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Well, 'officially', fluff wise there is a defect in the Space Wolf geneseed that made their successor chapters... a bad idea that had to be purged, they went bad, such was the official fate of the 'wolf brothers', first successor chapter to space wolves. (and the reason there's officially no others)
But, don't let that stop you. Sneaky desert marines have coolness to them, and it strikes a chord with me since ages ago I'd invented a cameleoline-heavy chapter called the 'sandstormers', but I digress. So you can always pretend they're from an alternate geneseed, mutated by that radioactive atomic-desert planet of yours. Also I'm trying hard to not suggest you put a nod to Rommel and Patton's WWII stories and call this chapter the 'Desert foxes' instead Hahaha!
Back to input, I -like- your defensive counter rule. Not as good as defensive grenades, still good, fluffy! Thumbs up.
The scouts... Have a great equipment variety AND fleet, AND move through cover AND stealth AND infiltrate? I'm not familiar enough with marines to comment smartly, but that feels undercosted to me. Maybe scrap the move through cover because... desert don't got much cover to practice with? So they'd be fast scouts rather than sneaky scouts?
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