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Made in us
Nimble Glade Rider



Pittsburgh, PA North Hills

So I criticize a lot of lists and though its fun and never ment to be in a rude manner, here's a Bretonnia list I've been playing a bit as of late that is pretty effective but looks fairly poor on paper that some people may enjoy tearing appart. Surely we all know strategy comes into factor a lot, as does a sound magic phase, or luck of the dice but just seeing what everyone else thinks. Enjoy


Lords : 539

Lord - Warhorse, Shield, Gauntlet of the Duel, Armour of Agilulf, Sword of Swift Slaying, Virtue of Heroism, Knight Vow, - 234pts (Joins KotR)
Prophetess - Level 4:Lore of Life, Horse(unbarded), Silver Mirror, Mane of the Purebreed, - 305pts (Joins KotR)


Heros : 343

Damsel - Level 2:Lore of Beasts(maybe hope to turn into a dragon) Dispell Scroll - 130pts (Joins M@A)
Paladin - BSB, Enchanted Shield, Wrymlance, Knights Vow - 104pts (Joins KotR)
Paladin - Crown of Command, Virtue of Empathy, Shield, Morningstar(I had 2 points left figured he MIGHT use it.) - 109pts (Joins M@A)


Core : 651

Kights of the Realm x 9 - Full command, Banner of Eternal Flame - 250pts
Peasant Bowmen x24 - Braziers - 149pts
M@A x 45 - Full command - 252pts


Special : 165

Pegasus Knights x3 - Champion - 165pts


Rare : 552

Field Trebuchet 90pts
Field Trebuchet 90pts
Grail Knights x9 - Full Command 372pts


So there it goes, surely the grail knights could benefit greatly from a damsel on a mount to give them magic resistance since they are going to be singled out with spells more than likely but with a double trabuchet threat combat is generally easy to reach in the 2nd turn and anything severly bad from lore of death they can avoid till then. The KotR unit failing is a massive down side, not that it does but a good lore of metal spell (horrifiying fear to any heavy calvary unit) could end the game. So hopefully the double dispell threat works out maybe sub the dispell scroll for a feedback to try and dispell kill a lvl 2 wizard.

10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire

 
   
Made in gb
Drakhun





I like it HKB lord always goes down nicely, pretty much what you'd expect Bretonnia to chuck out at the moment.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Evasive Eshin Assassin





Here are my two Warptokens:

- the Lord's build is good. I'd be surprised not to find some variant of him in most lists.

- I am personally a big fan of the Silver Mirror + Dispel Scroll. It's worked for me plenty of times.

- I feel like your BSB could afford some more protection. Maybe swap the shield for the Gromil Great Helm, if my memory serves that he's got a big enough magic-allowance?

- not sure the Stubborn-paladin. The Ld boost is nice, but if you're not Steadfast, you've probably already lost him.
It's really the only way to safely leave the Men-At-Arms behind, but even then, Ld8 is not a sure thing by any means.

- I'd split the archers into two units. At 24 models, they're all going to die in combat anyway, so being able to shoot at two targets/offer two targets is nice (though you'd have to drop one to get braziers in both units).

- the Banner of Eternal Flame on those Knights seems more like a risk than a boon; a moderately tough character with the Dragonbane Helm/Gem, Rune of the Furnace, etc. could hold you up for a long time.
Plus, with Heroic Killing Blow, your Lord is still a threat to Regeneration.
I'd usually save that banner for a smaller unit with the purpose of sending them into Hydra- or Troll-related combats.

- 9 Grail Knights and no magic banner? The Lichebone Pendant or something might be worthwhile.
Also, I think most people will agree that Questing Knights are a better buy, especially considering that you only have two blocks of knights. S6 every round is a big deal, while that 3+ armour save isn't as much. Especially with your Life-mage nearby.

Overall, it seems like a pretty standard list.
I don't think people are going to throw much at those Grail Knights, though; your Knights of the Realm are worth up to 1,093 points, with the General and BSB in there. Throw in the fact that it holds your lvl4 Mage, and I'd say they become target #1 every time.
Versus a standard tarpit (WS3 S3), the unit is throwing out...almost 17 wounds, assuming you use the Wyrmlance and the Mane of the Purebred. Assuming they have no armour and cause no casualties in return, that's still not enough to knock a unit of 45 or more to less ranks than you, so now you're stuck. Probably only for a turn, but long enough to for a charge to get set up.

So, in light of that, I'd suggest more units, to help you choose your fights.

 
   
Made in us
Nimble Glade Rider



Pittsburgh, PA North Hills

Questing Knights I have mixed feelings with, but I preffer grail knights always, just prefferance and I have had great success with them never really any success with Questing knights.

You are right on the banner of eternal flame, so that will be taken out before I game tonight, then take out the crown of command freeing up 45 points. Giving the level 2 a mount and putting her in the KotR, and giving the level 4 to the grail knights. This way its not all my points in 1 unit.leaving me with 35 points. Divide the bowmen into 2 units sure, and then toss a brazier on both so 30 points left. Toss in 1 last M@A and then 25 points on a twilight banner for the bsb since terrain is the worst thing ever for knights.

10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire

 
   
Made in us
Evasive Eshin Assassin





Sounds good to me. Though, to be clear, you're putting the Twilight Banner on a unit, not the BSB right?

 
   
Made in us
Nimble Glade Rider



Pittsburgh, PA North Hills

not sure yet gunna see who i have to play tonight probably my KotR unit with the bsb and general to make sure I can cleave down something important asap for the shock value.

10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire

 
   
Made in us
Fixture of Dakka





You could give the Twilight banner to the BSB... why would you want to? If you're going to give the BSB a banner to avoid terrain, take the Ranger's Standard. Otherwise (and this is a much better idea by far) tool up your BSB to be as defensive as possible. Otherwise he's much too vulnerable to being killed in close combat.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Deacon



Leeds, UK

It looks good there are a few things that I feel that I should note but nothing major

Lord- I do not like the Gauntlet of the Duel on my Lord, there have been times when an enemy champion has been raised from the dead and I have had to accept/challenge him chop him down, next turn oh looks he is back. It is a good item, especially against skaven (pre faq at least) but I have had it backfire many times.

I don't like Grail Knights myself, as you're aware and personally I would use the points from that unit to have a Questing Knight block (again personal preferrence) and some mounted yeoman

All in all I like it

Prophetess - I saw mane of the purebreed and had to laugh, it has been so long since I played with that item outside of friendly games. Have you kept a count of how many of the units kills have been due to the warhorses?


   
Made in us
Evasive Eshin Assassin





25pts for 16% more wounds isn't a terrible idea, especially when you're charging into a big block of poor troops.

And wouldn't Wyldform further elevate the horse-related carnage?

 
   
Made in us
Nimble Glade Rider



Pittsburgh, PA North Hills

All and all the list worked well last week. Biggest problem I faced was bloodletters, theres just no way to get ahead on them, other than avoiding them since they slaughter anything in the game with ease. The mane of the purebreed, made me hate life. It is a terrible upset when your steeds do more damage than your knights consistantly please update our army book. Go go one turn of unicorn horsey's.... FML.

Though all and all magic was the real winner for me, having drawn Savage beast of Horros all 3 games last friday, my general was one hell of a killing machine. Wyssan's Wildforn didn't cooperate with me too much though, that spell and regrowth were pretty much impossible for me to get off all night.

10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire

 
   
Made in us
Evasive Eshin Assassin





Wildform'd Men-at-Arms do okay versus Bloodletters, point-for-point (unless there's a Herald, they actually come out ahead) . But yeah, Bloodletters're a tough unit all-around.

Mane of the Purebred has made up for a few bad charges in my day, too.

This message was edited 1 time. Last update was at 2012/12/07 16:52:50


 
   
 
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