The rule I use for my
manz is this....
squads 5 + warboss can take a trukk... but hold it in reserve like mentioned because naturally when it counts you'll deploy first opponent seize and blow your trukk up before it moves... Never ceases to amaze me... then of course it won't ramshackle forward... but naturally directly away from the enemy... or at least that is my luck
lol
I usually run 6
manz and a mega boss, and put them in a wagon with another wagon nearby full of 20 boyz. that way if
manz ride crashes and burns they hop ship to other wagon and let boys walk/run
If you are playing above 2k and have 2
FOCs... can really have fun and do multiple small units of mega nobs... Have 5 in a trukk w/ 1 boss, 5 in a trukk w/ boss 2, 9 in a wagon w/ boss 3, 9 in a wagon with
KFF mek/mad dok/4th boss etc
Just always really need to have a
HQ with bosspole with the meganobs to keep them in line.
Like others have mentioned, 3
Manz is typically enough to wipe a whole
tac squad in 1 game turn, without the warboss attacking... Having 5+ in a squad becomes overkill when fighting things like that.. but you'll be happy when fighting large blobs of
DC /
TH/
SS termies etc.... Hell a wraithlord could wipe a squad of 3 before they get to swing

or any
MC/dreadnaught etc.. thats my only beef with small squad sizes of the fellars