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Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

----HQ----
Big Mek
Shokk attack gun
95

Chaos Lord
Melta Bombs
Pair of Lightning Claws
Sigil of Corruption
Mark of Slaanesh
Veterans of the Long War
145

----Troop----
Gretchin x 16
Runtherd
58

Gretchin x 10
Runtherd
40

Noise Marines
Extra Noise Marine x 15
Sonic Blaster x 17
Blastmaster x 2
Icon of Excess
Veterans of the Long War
511

Chaos Cultists
Autogun x 8
Heavy Stubber
63

Chaos Cultists
Flamer
Shotgun
57

----Heavy Support----
Obliterator x 2
Mark of Nurgle
152

Obliterator x 2
Mark of Nurgle
152

Obliterator x 2
Mark of Nurgle
152

----Elite----
Loota's x 15
225

----Fortification----
Aegis Defense Line
Quad gun
100

Total: 1750

Big blob of gretchin sit with the big mek, smaller unit mans the quad gun, large blob of noise marines sit in ruins or equivalent on an objective with the lord, cultists provide a speedbump and harassment.

There is always a counter to everything in this game; not a single unit is without a weakness. That being said, the only opponent I see being a particular problem is going to come from an AV14 spam of some kind, but I have never come up against such a list.

Other thoughts?


This message was edited 1 time. Last update was at 2012/12/08 20:55:23


----Warhammer 40,000----
10,000  
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Got a tourney this weekend and want to see if this will be competitive or needs to be changed.

Anyone?

----Warhammer 40,000----
10,000  
   
Made in us
Fresh-Faced New User



Nevada City, CA


There is a lot of Dakka in this list.

Here's my opinion.

Oblits = win. Tzeentch or Nurgle marks are appropriate.

Noise Marine squad looks good. Don think they need the veterans of the long war cause they are fearless. If you didn't have anything else to put them on then I can understand. Although I would put it on Oblits so they don't run.

Lord of Slaneesh - good buildout. Don't see anything wrong. Really just a tax to take noise marines as troops. I'm not saying he is a slouch but others like the daemon prince with the black mace are terrifying. You might want to think about taking Luscious. Awesome in challenges and has a doom siren. If you took veterans off the noise marines you would have the points.

Lootas - Can't say anything bad here and aegis combos with this. Good for killing flyers also.

Big Mek - Decent choice. Warboss could also be good as CC counter attack.

Cultists and gretchins - cheap units and decent. I like to run my cultists with 15 dudes. seems to have staying power with other threats. the only problem with these units is that you will have trouble with kill points missions.

This list really looks to shoot people off the board which is a viable tactic. I think the lists that will give you trouble will be lots of termies or land raider armies. And that will come down to how well you play your oblits. Oblits are good but they can die quick if you are not careful. If they do then you are in trouble.


All in all I think it should do well. Personally I would take all the points you spent on orcs and run a warboss in mega armor and a couple of meganobz in a battlewagon.

You spent 418 on orcs.

Mega Armor Warboss
attack squig and cybork body

4 Mega nobs count as troops
4 combi scorchas.

1 Battlewagon with deffrolla

Total: 415 points.

Lootas hurt but that battle wagon can go straight into the heart of an army and bring the pain. Also this unit can go and try to take an enemy objective. You may not have the models so it might be a moot point.

This message was edited 1 time. Last update was at 2012/12/11 06:03:33


"This is why the Imperials always win," Sevatar mused aloud. "They don't get in each other's way. Discipline may be dull, but it has undeniable military application. How long until we can fire boarding pods?'

Prince of Crows
Page 380 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Thanks for the reply, much appreciated.

Yes, lots and lots and lots of dakka. I've spent a lot of my gaming career playing the "perfect counter" game, and ya know what? It's never perfect. Shoot elites with plasma, get melta's in close to kill armor, use flamers on people in cover, etc. etc.

In the end, the most effective method I've seen used is the original one I was told when I first started playing this game:

"Throw enough dice at something, and it will go away"

I actually forgot the noise marines are fearless, and happen to have a very nicely painted Lucius model to add in. I think I'll make that swap.

The cultists are just the leftovers from DV. Think it would be better to run a single large unit, or to buy a couple of the 5 man boxes and make them 15 strong each?

I'm not too worried about termie armies based strictly upon the amount of firepower they will face, and how most units seem to be about 5 men strong. Between a round of shooting, overwatch, and being able to (likely) hit first in combat, there's going to be enough 1's, at least that's my thinking on termies.

Totally agree on the oblits, much will depend on their ability to neutralize and counter.

The battlewagon loadout you mention is very close to the one I thought about before going with the shokk attack gun\loota option. As it happened, I fell into the loota's and gretchin thanks to a friend giving up his models.


----Warhammer 40,000----
10,000  
   
Made in us
Fresh-Faced New User



Nevada City, CA

You have valid reasons for running it that way. I am interested to see how Luscious does. i would playtest the cultists. I have really been liking 15. It's still dirt cheap but has enough shots to actually do a wound or two with autoguns.

For sure let me know how it goes and what sort of armies you go up against.

"This is why the Imperials always win," Sevatar mused aloud. "They don't get in each other's way. Discipline may be dull, but it has undeniable military application. How long until we can fire boarding pods?'

Prince of Crows
Page 380 
   
Made in us
Fresh-Faced New User



Nevada City, CA

How did the tournament go?

"This is why the Imperials always win," Sevatar mused aloud. "They don't get in each other's way. Discipline may be dull, but it has undeniable military application. How long until we can fire boarding pods?'

Prince of Crows
Page 380 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Ok, no joke: this list is a beast. Just about everything played out as expected, with one key stand out from the noise marines. I had no way of knowing that playing them that large with all of their weapons ignoring cover is just simply huge.

First things first, I finished 3rd in the tournament, but 2nd place in overall point standing (see, paint your damn armies!!). The key, I learned, to playing the army comes down to deployment alone. You have to use whatever terrain you have in your deployment zone as best you can for a big mek house and a noise marine house.

I played 4 games total, and I don't recall a single time that I didn't have some kind of save, be it armor, cover, invuln, or feel no pain. That made a BIG difference.

Like I said, it all comes down to deployment. I tended to place the big mek with shokk attack to one of my flanks (whichever had cover for him and the gretchin to sit in). The noise marines hunkered down in the center of my deployment, and the aegis was strewn across the flank opposite the big mek. If there wasn't cover for the noise marines, they went behind the aegis along with the lootas and second gretchin squad.

The cultists I used as a meat wall, quite literally. I put them in a line where-ever I felt my opponent might be able to sneak by and try to charge one of my not so great combat unit (gretchin mostly). The oblits I used to pressure whatever I found to be the most threatening. Their main job was always pinning down anything AV14, and after that elite hunting. They did their jobs very well, and I don't think I'll ever take them without a mark of nurgle again.

So, ok. The big stand out, again, was the noise marines. My army was built to combat what I see most in my local meta. I see all kinds of different units, but they all have one thing in common: they're big in stats, but small in size. Plague marines in groups of 7, 5 man terminator squads, entire draigo wings, plenty of purifier nonsense, and there was one necron player with 5 flyers in his list (didn't have a chance to play him though).

I didn't find a single army that was able to out-shoot me, including the imperial guard player I went against. This tournament showed that NO 5 man unit will stand up well (if at all) against 51 BS4 bolter shots. The average amount of saving throws that needed to be made was about 15-20. There will be 1's.

And don't even get me started on the dual blastmasters. I think they did best, as I remember, on a turn one vs. a SM/SW allied army. The noise marines were out of range of anything, but the 48" small blast was not. I targeted the blast on his line of five long fangs, right over the center guys head (hitting three models total). I managed to roll a HIT! for both shots, wounded 5, and they were denied all saves. AP3, ignores cover, and a 48" small template...I mean seriously, marines need to cower in fear from this.

The loota's did as expected, and proved VERY durable when going to ground on the aegis line. They worked especially well with the quad gun when it didnt have flyers to shoot. They could light up any target they wanted, and if they didn't kill them, or left something with a single hull point left, I could trust the quad gun to get rid of that last point or couple squad members.

A couple other points stand out from the fights, but I'll leave it at that for now.The player I lost to was a very well balanced eldar\dark eldar player. It was a close game, but using the random objective point scenario didn't work well for my rather static army; my closest three objectives were worth 1, 2, and 2 points...still ended up being a very enjoyable match.

----Warhammer 40,000----
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