@MrMoustaffa
Math Hammer for the guns per turn of shooting:
GEQ = T3 5+
MEQ = T4 3+
Orks = T4 6+
MC = T6 3+
Heavy Bolter:
GEQ = 1.25 usaved wounds
MEQ = .33 unsaved wounds
Orks = 1 unsaved wounds
MC = .16 unsaved wounds
AV 10 = .5 pen/glancing hits
AV 12 = -
36" range
Role: Anti-Infantry dakka cannon
Autocannon:
GEQ = .83 unsaved wounds (not even 1 a turn statistically, a whopping 42% less effective then the
HB)
MEQ = .27 unsaved wounds (marginally [6%] inferior to the heavy bolter)
Orks = .83 unsaved wounds (booooo)
MC = .22 unsaved wounds (only marginally [6%] more effective than the
HB)
AV 10 = .66 pen/glancing hits (not bad)
AV 12 = .33 pen/glancing hits <--- the real reason to take
ACs, the most efficient and cheapest light armor popper in the guard arsenal (beats out lascannons in cost effectiveness)
48" range (sweet)
Role: I don't really know... It sucks against infantry compared to
HB, only good vs Light armor.
Missile Launcher: (assuming 2 hits on a frag missile, due to spacing/scatter)
GEQ = .88 unsaved wounds (frag) (its meh... still better than autocannon)
MEQ = .33 unsaved wounds (frag) (same as heavy bolter)
Orks = 1 unsaved wound (frag) (same as heavy bolter)
MC = .41 unsaved wounds (krak) (the real place the
ML shines, twice as effective as both the
HB and the
AC)
AV 10 = .416 pen/glancing hits (sort of sucks, but when it hits something goes boom)
AV 12 = .25 pen/glancing (almost as effective as
AC)
48" range (sweet)
5 points more (boooo)
Remember, in some circumstances frag missiles will be hitting more than 2 infantry models if they are clumped up and they get WAY more effective if that happens. Krak missiles can instakill T4 multiwound models like tyranid warriors, coupled with
ap 3 make this weapon obviously superior to both the
HB and
AC to killing monsterous creatures. Not as good at anti-infantry as
HB (depending on spacing), not as good at armor popping as
AC, but it can do both decently with 48" range. Can also move and snap shot at flyers with no penalty like autocannons.
Role: Anti-everything boom gun... paying 5 points to be able to do everything semi-effectively
--------------------
Still can't decide