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Rerolling Hits and Rerolling Misses - Which takes precedence?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Ghastly Grave Guard





Cambridge, UK

A model with higher initiative and ASF gets to reroll its misses. What if this same model is affected by the VC power "Beguile," which states that a beguiled model must reroll all hits? Which of these rules takes precedence? And if you do BOTH for some reason, which effect is resolved first?

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Made in gb
Nimble Pistolier





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Its usually played as follows: you separate 'hits' and the 'misses', then re-roll both piles, so in other words, reroll everything. Because you are bound by the 'never reroll a reroll' rule.

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Fixture of Dakka





In play, you generally either roll once, don't bother looking, pick up the dice, and roll again; or just say the two cancel out.

Either way is statistically the same, so it really doesn't matter.

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Tilter at Windmills






Manchester, NH

It's funny how many people get confused by this, when it's really so simple.

You can never re-roll a re-roll. So there is no conflict whatsover. You just re-roll everything.

Or, you can agree with your opponent to let the first roll stand, just to save time, as mathematically it's the same thing.

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The Conquerer






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As above, but lets break it down to be simple.


lets say the attacks in question are rolled. 15 attacks total.

We have 8 hits and 7 misses.

because the model in question has ASF and a higher or equal inititive, they reroll the 7 misses.

But they are also under the effect of Beguile, which makes them reroll the 8 hits.


So in the end, all the original roll are rerolled regardless of what they actually were.

To save time, you simply roll once and don't bother to reroll anything.

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Made in gb
Ghastly Grave Guard





Cambridge, UK

Great, thanks guys. I didn't know about the "don't reroll a reroll" rule, thinking that if one rule took precedence over the other it would force a greater number on either side.

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Evasive Eshin Assassin





If you could re-roll dice that have already been re-rolled, you could re-roll as much as you wanted, which would mean ASF with higher I = always hits, and having a BSB within 12" = Unbreakable.

I once called into question the problem with re-rolling a die versus a roll, since you obviously roll the same batch of dice a whole lot of times, whereas you only roll one armour save for that wound.
But none of that actually matters, because as stated, it's all the same, mathematically.

 
   
 
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