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		![[Post New]](/s/i/i.gif)  2012/12/08 04:39:29
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Calm Celestian
 
 
 
 
	
	
	
 Windsor Ontario Canada
 
 
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									http://www.mediafire.com/view/?wfv9h3886h93kd3
 
 Once again I have updated my codex.  Rules should now be inline with 6th edition.  On another note, I have given all sisters a price drop and used the new faith system (which I also rebalanced).  I have also taken inspiriation from other codexes as well.  Tell me what you think, what you like, what you hate and what you want to see shot by a battlecannon and brunt with a flamer cause my idea is just that bad.
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							| This message was edited 1 time. Last update was at 2012/12/08 08:07:44 
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		![[Post New]](/s/i/i.gif)  2012/12/08 16:39:49
	     Subject: Re: Codex Ecclesiarchy for 6th Edition | 
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						|   Regular Dakkanaut
 
 
 
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									I've just glanced at it so far but this:
 
For every ten models one Sister of Battle may exchange her Bolter with one of the following:
 -flamer for ...…………………………………… 5 points
 -melta gun for ………………………………... 10 points
 
 For every ten models one Sister of Battle may exchange her Bolter with one of the following:
 -Flamer or Heavy Bolter for ...………….……..  5 points
 -Melta gun, Heavy Flamer or Multi-Melta for.. 10 points "
 
  Reads as if I can take 2 melta guns per 10 models. This means for 275 points (10 points more than a 20-man sisters squad  with 2 meltas now), I can have 20 sisters w/ Holy Crusade, 4 melta guns and are fearless rerolling 1's to hit on a 3+ each turn (2+ if I throw an HQ  in that squad too, why not?). That might be a bit much.
 
  I'll read it more carefully when I can    | 
						
							| This message was edited 1 time. Last update was at 2012/12/08 17:24:40 
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		![[Post New]](/s/i/i.gif)  2012/12/08 18:10:25
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Calm Celestian
 
 
 
 
	
	
	
 Windsor Ontario Canada
 
 
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									That's a valid point.  So let's throw some examples to support our points:
 Guard with 2 veteran squads can get 6 melta guns for 200 points.  You can also give them orders to them shot better.
 
 A 10 man sternguard unit can all be armed with combi meltas for 300 points.
 
 2 Tatical squads with a melta gun and multi melta is 370
 
 A 20 man chaos space marine squad can get 2 melta guns and a combi melta for 300 points.
 
 So do you think these are fair examples (if not explain why)?  Compared to these examples, is to much or just fine?
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		![[Post New]](/s/i/i.gif)  2012/12/08 18:48:05
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Regular Dakkanaut
 
 
 
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									The guard only have a 5+ save, so that's not a great comparison. A 3+ power armor save will be far more durable. The guard are also not fearless, so will not only die much more quickly, but are also more likely to run away.
 Because of the number of models in a unit and its point cost, your chaos space marine squad is probably the closest in comparison; however:
 1.) They are not fearless (and don't have ATSKNF), 2.) Combi-melta is a one-off weapon, 3.) Don't reroll 1's to hit.
 
 Here's the math:
 20 man chaos space marines, firing 17 bolters and 3 meltas:
 17 * (2/3) = 11.3 hits
 3 * (2/3) = 2 hits
 
 20 man battle sisters squad, firing 16 bolters and 4 meltas:
 16 * [(2/3) + (1/6)(2/3)] = 12.4 hits
 4 * [(2/3) + (1/6)(2/3)] = 3.1 hits
 
 Honestly, I'm not sure. It might need some playtesting.
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							| This message was edited 1 time. Last update was at 2012/12/08 18:48:57 
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		![[Post New]](/s/i/i.gif)  2012/12/08 19:08:43
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Calm Celestian
 
 
 
 
	
	
	
 Windsor Ontario Canada
 
 
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									Once again those are valid points.  Yet it will need play testing but a few other things to keep in mind.
 Chaos space marines have a higher S, T, I, WS.  So let's mathhammer and say the two units where shooting at each other at the same time.
 So out of the 11.3 hits your going to do 7.53 wounds. 11.3(2/3)
 and the 2 melta hits are going to do 1.666 etc wounds.
 
 The 12.4 hits are going to do 6.2 wounds while the 3.1 melta hits are going to do 2.583 wounds.
 
 Now we forgot that the bolters are in rapid fire range which means we need to double the amount of wounds they are doing (cause if your in melta range your in rapid fire range).  So that becomes 15.06 wounds and 1.666 etc wounds on the sisters.  While the chaos take 12.4 wounds and 2.583 wounds.
 
 So shooting wise despite the sisters having 2 additional melta guns and an act of faith they still do the same amount of damage to each other.  Do note that their act of faith will not always pass (though a 3+ is pretty good and you should have enough faith points).
 
 But in close combat the chaos space marines are going to win.
 
 Yet your last point is valid (like your previous ones) and trumps all my previous points, they are going to need play testing.
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		![[Post New]](/s/i/i.gif)  2012/12/08 20:01:48
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Regular Dakkanaut
 
 
 
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									True about rapid fire range, forgot about that   .
 
  I've had really good success with blobs of 20 sisters of battle lead by St . Celestine (so they're fearless) in the "official" codex, so anything that makes them better I guess just seems overpowered lol .
 
 
  I like how your codex introduces many more unit options, though. That was one thing I thought sorely lacking in GW 's White Dwarf treatment.
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		![[Post New]](/s/i/i.gif)  2012/12/09 02:07:34
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Calm Celestian
 
 
 
 
	
	
	
 Windsor Ontario Canada
 
 
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									That might be Saint Celestine making them effective in 6th edition.  I mean she has 2 up armour and can soak lots of wounds for the squad.  If she dies then she just gets back up again.  Your squad takes a battlecannon to the face, saint celestine just takes the hit.  Saint Celestine is really cheap for her cost but still your point cannot be dismiss just for that reason.
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		![[Post New]](/s/i/i.gif)  2012/12/09 02:41:27
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Regular Dakkanaut
 
 
 
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									Any large blob of fearless troops are just hard to deal with since you have to kill them to the (wo)man    But still, playtesting key here    | 
		
					 
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		![[Post New]](/s/i/i.gif)  2012/12/09 02:48:53
	     Subject:  Codex Ecclesiarchy for 6th Edition | 
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						|   Calm Celestian
 
 
 
 
	
	
	
 Windsor Ontario Canada
 
 
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									In the old witch hunter codex you could give them stubborn for 5 points and have them up to 20 units.  Also orks and guard can get a much larger blog, black templars can also get squads becoming as big as 20 as well.  Chaos space marines can get a squad of 20 and with the icon of wrath they are fearless.
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