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Made in nl
Fresh-Faced New User




hi,
I'm having some serious problems against the necron player from around here. (everyone does)

he takes (in 500 pt, a local standard)

-necron lord with 2+ armour, 3+ invul, warscythe, 4+ we'll be back, mindshuckle scarabs, maybe more
-10 immortals with gauss guns
-cryptek with 4 shot haywire gun and the item that inflicts d6 s8 hits when being charged
-annihilation barge

I have orks and chaos space marined, and especially the orks just cant do anything against this list.

Any help very welcome
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

can't? toss more boyz at him!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Freaky Flayed One





Assault the Immortals and break them. It will be tough, but that's what you must do. I play Necrons and people always ignore my troops to go after the big stuff. Kill the troops.
   
Made in us
Freaky Flayed One






Also, unless everyone has made an agreement, he needs to be taking two units of troops for force org requirements. Thus his WAY overprice overlord can't help. Best thing to do as orks (as already said) is to take as many as possible.

Charge a mob into 5 immortals+overlord. Sacrifice your nob in a challenge. Kill the other 5 immortals (they can't reanimate if all 5 are dead). You win combat by 3, hope he fails moral. If not, then you're just locked in combat. A 3A WS4 overlord will have some trouble killing off all those orks. Focus on killing the other 5 immortals, and charge the barge when you can with high str (power-claw nob is fine).
   
Made in ca
Depraved Slaanesh Chaos Lord





1x Overlord ...205 pts
10x Immortals w/ Gauss ...170 pts
1x Stormtek w/ Lightning Field ...35 pts
1x Annihilation Barge ...90 pts
500 pts total

This is what the breakdown of your opponent is, right?

It would be useful if you could point out what you have to work with.

From what I see, he should be required to use 2 units of 5x Immortals in order to meet the minimum FOC requirement. However, he's created a very good 500-pt list for Necrons, I must admit. But if he's not using 2 separate troop units, then you should be able to swarm him. Assuming that he puts the Overlord and the Cryptek in different units, all you need to do is land 6 unsaved wounds on the unit without the Overlord. That's 18 wounds, 36 attacks on the charge to wipe them out in one shot. Assuming you lose 1-2 models during the charge due to the Lightning Field, and maybe one more due to Snap Fire, how many Boyz would it take to be 3 models down and still have 36 attacks on the charge? Because once that happens, you can just swarm his remaining unit.

The previous advice on how to neutralize the Overlord sounds about right.

And if you use Chaos Space Marines, I think Kharn should be able to mulch this entire list, so long as you have a second character that can accept a challenge instead of Kharn.
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Yeah, either he needs another unit of troops, unless you're playing by the 40k in 40 minutes rules. If it's the latter, I think the anni barge is a bit prickish; Even though it's armor is technically legal (the AV 13 is an SR not a stat), the 13/13/11 is beyond the spirit of the game.

On further examination his list breaks SEVERAL of the 40K in 40 Minutes rules, specifically his HQ, so I'm wondering if that's actually the case.

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Made in nl
Fresh-Faced New User




sorry for not clarifying. we're playing with only one troop choice minimum, so its a unit of 10 immortals. And I'm having the most problems with jst killng the unit in combat. the unit (with tek and lord in it, lord at front) was skorched by 5 nobs and a warboss with kombi-skorchas:
32 hits, two wound on the lord. then they charged, one wound on the nobs, and the got 4 str8 hits from the storm thingy, all the other nobs instakilled. lord challenges, I have to accept, mindshuckle scarabs, I chop my own head off. It's sad :(.

This message was edited 1 time. Last update was at 2012/12/14 08:06:27


 
   
Made in ca
Depraved Slaanesh Chaos Lord





greenee22 wrote:sorry for not clarifying. we're playing with only one troop choice minimum, so its a unit of 10 immortals. And I'm having the most problems with jst killng the unit in combat. the unit (with tek and lord in it, lord at front) was skorched by 5 nobs and a warboss with kombi-skorchas:
32 hits, two wound on the lord. then they charged, one wound on the nobs, and the got 4 str8 hits from the storm thingy, all the other nobs instakilled. lord challenges, I have to accept, mindshuckle scarabs, I chop my own head off. It's sad :(.

A couple things about this:

If I'm reading it right, you said the Necrons charged your Orks. Now, if that happens, I'm pretty sure the Lightning Field doesn't work... I'm too lazy to grab my codex right now, but I believe the Lightning Field is only triggered if a unit assaults the Cryptek's unit; not if the Cryptek assaults. I think it's a purely defensive ability.

However, if your Orks charged the Necrons, then you determine the order in which the challenges & MSS take place. That is, the player who is in control of the turn determines if MSS resolves before or after the challenges are accepted. So if it's your turn, then you can choose to have MSS randomly choose a unit in base-to-base contact with the Overlord, prior to sequestering the Overlord and his challenger.

Also: I think your strength is in numbers, not concentrated power. Necrons only have 3+ saves, so you'll have the best results if you just force those saves as often as possible, and that means bringing high numbers of cheap Orks. Think of it like army ants swarming a bull. So what if you lose 4 of 'em to the Lightning Field? 4 doesn't mean much if you've got 30 more. And that Necron unit has only got 14 attacks in melee if they're charged, of which 7 will hit, and likely 4 will wound, of which 2-3 will drop. Big deal. There's lots more where that came from. By having a small, elite selection of troops, you are playing right into the Necrons' game. Make him play on your terms; I think you'll find that Necrons have great difficulty dealing with swarms at that low point level (however, the 13-13-11 Annihilation Barge is kind of a dick move...).
   
Made in jp
Proud Triarch Praetorian





 azazel the cat wrote:
(however, the 13-13-11 Annihilation Barge is kind of a dick move...).
Why would taking an A.Barge be a dick move?
Is there some sort of format at 500 point games I'm unaware of?

 
   
Made in ca
Depraved Slaanesh Chaos Lord





skoffs wrote:
 azazel the cat wrote:
(however, the 13-13-11 Annihilation Barge is kind of a dick move...).
Why would taking an A.Barge be a dick move?
Is there some sort of format at 500 point games I'm unaware of?

The 40k short game rules usually has a restriction about AV levels; I seem to recall it being a limit of AV 11. It's because really high AV values are extremely problematic at very small (sub-500) point levels. The Annihilation Barge kind of lawyers its way into the game at that level, as technically it only has AV 11-11-11, since the Quantum Shielding is a special rule and not a base stat. But the effect is the same; the Annihilation Barge is effectively AV 13-13-11.

As someone said, if the players are using that particular AV restriction, then the A.Barge is certainly violating the spirit of the game, even if it is obeying the rules.
   
Made in us
Freaky Flayed One






He keeps the immortals in one big unit? Even better

Ok plan:
1 Big Mek with the 5+ cover ability, maybe something else small if you feel like it
All other points go into two big boy mobs, maybe get the klaws if you feel like it.

Plan is simple: charge them right at the immortals. Make sure both units charge at the same time. Challenge the overlord with a nob or big mek. The surviving orks with the two characters not in a challenge go to town on immortals, and then run down his one unit when they almost assuredly flee.
   
Made in us
Douglas Bader






greenee22 wrote:
sorry for not clarifying. we're playing with only one troop choice minimum


Then stop doing that and start playing by the actual rules of the game. It's a lot harder to bring abusive lists in small games if you have to spend the points to bring two units of troops.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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