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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Finished building my warboss on a bike, so i built this list. I think the only issue i'd have is droppod marines, which is what the mass fluff of boyz is for (stall them while my biker boss gets what he wants down).

HQ:
Warboss:
Bike, PK, BP, Attack Squig, Cybork Body (130pts)

Big Mek:
KFF, Cybork Body (95pts)

Elites:
Lootasx15
2 Meks w/ Big Shootas (225pts)

Buildings:
ADL
Quad Cannon (100pts)

Troops:
Gretchinx10 w/ Runtherder (40pts)

30 Shoota Boyz
3 Big Shootas (195pts)

30 Shoota Boyz
3 Big Shootas (195pts)

28 Shoota Boyz
2 Big Shootas
Nob w/ Klaw, BP (218pts)

Fast Attack:
5 Deffkoptas
TL Big Shootas (175pts)

Heavy:
Battlewagon
RPJ, Grot Riggers, Ram, 4x Big Shootas (125pts)

Total: 1498pts

Big Mek + Lootas go in the BW and sits middle-ish of the map with the mass of boyz circling it and taking objectives/firing when they can. ADL and Gretchins manning it are the same idea, just better AA as well as a second target to deal with.
Biker boss rides with the Deffkoptas and starts hunting things. He has 6 Str10 hits on the charge plus the Str5 hammer of wrath. The deffkoptas wont do much in melee other than be annoying but theyre primarily more dakka for infantry/small vehicles as well as giving the biker boss Hit and Run and a meatshield.
(The Hit and Run is the main reason i picked koptas instead of bikes, not to mention cheaper by far than nob bikes. Regular bikers suck due to 1 wound and no hit and run)

Comments?

This message was edited 1 time. Last update was at 2012/12/17 08:32:11


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

This should work well for defense, though you might want to press your luck on using this build for assaulting an such. MAinly because you cant rely on just the boss and crew to take on an entire army. But I agree, giving the boss outflank AND hit n run is just the tits. You dont even have to wreck a unit in CC, you just have to really stick it to them, and then duck out after their assault is done. Then go and shoot up and attack a different unit, and let the rest of your army shoot the wounded unit down. I can see this working well enough, though park of me feels like you should drop the KFF mek and try and squeeze a DAKKAjet in there as well. Those things are worth their weight in gold if you asked me, specially on a WAAAGH! Ive had mine wipe whole units off the board in one go
   
 
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