadiers
- Demolitions
- Vox caster
- Chimera
- Heavy stubber 235 points
Infantry Platoon
- Platoon Command Squad
- Captain Al’Rahem
- Grenade launcher x2
- Chimera
- Stormbolter
- Infantry Squad x2
- Commissar 305 points
FAST ATTACK
Sentinel Squadron
- Scout Sentinels x2
- Autocannon x2 80 points
HEAVY SUPPORT
Ordnance Battery
- Basilisk
- Stormbolter
- Heavy flamer 135 points
Lamen Russ Squadron
- Lamen Russ Executioner
- Multi-melta sponsons 220 points
1400 POINTS
Cutting the third vet squad and beefing up some others leaves me with 100 points to spend. The Sentinels I left alone, because I use them to pick on smal, backfield units and light vehicles from the sides (rear if I'm lucky) and most importantly, from a distance. I don't have the models at the moment to run as many meltas as you suggested, so I gave Al'Rahem the spare grenade launchers. They were intended to fulfill an anti-infantry role anyway.
What should I do with the 100 extra points? Maybe a hydra and some vehicle upgrades? Or a psyker?
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![[Post New]](/s/i/i.gif) 2012/09/07 05:35:49
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Rough Rider with Boomstick
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Unless you plan on moving them forward much, Demolitions is largely wasted on Vet Squads A&B. Likewise for the meltas on B.
As it is now, the CCS is not much more than a home for the Astropath. With the 6th ed changes to the strength of Big Blasts, MoO got better. Pair it with a LasCannon. Your CC can issue an order to "bring it down" making your CCS as good as an extra Basilisk
I strongly recomend spending 50 points (and the $$ or time to model one if you don't have it yet) for the Aegis Defense Line. It will be a solid 4+ cover save for most of the game for you Heavy support and CCS. Your Vets can hide there for a turn or two before streaking out to their Objectives. Remember that Chimeras can go 18" with flat out now if they really want to move
Given that you have no flyers, you may want to seriously consider just buying the set from GW, to get the quad-gun also. Vendettas also fix this problem, and give you interesting options for troop transport.
Personally, I would cut all the Voxs. Storm Bolters and CC/Serg Plasma Pistols.
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2012/09/07 23:19:46
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Hurr! Ogryn Bone 'Ead!
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I do plan on moving the veterans up in most games and the demo charges are a nasty surprise for the paladins, terminators, and other heavily armored units I tend to play against. I like the MoO idea, but is it a waste to get one if the CCS moves up with the veterans?
Also, what about adding a heavy weapons squad with missiles to come on with Al'Rahem? I know they are close to useless the first turn that they come on, but it could line up some interesting shots.
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![[Post New]](/s/i/i.gif) 2012/09/08 02:09:45
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Rough Rider with Boomstick
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ghastli wrote:I do plan on moving the veterans up in most games and the demo charges are a nasty surprise for the paladins, terminators, and other heavily armored units I tend to play against. I like the MoO idea, but is it a waste to get one if the CCS moves up with the veterans?
Yep, MoO is best used with a stationary CCS. You can't even SS it if it moves.
ghastli wrote:Also, what about adding a heavy weapons squad with missiles to come on with Al'Rahem? I know they are close to useless the first turn that they come on, but it could line up some interesting shots.
You basically already have this with your AC scout sentinals. If you try to do it with Al'Rahems IP you have 2 problems. 1) the platoon is likely chosing to go where the action is. Not a safe place for HWS. 2) the HWS can only SS the turn it comes in
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2012/09/09 02:37:01
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Hurr! Ogryn Bone 'Ead!
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I ran this list with the addition of a missile HWS and plasma sponsons on the executioner against an Ultramarine army this weekend. Long story short, I tabled him in four turns. The missile team was a surprise, I actually used it to krak missile a combat squad to pieces. Had I not tabled him, the missiles would have claimed an objective all by themselves, something that distinguishes them from the Sentinels. The astropath was critical and you're right, I definitely wouldn't have been able to use the MoO at all. Thanks again for the help.
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![[Post New]](/s/i/i.gif) 2012/09/09 17:19:23
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Junior Officer with Laspistol
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I'm not a fan of demolitions on the plasma vets squad. Seems like a waste of points. The vets tend to be fried from overheats by turn 4, therefore wasting the 30pts.
Imo, turn them into meltas, especially if you want demolitions, that demo charge and 3 meltas will make short work of most MEQ or TEQ.
Oh and it's LEMAN Russ. Sorry, just seeing lamen over and over was driving me crazy -_-
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/09/10 02:20:51
Subject: Tallarn Desert Raiders 1500 points! Suggestions?
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Hurr! Ogryn Bone 'Ead!
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Oh wow, I didn't even notice the typo :/ Us math majors aren't big on spelling lol
I've actually had great success with the demo charge plus plasma vets against TEQ. I think it's better to have the plasmas for anti MEQ/TEQ because you get twice as many shots that still wound on 2s, and the carapace armor delays their inevitable death by their own hand.
Another question though: What should I do against Land Raiders? I played against a single LR Crusader in my last game and ignored it until it got into MM range. When I did target it, it took a lot to bring it down. I think that I would struggle against more than one, or multiple vehicles of any kind with AV 14. Is meltabombing them to death with the veterans a bad idea?
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