Switch Theme:

1500 pts Imperial Guard Now with Fancy New Russ Variants!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Junior Officer with Laspistol





CCS LC, Sniper, Camo Cloaks (manning Quad Cannon)

Marbo

Vets Plasma gun x3
Chimera

Vets Melta x3
Chimera

Platoon
PCS Flamer x3 (In Valkyrie for flaming people off objectives)
PIS AC, Melta
PIS AC, Melta, Comissar
SWS Melta x3 (In Vendetta for anti-tank or last minute objectives)

Vendetta
Valkyrie

Leman Russ Exterminator
HB Sponsons

Leman Russ Executioner
Plasma Sponsons

ADL with Quad Cannon

Points cost is bang on 1500. I'd like to find 30pts to upgrade the Valkyrie to a Vendetta, but it's not essential. The points sink that is the executioner will make me nervous the 1st time I use it, but if you don't try, you never find out.

Tactica (pretty standard): Infantry platoon and CCS sit back and shoot at whatever presents itself. The Exterminator helps out, popping transports or taking on hordes as they advance.
Vets and Executioner push forward to objectives and make people panic, drawing fire due to all the AP2 and potential anti-tank.
Vend/Valk work on anti-tank or anti-MC and drop their infantry loads onto appropriate targets. The 3 flamers instead of 4 is because of deep strike deployment, I rarely get to fire all 4 anyway.
Marbo does what Marbo does best - kill something important then die to a torrent of return fire.

Against Necrons, the executioner will have to be subbed out for something with a bit more range so not to die to gauss spam. Maybe some Griffons and a PBS to stop them standing up every time I kill them.

This list is really just a mix up of my usual list to accommodate the points cost of the executioner. If anything seems out of place or if any points need shifting please comment, I'd love C&C.

When I saw all the guard lists on the message board I thought twice about posting, people must be sick of seeing the same thing over and over, but oh well -_-


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Beast of Nurgle





thanks for the heads up on your tacts btw

Seems like a good list tho mate. hopefully see it tomoz

2000- W=6, L=0, D=0
2000- W=15, L=3, D=0
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I run an executioner in my lists, and it's awesome. I've been lucky with the gets hot so far, but the killing power of the 5 shots at ap2 is just, wow.

 
   
 
Forum Index » 40K Army Lists
Go to: